Egypt II: The Heliopolis Prophecy

Egypt 2: The Heliopolis Prophecy is an adventure video game developed and published by Cryo Interactive for the PC and PlayStation in 2000. It was released for Mac OS X in May 2012.[2] Egypt 2 follows Egypt 1156 B.C. and is followed by Egypt III.

Egypt II: The Heliopolis Prophecy
Cover art of Egypt 2
Developer(s)Cryo Interactive
Publisher(s)Cryo Interactive
DreamCatcher Interactive (NA)
Platform(s)PC
PlayStation
Mac OS X
Release
Genre(s)Adventure
Mode(s)Single-player

Plot

The game is set in 1360 BC, and Heliopolis, the City of the Sun, has been struck by a plague. The player's father has also been infected. From a first-person perspective, the player must find a cure and save your father and the rest of Heliopolis.

Reception

According to Cryo Interactive's marketing manager Mattieu Saint-Dennis, Egypt 2 sold 180,000 units in Europe alone by December 2000. Of this number, France accounted for 50,000 copies.[3] The game and its predecessor, Egypt 1156 B.C., achieved combined global sales above 700,000 units by February 2004.[4]

Sequel

Following the 2002 bankruptcy and liquidation of Cryo Interactive,[5][6] many of its key assets were purchased by DreamCatcher Interactive to form that company's new European branch. Two development teams, including that of the Egypt series, were among these acquisitions.[7] DreamCatcher Europe was established in Paris in January 2003,[8] and the publisher subsequently announced a sequel to Egypt II in April, under the names The Egyptian Prophecy (North America) and Egypt III: The Fate of Ramses (Europe).[9] It was one of several announcements by the company in preparation for the 2003 Electronic Entertainment Expo (E3).[10] Like the publisher's concurrent project Atlantis Evolution, Egypt III was developed internally by DreamCatcher Europe.[11][12]

In summer 2003, DreamCatcher Europe shuttered the game development divisions it had carried over from Cryo.[13] As a result, Egypt III "seemed destined for cancellation", Adventure Gamers' Johann Walter later noted. A group of those laid off proceeded to found the developer Kheops Studio, led by Benoît Hozjan.[14] The new company opened in September 2003.[15] Since most of the team had already been involved in Egypt III before its development was interrupted, Kheops sought and received a contract from DreamCatcher to complete the game independently.[16] Jeux Video reported in January 2004 that Egypt III had "quietly resumed development" and was nearing completion.[17] The game was released in North America on March 29, 2004.[18]

As Cryo had done for Egypt II,[19] Kheops worked with archeologist Jean-Claude Golvin to increase historical accuracy.[20] Egypt III was targeted primarily at casual gamers.[21]

See also

References

  1. Pilou. "Tests; Egypte 2 : La Prophétie d'Héliopolis". Jeuxvideo.com. Archived from the original on December 12, 2004. Retrieved September 16, 2017.
  2. Egypt The Heliopolis Prophecy Archived 2012-05-27 at the Wayback Machine release information at MacGameStore
  3. Silva, Beatriz Vieira da (October 2001). "Interviews". Culturtainment - a New Interactive Entertainment Genre (PDF) (MSc). Faculty of Social and Human Sciences. pp. A 20–A 27. Archived (PDF) from the original on July 17, 2018.
  4. Walden, Fabian (February 24, 2004). "Egypt 3 - Erscheint im April". Gameswelt. Archived from the original on May 23, 2015.
  5. Fahey, Rob (July 23, 2002). "Update: Cryo Living on Borrowed Time". GamesIndustry.biz. Archived from the original on February 16, 2003.
  6. Bouteiller, Jérôme (October 3, 2002). "L'éditeur de jeux Cryo en liquidation judiciaire". Clubic (in French). Archived from the original on July 5, 2019.
  7. Bronstring, Marek (March 7, 2003). "The Adventure Company Europe". Adventure Gamers. Archived from the original on October 23, 2005. Retrieved August 4, 2019.
  8. "DreamCatcher Interactive Enters European Market" (PDF) (Press release). Toronto: DreamCatcher Interactive. January 30, 2002. Archived from the original (PDF) on August 14, 2003.
  9. Calvert, Justin (April 30, 2003). "Egyptian Prophecy announced". GameSpot. Archived from the original on July 16, 2004.
  10. Calvert, Justin (April 30, 2003). "The Adventure Company E3 lineup". GameSpot. Archived from the original on October 12, 2004.
  11. "The Adventure Company to Showcase Exciting Line-up at the Electronic Entertainment Expo" (Press release). Toronto: The Adventure Company. May 2003. Archived from the original on March 25, 2006.
  12. Sulic, Ivan (April 30, 2003). "Many New Adventures". IGN. Archived from the original on November 29, 2004.
  13. Fallen Angel (August 9, 2005). "Benoit Hozjan for Kheops Studio". Adventure Advocate. Archived from the original on April 2, 2015.
  14. Walter, Johann (November 14, 2006). "Kheops Studio - Benoît Hozjan". Adventure Gamers. Archived from the original on February 15, 2019.
  15. "[afjv] Kheops Studio" (in French). Agence française pour le jeu vidéo. June 12, 2007. Archived from the original on October 2, 2007.
  16. Hoopy (August 24, 2006). "[Kheops Studio] Interview de Benoît Hozjan, co-fondateur et directeur". JeuxVideoPC (in French). Archived from the original on December 6, 2007.
  17. Staff (January 23, 2004). "Egypte 3 fait dans le surnaturel". Jeux Video (in French). Archived from the original on August 3, 2004.
  18. Calvert, Justin (March 29, 2004). "The Egyptian Prophecy ships". GameSpot. Archived from the original on August 4, 2004.
  19. "Interviews". Cryo Interactive. Archived from the original on November 17, 2002.
  20. Staff (March 23, 2004). "Interview Egypt III: The Egyptian Prophecy - The Fate of Ramses". PC Pointer. Archived from the original on August 3, 2004.
  21. Manos, Dimitris (March 2004). "Previews; Egypt III: The Fate of Ramses". The Inventory. No. 13. Just Adventure. pp. 2, 3. Archived from the original on November 15, 2006. Retrieved August 4, 2019.
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