Ingemar Ragnemalm

Ingemar Ragnemalm is a Swedish computer programmer, best known for writing the Sprite Animation Toolkit for MacOS and several Macintosh games during the 1990s, including the Q*bert clone Bert and Solitaire House.

Ragnemalm contributed to the book Tricks of the Mac Game Programming Gurus (1995) [1] and self-published two volumes on computer graphics: Polygons feel no pain [2] and So how can we make them scream (2008).[3]

Personal life

He has a PhD in image processing [4] and works as software developer and university teacher. He is the nephew of Hans Ragnemalm.

References

  1. McCornack, Ragnemalm, Celestin, "Tricks of the Mac Game Programming Gurus", Hayden books, 1995, ISBN 1-56830-183-9
  2. Ingemar Ragnemalm, "Polygons Feel No Pain", CreateSpace Independent Publishing Platform, 2017, ISBN 9781547237692
  3. Ingemar Ragnemalm, "So How Can You Make Them Scream", CreateSpace Independent Publishing Platform, 2017, ISBN 9781974110650
  4. Ingemar Ragnemalm, "The Euclidean Distance Transform", Dissertation No 304, Linköping University, 1993


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