Guardians of Sunshine
"Guardians of Sunshine" is the sixteenth episode of the second season of the American animated television series Adventure Time. The episode was written and storyboarded by Ako Castuera and Tom Herpich, from a story by Mark Banker, Steve Little, Patrick McHale, Kent Osborne, Thurop van Orman, Pendleton Ward, and Merriwether Williams. It originally aired on February 21, 2011.
"Guardians of Sunshine" | |
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Adventure Time episode | |
The episode features scenes rendered three-dimensionally, as animated by Ke Jiang. | |
Episode no. | Season 2 Episode 16 |
Directed by | |
Written by | |
Story by | |
Production code | 1002-042[1] |
Original air date | February 21, 2011 |
Running time | 11 minutes |
The series follows the adventures of Finn (voiced by Jeremy Shada), a human boy, and his best friend and adoptive brother Jake (voiced by John DiMaggio), a dog with magical powers to change shape and grow and shrink at will. In this episode, Finn and Jake must defeat the three bosses of a video game they are transported to from inside BMO.
"Guardians of the Sunshine" was the first episode of Adventure Time to feature three-dimensional animation. The scenes set inside the titular computer game were animated by CalArts graduate Ke Jiang. The episode was met with mostly positive critical reception, and was seen by 1.73 million viewers.
Plot
Finn and Jake are playing the Side-scrolling video game Guardians of the Sunshine, and Finn attempts to use a combo move to beat the final boss (a toad named "Sleepy Sam"). He, however, fails and angrily remarks that if he were actually in the game, he could easily beat Sleepy Sam. But BMO explains that actually being in the game is extremely dangerous. However, BMO's warning goes unheeded, and Finn and Jake eventually decide to trick BMO into transporting them into its "Main brain game-frame", which allows them to be realized as characters in Guardians of Sunshine.
The duo attempt to beat all of the game's bosses—Bouncy Bee, Honey Bunny, and Sleepy Sam—but soon realize that their adventuring skills do not transfer in this new digital environment. After Finn and Jake lose several lives,(with Jake jumping in to a fire pit twice and Finn being killed by Bouncy bee and Sleepy Sam) they attempt to break out, accidentally causing the game to glitch. Finn, Jake, as well as Bouncy Bee, Honey Bunny, and Sleepy Sam, are all ejected into the real world, and the three bosses decide to destroy BMO for imprisoning them. Luckily, Finn manages to successfully use the combo move from the beginning of the episode, destroying the monsters.
Production
"Guardians of Sunshine" is the sixteenth episode from the second season of Adventure Time.[2] The episode was written by Ako Castuera and Tom Herpich. A separate group of writers—Mark Banker, Steve Little, Patrick McHale, Kent Osborne, Thurop van Orman, Pendleton Ward, and Merriwether Williams—came up with the idea for the episode, which Castuera and Herpich adapted to a storyboard.[3] The creator of Adventure Time, Ward was the showrunner during this season, although he later resigned from that position during the fifth season.[4]:45
The episode is the first in the show to use animation not drawn entirely by hand.[5] The scenes set in the game are rendered three-dimensionally,[6] stylized with discernible polygons and a low frame rate reminiscent of stop motion.[7] These were done by Jacky Ke Jiang, a graduate of the California Institute of the Arts.[lower-alpha 4] For the production of the characters and the environment in the scenes, Jacky was responsible for producing their models, rigging their meshes, and animating them by himself. In total, the scenes run for almost six minutes.[lower-alpha 5][6]
Release and reception
Cartoon Network originally aired "Guardians of Sunshine" on February 21, 2011.[2] The episode was viewed by 1.73 million viewers and scored a 0.3 Nielsen rating in the 18- to 49-year-old demographic. Nielsen ratings are audience measurement systems that determine the audience size and composition of television programming in the United States, which means that the episode was seen by 0.3 percent of all households aged 18 to 49 years old were watching television at the time of the episode's airing.[8] The network released the episode on DVD, first in 2012, as part of the It Came from the Nightosphere box set,[9] and later in 2013, as part of a box set for the complete second season.[10]
