Hardspace: Shipbreaker
Hardspace: Shipbreaker is a simulation video game developed by Blackbird Interactive and published by Focus Home Interactive. The game was released on Windows via early access in June 2020. In the game, the players explores and dismantles abandoned spacecraft in search for useful materials.
Hardspace: Shipbreaker | |
---|---|
Developer(s) | Blackbird Interactive |
Publisher(s) | Focus Home Interactive |
Director(s) | Trey Smith Elliott Hudson |
Engine | Unity |
Platform(s) | Microsoft Windows PlayStation 4 Xbox One |
Release | June 16, 2020 (early access) |
Genre(s) | Simulation |
Mode(s) | Single-player |
Gameplay
Hardspace: Shipbreaker is a simulation game played from a first-person perspective. In the game, the player assumes control of a shipbreaker employed by Lynx Corporation. The player must salvage useful materials in abandoned spaceships in exchange for credits so as to pay off the massive debt the player character owes to Lynx. The player is equipped with various gadgets. They can use a tether tool to pull themselves towards large objects or pick up small items. They can also use a laser cutter to incise key structure or sever large objects.[1] A scanner can also be used to identify possible hazards. The ships featured in the game are procedurally generated, and each of them features potential hazards that can kill the player. For instance, players may accidentally cut through electrical wires or coolant pipes, resulting in a huge explosion. They may also trigger an uncontrolled decompression, causing the player, alongside all objects and items in a room, to be flushed out from the ship.[2] One of the most valuable items in the game is the ship reactor. Once it is pulled out from its coolant casing, players need to bring it to the deposit location as quickly as possible or else it will melt down and trigger a huge explosion. As players explore the ship, they also need to manage their resources such as oxygen and thruster fuel.[3] All missions were timed, though the studio subsequently introduced an Open Shift mode that removes the time restraint.[4]
With every successful operation, players are given Lynx Tokens, which can be used to upgrade and repair the player's tools at the personal habitation pod. The pod is also where players select the ships. By completing work orders, players earn certification ranks, which allows them to unlock new tools and access larger and more challenging missions.[3] Weekly competitive challenges were added into the game in August 2020.[5]
Premise
In the distant future, humanity have colonised the solar system, and the Earth is plagued with various issues, such as civil unrest, food shortages, and climate change. The player character, who is desperate to leave Earth and relocate to other colonies, signed an unfair contract with Lynx Corporation to become one of its shipbreakers, who are responsible for salvaging abandoned spacecraft in search of useful materials. After signing the contracts, the player character becomes the official property of Lynx. When they die at the worksite, Lynx, which also owns the character's DNA sequence, can reconstitute the player and return them to work.[6]
Development
Hardspace: Shipbreaker is developed by Canadian studio Blackbird Interactive. It was conceptualised in one of the Blackbird's internal game jam sessions after the studio completed the development of Homeworld: Deserts of Kharak (2016).[7] Initially named Hello, Collector, the game was about navigating procedurally generated asteroids using a grappling hook in order to collect loots. It was largely influenced by Gravity, but the team felt that the game slowly adopted a "cosmic horror" tone and that its gameplay was too slow. The game then evolved to become Falling Skies, which was an action game in which players need to grapple onto and sever objects falling onto the Earth. Hudson described this iteration of the game as "Fruit Ninja in space". The team liked the slicing mechanic, but they were not satisfied with the game's dramatic shift of tone, and they worried that the game would be too generic.[8]
As the development progressed, the team was inspired by the beach of Alang in India, where hundreds of workers were working on dismantling abandoned cargo ships. Associate creative director Elliot Hudson described it as "the shadowy side of the ship industry" and that it inspired the game's theme of exploitation and the concept of playing as a "blue-collar worker". According to the team, it was important for the tools to feel like "heavy industrial equipment" rather than "weapons", so that the gameplay matches with the identity of the player character, who is a worker rather than a soldier. As a result, a weapon that can unleash a "lateral shockwave effect", was removed from the game.[7]
Initially, the team handcrafted all the ships players can explore in the game. However, as they wanted to release the game into early access and felt that releasing a short game would not be ideal, they decided to adopt a "pseudo-procedurally generated" in order to extend the game's replayability.[8] The game was officially announced on February 19, 2020 for PC.[9] Publisher Focus Home Interactive also announced that the game would be released for PlayStation 4 and Xbox One.[10] Hardspace: Shipbreaker was released on Steam's early access program on June 16, 2020.[11]
References
- Cooper, Daniel (June 1, 2020). "'Hardspace: Shipbreaker' is a puzzle-solving parable". Engadget. Retrieved August 22, 2020.
- Livington, Christopher (February 19, 2020). "Hands-on: Hardspace: Shipbreaker is about the dangerous work of cutting up spaceships". PC Gamer. Retrieved August 22, 2020.
- Egan, Toussaint (August 16, 2020). "Hardspace: Shipbreaker sends you to space, where it's too expensive to die". Polygon. Retrieved August 22, 2020.
- Livington, Christopher (July 8, 2020). "Hardspace: Shipbreaker is adding a new mode with no time limit". PC Gamer. Retrieved August 22, 2020.
- Clayton, Natelie (August 20, 2020). "Hardspace: Shipbreaker gets competitive with weekly scrapping challenges". Rock, Paper, Shotgun. Retrieved August 22, 2020.
- Chalk, Andy (April 20, 2020). "Hardspace: Shipbreaker, a game about the horrors of blue-collar work in space, is coming in June". PC Gamer. Retrieved August 22, 2020.
- Willshire, Alex (July 29, 2020). "How Hardspace: Shipbreaker's devs made spaceships you can cut anywhere". Rock, Paper, Shotgun. Retrieved August 22, 2020.
- Wawro, Alex (August 6, 2020). "Inside the twisting, turning development of Hardspace: Shipbreaker". Gamasutra. Retrieved August 22, 2020.
- Hall, Charlie (February 19, 2020). "Homeworld 3 devs are working on another space game, but it's definitely not an RTS". Polygon. Retrieved August 22, 2020.
- Romano, Sal (March 2, 2020). "Hardspace: Shipbreaker adds PS4 and Xbox One versions". Gematsu. Retrieved August 22, 2020.
- "Prepare for Hardspace: Shipbreaker Early Access launch on June 16 with the Gameplay Overview Trailer!". Gamasutra. May 27, 2020. Retrieved August 22, 2020.