EverQuest Role-Playing Game

EverQuest Role-Playing Game is a role-playing game based on the EverQuest fantasy massively multiplayer online role-playing game (MMORPG). The game was published by White Wolf under its Sword and Sorcery Studios imprint. EverQuest Role-Playing Game shares many things with the MMORPG, such as setting, available races and classes, monsters, spells, and items.

EverQuest Role-Playing Game
Cover of EverQuest Role-Playing Game Player's Handbook
Designer(s)Owen K.C. Stephens and others
Publisher(s)Sword and Sorcery Studios
Publication dateAugust 19, 2002 (1st edition)
Genre(s)Fantasy
System(s)d20 System variant

History

EverQuest Role-Playing Game was first published in summer 2002 under Wizards of the Coast's Open Gaming License using a system nearly identical to the d20 System; however, it was not d20 System branded because it included self-contained rules for character creation and advancement.

In early 2005, a major revision in the form of the EverQuest II Player's Guide was released, which deviated even further from the d20 System. A notable example is its approach to classes. There are only four character classes, called "Archetypes", available to starting characters. Each archetype has several more advanced classes, called "Classes" and "Subclasses", associated with it; these work much like prestige classes in standard d20 System games. Characters can freely mix the four basic archetypes, but may only take the more advanced classes associated with one of the archetypes.

The EverQuest II Player's Guide did not contain rules for magic, though a free download at Sword and Sorcery Studio's website did give basic spells for low-level characters. Almost a year later, on March 1 2006, the EverQuest II Spell Guide, which included the core rules for magic and a full spell list, was published in PDF form only.

Freelancers and customer service representatives have stated that future EverQuest RPG releases, if any, will have statistics for both the EverQuest and EverQuest II games, rather than being exclusively for one or the other. As of 2011 no further products in either line have been released, and all mention of the EverQuest property have been removed from the White Wolf website.

Volumes

TitleRelease Date[1]Game
EverQuest Role-Playing Game Player's HandbookAugust 19, 2002EverQuest
Monsters of NorrathNovember 5, 2002EverQuest
EverQuest Game Master's GuideFebruary 17, 2003EverQuest
Realms of Norrath: FreeportApril 14, 2003EverQuest
BefallenApril 28, 2003EverQuest
Realms of Norrath: Everfrost PeaksJune 2003EverQuest
Al'Kabor's ArcanaSeptember 1, 2003EverQuest
Temple of Solusek RoSeptember 22, 2003EverQuest
LuclinDecember 1, 2002EverQuest
Monsters of LuclinJanuary 19, 2004EverQuest
Solusek's EyeFebruary 2004EverQuest
Realms of Norrath: Forests of FaydarkFebruary 2, 2004EverQuest
Realms of Norrath: Dagnor's CauldronMay 24, 2004EverQuest
Plane of HateAugust 2004EverQuest
Heroes of NorrathNovember 1, 2004EverQuest
EverQuest II Player's GuideFebruary 28, 2005EverQuest II
EverQuest II Spell GuideMarch 1, 2006EverQuest II

References

  1. "Everquest - The Pen and Paper Role-Playing Game". The EverQuest Show. September 19, 2019. Retrieved October 12, 2020.
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