Glossary of disc golf terms

This is a basic glossary of disc golf terms that includes both technical terminology and jargon developed over the years in the sport of disc golf. Where noted, some terms are used only in American English (US), only in British English (UK), or are regional to a particular part of the world, such as Australia (AU).

Where words in a sentence are also defined elsewhere in this article, they appear in italics.

0-9

10-meter circle
The circle around a basket that indicates how a player may putt. Per PDGA regulations, players inside it must show balance and cannot fall forward after releasing the disc.
150 Class
A class of discs weighing less than 159.9 grams. 150 class discs are the only class of discs approved for play in the Japan Open Disc Golf Tournament.[1]

A

Ace
Also known as a "hole in one" in golf.
Air bounce
1.  A disc thrown in such a way as to suddenly "bounce" by quickly rising into the air early on in its flight.[2]
2.  Sudden lift that a disc receives due to headwind.
Albatros
A scoring term when a player finishes a hole in three fewer strokes than par. An ace on a par 4, or a 2 stroke on a par 5 both qualify. Also known as a "double eagle".
Anhyzer
A disc golf throwing technique where the disk is thrown with an angle of release where the left edge of the disc tilts upward, the top of the disk facing toward from the thrower. For a right-handed thrower, this release counters the natural turn of the disc to the left, and causes the disc to fly more to the right.

B

Basket
The target of the player's throws. The disc must land in the basket to complete a hole.
Birdie
A scoring term when a player finishes a hole in one fewer strokes than par. A two-stroke on a par 3, a three-stroke on a par 4, or a four-stroke on a par 5 all qualify.
Bogey
A scoring term when a player finishes a hole in one more stroke than par. A four-stroke on a par 3, a five-stroke on a par 4, or a six-stroke on a par 5 all qualify.

C

Chains
A mechanism used above the basket to "catch" and slow down discs. Players will often "shoot for the chains" to ease a disc into the basket.

E

Eagle
A scoring term when a player finishes a hole in two fewer strokes than par. An ace on a par 3, a two-stroke on a par 4, or a three-stroke on a par 5 all qualify.

F

Fade
0-5 Low Speed Fade is the discs tendency to hook left (for RHBH throws) at the end of the flight. Fade is rated from 0 to 5. A disc rated 0 will finish straightest, while a disc rated 5 will hook hard at the end of the flight. High fade discs are usually used for Spike and Skip shots.

G

Glide
(1-7)Glide describes the discs ability to maintain loft during flight. Discs with more glide are best for new players, and for producing maximum distance. Beginners wanting more distance should choose discs with more glide. Discs with less glide are more accurate in high wind situations.

H

Hyzer
A disc golf throwing technique where the disk is thrown with an angle of release where the left edge of the disc tilts downward, the top of the disk facing away from the thrower. For a right-handed thrower, this release accentuates the natural turn of the disc to the left.

K

Kick
An informal term for a change in a disc's flight trajectory due to contact with an obstacle.

O

OB
An abbreviation of "Out of Bounds."
Out of Bounds
When a thrown disc lands in an area of the course considered to be out of play. In competitive play, a player is usually penalized through a stroke penalty and must throw from the disc's last point in bounds or a drop zone.
Overstable
A flight that turns left (RHBH throw).

P

Putter
A disc used to approach or hit the basket.

R

Roller
A throw where most of the distance comes from the disc rolling on the ground instead of through the air.

S

Skip
A shot that is meant to fly after it hits the ground.
Speed
1-14 Speed is the rate at which a disc can travel through the air. Speed 14 Distance Drivers are the fastest, having the PDGA maximum legal wing width. Faster discs cut into the wind with less effort and are best when throwing up wind. Slower discs take more power to throw upwind, but they’re easier to throw more accurately and may actually go farther downwind. High speed discs are not recommended for beginners as they require more power to fly properly.
Spike/Spike Hyzer
A shot that lands almost vertically and doesn’t skip.
Stable
A flight that doesn’t turn.

T

Teebox
A designed area at the beginning of a hole in which players throw their first shot. The area is often rectangular and can be a hard surface such as concrete.
Turn
+1 to -5 High Speed Turn is the tendency of a disc to turn over or bank to the right (for RHBH throws) during the initial part of the flight. A disc with a +1 rating is most resistant to turning over, while a -5 rating will turn the most. Discs rated -3 to -5 make good roller discs. Discs with less turn are more accurate in the wind. Discs with more turn are easier to throw for beginners.

U

Understable
A flight that turns right (RHBH throw).

See also

References

  1. "150 Open Class Info". Japan Open Disc Golf Championship. Retrieved 2020-01-23.
  2. Air bounce drives, retrieved 2020-01-23

https://www.innovadiscs.com/home/disc-golf-faq/flight-ratings-system/

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