Kingpin: Life of Crime

Kingpin: Life of Crime is a first-person shooter developed by Xatrix Entertainment and published by Interplay Entertainment in June 1999.[1][2][3][4] The game begins with the player character wounded and beaten up by associates of the crime boss The Kingpin, and the story follows his thirst for revenge. Released shortly after the Columbine High School massacre, the game attracted controversy which led it to be dropped from various retailers, despite receiving generally positive reviews from critics. The game was also ported to Linux.[5]

Kingpin: Life of Crime
Developer(s)Xatrix Entertainment
Publisher(s)Interplay Entertainment
Director(s)Drew Markham
Programmer(s)Rafael Paiz
Artist(s)
Composer(s)Cypress Hill
EngineQuake II engine
Platform(s)Linux, Microsoft Windows
Release
  • NA: June 30, 1999
  • EU: 1999
Genre(s)First-person shooter
Mode(s)Single-player, multiplayer

In 2020, 3D Realms had announced a partnership with Interplay Entertainment to release a remastered version of the game, titled Kingpin: Reloaded. It was initially planned for a release in the middle of 2020, but due to development issues was delayed to 2021.[6][7]

Background

Set in a quasi-retro time period, Kingpin features a mix of 1930s art deco crossed with modern technology and ideas. Many inventions are conveyed through an art deco style design, like helicopters and monorail networks. The setting is described by the game manual as a past that never happened. According to artist Viktor Antonov, the game was initially envisioned as "like Blade Runner with a gangster touch", before hip-hop group Cypress Hill got associated to the project, which in turn influenced the setting of the game, causing the science-fiction elements to be phased out in favor of a "realistic city".[8]

Set in a city, the world of Kingpin revolves around crime and criminals. The game begins in the most desolate and deprived area of the city, Skidrow, a dystopia where the population consists entirely of criminal elements, prostitutes, and transients. It is here that the player character has been left, after being beaten up by some thugs under the employ of Nikki Blanco, one of The Kingpin's lieutenants. For some reason not explained within the game, Nikki Blanco wants the player out of his territory for good, and the beating is a warning that should he ever return, he can expect much worse.

Kingpin is a game about revenge. Picking up a piece of lead piping as a makeshift weapon, the player plots against Nikki Blanco and The Kingpin himself. The player's rise to prominence, and his lust for revenge will take him through various areas of the city: from chemical plants through to steel mills and train yards, and eventually onto Radio City, home of The Kingpin's headquarters.

The game was influenced by the films Pulp Fiction and The Big Lebowski which features many lines of dialogue and characters lifted from both films. A few primary examples would be the main antagonist "The Kingpin" being heavily inspired by the Marsellus Wallace character from Pulp Fiction. The boss player's encounter known as "The Jesus" shares the same name and personality as the John Turturro character from The Big Lebowski. Much of the NPC dialogue is lifted from film characters. Many generic NPCs will say "Forget about it huh", which is another line from The Big Lebowski and many female NPCs will quote Jules Winfield from Pulp Fiction with such lines as the "That's cool and the gang!" phrase.

Gameplay

Gameplay in Kingpin was most noted for its profanity laden dialog and its graphic depiction of violence. An idea incorporated into the game was that of area-specific damage: a shot to the head deals more damage than a shot on the leg. To complement this, each game character also has a deformable skin, which indicates where and how badly the character had been injured. Injured characters also bleed, and leave a blood trail making it easier to follow them. Instead of having a universal armor value for the player, armor is split into three different types, helmet, body armor and leggings, with separate values for each one.

Another innovative feature of the game is the use of weapon modifications. Various mods can be used to upgrade the weapons in the game. The pistol, for example, can be modified to increase its firepower, or its rate of fire, among other things.

Kingpin also features heavy NPC interaction for a first-person shooter; the player can interact with NPCs and choose between positive or negative responses. This can lead to various outcomes such as gleaning new information, hiring gang members, or provoking an enemy into attacking. The NPC response to the player also takes into account whether the player's gun is holstered or not. Some areas, such as bars and clubs, which acted as hubs for the chapters, force the player to lower his weapon. The player can also hire gang members to join him, and in some cases this is necessary as the player would need an AI character's specific skill.

Another new feature is the introduction of cash. Fallen enemies can be searched for cash, which can then be used to purchase weapons and ammunition at the Pawn-O-Matic, a shop found in every chapter, except in chapter five. Cash can also be used to hire gang members.

Soundtrack

The soundtrack for Kingpin was provided by the rap group Cypress Hill, and featured three tracks from their album IV. These were: "16 Men Till There's No Men Left", "Checkmate", and "Lightning Strikes". Alongside the full versions of these tracks, instrumental versions with the vocals removed were used as backing tracks. Cypress Hill also provided some of the voice acting for the game.

On the initial UK release of the game a free Ministry of Sound album was bundled with the game.

Controversy

Kingpin received a fair amount of controversy due to its graphic depiction of violence and heavy use of profanity. The game picked up increased media attention because it was the first high-profile first person shooter to be released since the Columbine High School massacre. At that point, computer games were facing increasing pressure from Congress and lobby groups seeking an answer to what had influenced the Columbine killers.

Calls for Xatrix to cancel the game were made by various congressmen, the game was debated on the floor of the US senate, and was singled out for criticism in the National Institute on Media and the Family's 1999 report on violent video games. In a response to this, Xatrix implemented a "safe" version, a password protected game mode which meant that the game would play with low violence and bleeped out swearing. Xatrix also stressed that Kingpin was not in any way, shape, or form aimed or marketed at minors, with a warning message during the installation stage from the Xatrix CEO, