Ingemar Ragnemalm
Ingemar Ragnemalm is a Swedish computer programmer, best known for writing the Sprite Animation Toolkit for MacOS and several Macintosh games during the 1990s, including the Q*bert clone Bert and Solitaire House.
Ragnemalm contributed to the book Tricks of the Mac Game Programming Gurus (1995) [1] and self-published two volumes on computer graphics: Polygons feel no pain [2] and So how can we make them scream (2008).[3]
Personal life
He has a PhD in image processing [4] and works as software developer and university teacher. He is the nephew of Hans Ragnemalm.
External links
References
- McCornack, Ragnemalm, Celestin, "Tricks of the Mac Game Programming Gurus", Hayden books, 1995, ISBN 1-56830-183-9
- Ingemar Ragnemalm, "Polygons Feel No Pain", CreateSpace Independent Publishing Platform, 2017, ISBN 9781547237692
- Ingemar Ragnemalm, "So How Can You Make Them Scream", CreateSpace Independent Publishing Platform, 2017, ISBN 9781974110650
- Ingemar Ragnemalm, "The Euclidean Distance Transform", Dissertation No 304, Linköping University, 1993
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