Hanafuda

Hanafuda (花札) is a style of Japanese playing cards used to play a variety of games. Hanafuda translates to "flower cards".[1][2] The name also refers to some games played with the cards.

History

Playing cards were introduced to Japan by the Portuguese in the mid-16th century. The Portuguese deck consisted of 48 cards, four suits divided into 12 ranks. The first Japanese-made decks made during the Tenshō period (1573-92) mimicked Portuguese decks and are referred to as Tenshō Karuta. The main game was a trick-taking game intermediate in evolution between Triunfo and Ombre.[3] After Japan closed off all contact with the Western world in 1633, foreign playing cards were banned.[4]

In 1648, Tenshō Karuta were banned by the Tokugawa shogunate.[5] During prohibition, gambling with cards remained highly popular which led to disguised card designs. Each time gambling with a card deck of a particular design became too popular, the government banned it, which then prompted the creation of a new design. This cat and mouse game between the government and rebellious gamblers resulted in the creation of increasingly abstract and minimalist regional patterns (地方札). These designs were initially called Yomi Karuta after the popular Poch-like game of Yomi which was known by the 1680s.[6]

Through the Meiwa, An'ei, and Tenmei eras (roughly 1764–1789), a game called Mekuri took the place of Yomi. It became so popular that Yomi Karuta was renamed Mekuri Karuta.[6] Mechanically, Mekuri is similar to Chinese fishing games.[7] Cards became so commonly used for gambling that they were banned in 1791, during the Kansei era.

The earliest known reference to Hana Awase (hanafuda) is from 1816 when it was recorded as a banned gambling tool. Unlike earlier decks it consists of 12 months (suits) divided into four rank-like categories. The majority of hanafuda games are descended from Mekuri although Yomi adaptations for the flower cards survived until the 20th century.[6] Though they can still be used for gambling, its structure and design is less convenient than other decks such as Kabufuda. In the Meiji period, playing cards became tolerated by the authorities.

In 1889, Fusajiro Yamauchi founded Nintendo for the purposes of producing and selling hand-crafted hanafuda. Nintendo has focused on video games since the 1970s but continues to produce cards in Japan, including a few Mario-themed sets. Nintendo has licensed many third-party video game adaptations of hanafuda over the decades. The Koi-Koi game played with hanafuda cards is included in Nintendo's own Clubhouse Games (2006) for the Nintendo DS, and Clubhouse Games: 51 Worldwide Classics (2020) for the Nintendo Switch.[8]

Outside of Japan

In Hawaii, there is Hawaiian-style Koi-Koi which is also known as Sakura, Higobana, and sometimes Hanafura.

In South Korea, the cards are called Hwatu (Korean: 화투, Hanja: 花鬪); the name literally translates as battle of flowers. It most likely was brought to Korea during the late 1890s.[9][10] Two of the most common Hwatu games are Go-stop (Korean: 고스톱)[11] and Seotda (Korean: 섯다). Hwatu is very commonly played in South Korea during special holidays such as the Lunar New Years, and also during the Korean holiday of Chuseok (추석). Playing Go-stop at holiday family gatherings has been a Korean tradition for many years. The Korean version is usually played with three players, with two-person variants.

Hanafuda is also played in Micronesia (the former South Seas Mandate), where it is known as Hanahuda and is a four-person game, which is often paired cross-table.[12]

Cards

There are 48 cards total, divided into twelve suits, representing months of the year. Each is designated by a flower and has four cards. The point values should be considered merely as a ranking mechanism, as the most popular games only concern themselves with certain combinations of taken cards.

Month • Flower Hikari

(20 points)

Tane

(10 points)

Tanzaku

(5 points)

Kasu

(1 point)

JanuaryPine

Crane and Sun

Poetry tanzaku

2 cards

FebruaryPlum blossom

Bush warbler

Poetry tanzaku

2 cards

MarchCherry blossom

Curtain

Poetry tanzaku

2 cards

AprilWisteria

Cuckoo

Plain tanzaku

2 cards

MayIris

Eight-plank bridge

Plain tanzaku

2 cards

JunePeony

Butterflies

Blue tanzaku

2 cards

JulyBush clover

Boar

Plain tanzaku

2 cards

AugustSusuki grass[lower-alpha 1]

Full moon

Geese

2 cards

SeptemberChrysanthemum

Sake cup

Blue tanzaku

2 cards

OctoberMaple

Deer

Blue tanzaku

2 cards

NovemberWillow

Ono no Michikaze

Swallow

Plain tanzaku

Lightning

DecemberPaulownia

Chinese phoenix

3 cards

Some decks may have an extra card which could be blank (to draw a replacement) or feature a manufacturer's logo. In the Korean Hwatu version, the November and December suits are swapped. Hwatu may also include a variety of extra cards ranging in functionality, including 'service cards' (서비스 패) which award various bonuses.[13]

Card significance

The January and February poetry tanzaku cards ( ) have the phrase akayoroshi (あかよろし, “red is good”), using the hentaigana character 𛀙 for ka.

The March poetry tanzaku card ( ) reads mi-Yoshino (みよしの), referring to the town of Yoshino, Nara. Yoshino is known for its cherry trees, especially of its Somei-Yoshino hybrid.

The September sake cup card ( ) has the kanji kotobuki (寿, “long life”) inscribed on it.

Games

Mekuri derived games:

Yomi derived games:

  • Poka
  • Hiyoko
  • Isuri

Gabo Japgi/Kabufuda derived games:

  • Seotda
  • Doryjytgo-ttang

See also

Notes

  1. Sometimes 芒 susuki is translated as pampas (grass).

References

  1. McLeod, John. "Games played with Flower Cards". pagat.com. Retrieved 20 December 2017.
  2. Pakarnian, John, "Game Boy: Glossary of Japanese Gambling Games", Metropolis, January 22, 2010, p. 15.
  3. Depaulis, Thierry (2009). "Playing the Game: Iberian Triumphs Worldwide". The Playing-Card. Vol 38-2, p. 134-137.
  4. Harris, Blake J., Console Wars: Sega, Nintendo, and the Battle that Defined a Generation, It Books, 2014-May-13. ISBN 978-0062276698. "Chapter 5"
  5. Mann, Sylvia; Wayland, Virginia (1973). The Dragons of Portugal. Farnham: Sanford. p. 46.
  6. Kuromiya Kimihiko. (2005). "Kakkuri: The Last Yomi Game of Japan". The Playing-Card, Vol 33-4. p. 232-235.
  7. McLeod, John; Dummett, Michael (1975). "Hachi-Hachi". The Playing-Card. 3 (4): 26–39.
  8. Lane, Gavin. "Nintendo Shares A Handy Infographic Featuring All 51 Worldwide Classic Clubhouse Games". Nintendo Life. Retrieved 2020-07-21.
  9. Kim, Kwang-ŏn. (2004). Tong Asia ŭi nori. Seoul: Minsogwŏn. ISBN 89-5638-121-6. Retrieved 17 September 2020.
  10. Fairbairn, John (1991). "Modern Korean cards - a Japanese perspective". The Playing-Card. 20 (2): 68–72.
  11. McLeod, John. "Rules of Card Games: Go Stop". pagat.com. Retrieved 20 December 2017.
  12. Iramk, Charlene. "Hanahuda". Hanahuda. Retrieved 17 September 2020.
  13. Sloper, Tom. "Go-Stop". www.sloperama.com. Retrieved 20 December 2017.
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