Gundolf S. Freyermuth

Gundolf S. Freyermuth (born 1955) is a German professor for media studies, author, and journalist. He is co-founder since 2010, together with Prof. Björn Bartholdy, of the Cologne Game Lab at the Technical University of Cologne in Germany.[1]

Gundolf S. Freyermuth in 2014

Biography

Freyermuth is a founding director and Professor of Media and Game Studies at the Cologne Game Lab, as well as Professor of Comparative Media Studies at the ifs international film school Cologne.[2] In addition, Freyermuth is a representative of the film and media board North Rhine-Westphalia. His purview lies in the areas of developing new media subsidies and the pilot subsidy program for innovative audiovisual media contents.[3]

He has written and edited some 20 books of non-fiction and fiction, including three novels, and published more than 500 essays, features, and articles. He has also directed documentaries and written scripts for radio plays, documentaries, and feature films.[1]

Freyermuth's research concentrates on the development of new artistic and communicative practices, new forms of linear and non-linear audiovisuality, network culture, and cross- and transmediality.

Freyermuth studied Comparative Literature and Aesthetics at the Free University of Berlin and wrote his Ph.D. thesis on the aesthetic impact of the techno-cultural processes of digitalization, completed in 2004.

Before beginning his career in academics, Freyermuth held positions as editor, department head, reporter and head reporter for German magazines (such as stern and Tempo). Furthermore, he wrote numerous texts as a freelance writer on such topics as literature, film and digital media, while living on the West Coast.

Gundolf S. Freyermuth is the brother of German American entertainment lawyer and film producer Ortwin Freyermuth.

Partial List of Publications

  • Playing Utopia. Futures in Digital Games. Ed. by Benjamin Beil, Gundolf S. Freyermuth and Hanns Christian Schmidt, Bielefeld: transcript 2019.
  • "Transmedia. Twelve Postulates." In: Clash of Realities 2015/16: On the Art, Technology, and Theory of Digital Games. Proceedings of the 6th and 7th Conference, Bielefeld: transcript 2017, p. 97-126.
  • Games | Game Design | Game Studies. An Introduction, Bielefeld: transcript 2016.
  • "From Analog to Digital Image Space: Toward a Historical Theory of Immersion." In: Immersion in the Visual Arts and Media, edited by Fabienne Liptay and Burcu Dogramaci, Leiden and Boston: Brill Rodopi 2015, Pg. 165-203.
  • New Game Plus. Perspektiven der Game Studies: Genres – Künste – Diskurse. Ed. by Benjamin Beil, Gundolf S. Freyermuth and Lisa Gotto, Bielefeld: transcript 2015.
  • "That's it." A Final Visit with Charles Bukowski, Xlibris Corp 2000.

References

  1. "Cologne Game Lab". colognegamelab.de. Retrieved 2016-01-02.
  2. "Book Details : Games | Game Design | Game Studies". cup.columbia.edu. Retrieved 2016-01-02.
  3. "Weitere Jurys | Film und Medien Stiftung NRW". filmstiftung.de. Archived from the original on 2015-12-14. Retrieved 2016-01-02.
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