Gunboat (video game)

Gunboat is a simulation video game developed and released by Accolade in 1990 for MS-DOS. Ports were released for the Amstrad CPC, ZX Spectrum, Amiga and TurboGrafx-16. It is a combat simulator of a Patrol Boat, River (PBR).

Gunboat
Developer(s)Accolade (DOS)
The Code Monkeys (CPC, Spectrum, T-16)
Black Hole Software (Amiga)
Publisher(s)Accolade
Producer(s)Sam Nelson
Designer(s)Tom Loughry
Artist(s)Roseann Mitchell
Tom Loughry
Composer(s)Gary Eskow
Russell Shiffer
Platform(s)MS-DOS, Amstrad CPC, ZX Spectrum, Amiga, TurboGrafx-16
Release1990
1991 (Amiga)
1992 (T-16)
Genre(s)Vehicle simulation
Mode(s)Single player

Gameplay

The game starts out in Vietnam during the Vietnam War. When the player earns a second lieutenant's bar, the game moves on to battle the drug kingpins of Colombia. After making the grade of lieutenant commander, the player may begin patrolling the Panama Canal Zone.[1]

The player uses the keyboard, the function keys, and the joystick to move through a number of stations aboard the PBR, including those for the pilot, the stern gunner, and the midship gunner. The pilot controls the searchlights and the ship's speed, and can identify targets for the gunners, and command the crew to open or cease fire.[1]

Reception

Gunboat was rated 9/10 in VideoGames & Computer Entertainment.[2] The PC version of the game received 4 out of 5 stars in Dragon,[1] while the Amiga version of the game received 3 out of 5 stars.[3] A 1992 Computer Gaming World survey of wargames with modern settings gave the game three stars out of five,[4] and a 1994 survey gave it two-plus stars.[5]

See also

References

  1. Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (July 1990). "The Role of Computers". Dragon (159): 47–53.
  2. Video Games and Computer Entertainment, July 1990
  3. Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (October 1991). "The Role of Computers". Dragon (174): 57–64.
  4. Brooks, M. Evan (June 1992). "The Modern Games: 1950 – 2000". Computer Gaming World. p. 120. Retrieved 24 November 2013.
  5. Brooks, M. Evan (January 1994). "War In Our Time / A Survey Of Wargames From 1950–2000". Computer Gaming World. pp. 194–212.


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