Invitation to the Game
Invitation to the Game is a science-fiction book written by Monica Hughes. It has recently been published as The Game.
First edition | |
Author | Monica Hughes |
---|---|
Cover artist | Laura Fernandez |
Country | Canada |
Language | English |
Genre | Science fiction novel |
Publisher | HarperCollins |
Publication date | 1990 |
Media type | Print (hardback & paperback) |
Pages | 192 |
ISBN | 0-00-639365-9 |
OCLC | 56752172 |
Plot introduction
The book is a hard science fiction dystopian novel set in 2154,[1] a time when machines and robots perform most jobs and children go to government schools. Because of this, very few people are employed, with many people living on a social welfare system for support. The unemployed people have nothing to look forward to, except various illicit drugs. Some have formed gangs, some are shown to be agitating for political reform (in chapter 5, there is a reference to leaflets being printed up), and many are involved in organized crime of some form or another. The government, possibly the only government in existence at this point, is shown to have complete control over its citizens by restricting the unemployed to designated areas (DAs), and having similar control over the working class.[2]
The working-class people are taught to hate the unemployed citizens, while the unemployed generally want money and employment, in a classic class struggle.[3]
The story is told from the perspective of Lisse, a recent graduate of school.
Plot summary
Lisse and her nine friends are unemployed after graduating from a respected private school, and are assigned to live as a group in an abandoned warehouse in a Designated Area (DA). They discover that by day, the area they live in is a dreary, dirty, and unsafe place. By night, however, the unemployed residents party. Lisse and her friends spend care-free evenings after they realize that they are a team and that this is their life now. The thought police quickly step in to quell any large problems or disputes. For their own safety, they study karate and other self-preservation skills. In the night, Lisse and her friends hear of a mysterious 'game', called "The Game" with capital letters. It is known that participants can only be selected, and that anyone who requests to join will always be declined. In the unsafe night, they encounter a suspicious man named Charlie, who offers Lisse's friend and housemate Alden a partnership. Charlie wants to use Alden's skills in chemistry; this incident and encounters with other young, homeless people suggest the use of drugs in their DA. Alden declines and is beaten up by a gang of Charlie's thugs. Lisse and her friends learn that they need to protect themselves. Another housemate, Brad, scrounges for materials to turn their warehouse into a protected "castle".
One day, the group gets invited to "The Game", which turns out to be a virtual-reality, full-world simulation. They are given electronic passes and have to travel by train to where The Game is taking place. During the journey, they are treated disdainfully by the employed workers they encounter. Once at The Game's location, they lay on couches and enter the simulated world of The Game. This simulation is based in an outdoor environment and the aim seems to be survival in this different climate. Having little else to look forward to in their lives, the group focuses on training and information gathering during their time between Game sessions. They develop a schedule of regular exercise (consisting of jogging and weight-training), search for information in the local library, and discuss their experiences and motivations. As they progress in The Game, they find that they have needs (for a doctor and someone with agricultural knowledge). People they knew from school re-enter their lives, filling those needs, although they initially believe this to be a coincidence. During their sessions in The Game, they are always brought back to reality if they experience danger, such as eating poisoned berries. In the real world, they record everything that happens in The Game, mapping the areas they find and keeping track of the flora and fauna they encounter. They also speculate what they would win if they won The Game, thinking about prizes of credits to buy anything they like, including travel.
After a year of such training, The Game session changes; they have a different initial experience. And although they are placed in the same world, it feels different. They discover that they are not awakened if they are in danger of hurting themselves. At first, they think that this means they have progressed to a new, higher level of The Game – but start to realize that they are never going to "wake up" and that they are in their new home forever. Next, they believe that they have been sent to another country – but they recognize that this cannot be true when they realize they have never seen the moon, which is visible from everywhere on Earth. They stay up at night to look at the stars, whose position in the sky makes them realize that they are in a totally different part of the galaxy. This planet is very different from Earth – colorful, fresh, underwhelming, quiet, healthy, and more. This is a new opportunity to create a world with problems: health problems, political problems, pollution, etc.
They come to realize that The Game was a kind of training program meant to prepare their group, and others like them, for an off-world colony project – a project designed to halt the massive overpopulation their world is suffering. The different start of this phase of The Game, which they thought was a new level, was in fact their transportation to the new world, where they have been left forever. Lisse starts to remember them landing in an egg-like structure. They retrace their steps and rediscover the landing site – this confirms that they have been transported, and that their memories had been tampered with. Eventually, they christen the new world "Prize" – ironically at first – as their new life there is what they have won in The Game.
It is hinted that part of the reason such a group of people were unemployable out of school was to help in the colonization of other worlds, since each seed group would need a variety of talents. Indeed, an early portion of the book reinforces this supposition, as it explains that the prestigious school from which Lisse and her friends graduated once had a 90% job-placement rate, which is now a mere 10% – possibly suggesting that the most qualified workers are being placed within the Game system rather than the workforce.
Lisse and her group encounter and integrate with another group; they all eventually pair off into relationships. Lisse explains that her original group could not intermarry as they are too close and feel like family. The book ends with Lisse making paper to write a story to the unborn baby she is revealed to be carrying, which she thinks will be a girl – the first child born on Prize.
The first sentence she writes is the first of the book; by this literary device, it is revealed that the book itself is Lisse's recounting of these events of her life.
References
- Hughes, Monica (June 1993). Invitation to the Game - Monica Hughes - Google Boeken. ISBN 9780671866921. Retrieved 2012-05-24.
- "Invitation to The Game". Leo.koppel.ca. Archived from the original on 2012-04-24. Retrieved 2012-05-24.
- "The Best YA Science Fiction Book is". Classroom 2.0. Retrieved 2012-05-24.