Charlie Jane Anders of io9 itemized the episode in a list of fictional depictions of virtual reality.[11] Ben Bertoli of Kotaku similarly listed it as one of the best episodes related to video games in animation.[5] Anders praised the episode for its humor and described the animation as in the style of third-generation video games, a return to how virtual reality was first depicted in fiction.[11] Matt Fowler of IGN called it a high-quality episode of the second season,[10] while Oliver Sava of The A.V. Club described it as an episode representative of the show as a whole.[12] Jason Holmes of Destructoid wrote positively of John DiMaggio, who voices Jake, and anticipated that the episode could be the best one of the series.[7]
Bertoli praised the animation and found Finn and Jake voluntarily entering the game unique,[5] though according to René A. Guzman of the San Antonio Express-News, who found the episode inspiring of a game based on Adventure Time, it was comparable to Tron.[13] The network later released the first video game based on the show in 2012. Marked by the involvement of Ward, Jeff Schille of Game Rant wrote that this came to no surprise, given "Guardians of Sunshine" and "Dad's Dungeon" from the third season.[14]
See also
- "A Glitch Is a Glitch", a 2013 episode of Adventure Time which features 3-D animation courtesy of David OReilly
Explanatory notes
References
- Seibert, Fred (August 17, 2010). "A Good Name, Like Good Will, is Got by Many Actions and Lost by One". Frederator Studios. Retrieved January 19, 2013. Note: Some of the original episodes' titles were changed during production; for instance, "It Came From the Nightosphere" was originally just called "Nightosphere", and "The Real You" was originally named "Born to Die".
- "Adventure Time Season Two, Episode Sixteen: 'Guardians of Sunshine'". TV Guide. CBS Interactive. Archived from the original on September 16, 2015. Retrieved September 16, 2015.
- For information on how Adventure Time is produced, see: Goldstein, Rich (December 19, 2013). "This Is How an Episode of Cartoon Network's Adventure Time Is Made". The Daily Beast. The Daily Beast Company. Archived from the original on December 19, 2013. Retrieved December 15, 2014.
- Strauss, Neil (October 2, 2014). "The Trippiest Show on Television". Rolling Stone. n.p. (1219): 44–46. Archived from the original on October 3, 2014.
- Bertoli, Ben (September 7, 2015). "12 of the Best Gaming Episodes in Cartoons". Kotaku. Gawker Media. Archived from the original on September 16, 2015. Retrieved September 16, 2015.
- Amidi, Amid (February 21, 2011). "Computer-Animated Adventure Time by Ke Jiang". Cartoon Brew. Archived from the original on October 24, 2012. Retrieved September 16, 2015.
- Holmes, Jonathan (February 21, 2011). "Adventure Time Gaming-Themed Episode Delights the Mind". Destructoid. Archived from the original on February 25, 2011. Retrieved September 17, 2015.
- Seidman, Robert (February 23, 2011). "Monday Cable Ratings: WWE Raw Leads Night; Pretty Little Liars, Skins Rises, plus Big Time Rush, Being Human and More". TV by the Numbers. Gracenote. Archived from the original on February 27, 2011. Retrieved September 17, 2015.
- McCutcheon, David (January 5, 2012). "Adventure Time's Nightosphere Dawns on DVD". IGN. Zipp Davis. Archived from the original on August 27, 2012. Retrieved September 16, 2015.
- Fowler, Matt (June 27, 2013). "Adventure Time: The Complete Second Season Blu-ray Review". IGN. Zipp Davis. Archived from the original on June 30, 2013. Retrieved September 16, 2015.
- Anders, Charlie Jane (June 26, 2013). "How Our Visions of Virtual Reality Have Changed in the Past 40 Years". io9. Gawker Media. Archived from the original on June 29, 2013. Retrieved September 16, 2015.
- Sava, Oliver (October 9, 2013). "Beneath Adventure Time's Weirdness Lies Surprising Emotional Complexity". The A.V. Club. The Onion, Inc. Archived from the original on November 23, 2013. Retrieved September 16, 2015.
- Guzman, René A. (March 5, 2012). "Quirky, Fun Adventure Time Delves into the Dark Side Too". San Antonio Express-News. Hearst Corporation. Archived from the original on September 16, 2015. Retrieved September 16, 2015.
- Schille, Jeff (March 23, 2012). "It's Time for an Adventure Time DS Game". Game Rant. Complex Media. Archived from the original on March 29, 2012. Retrieved September 16, 2015.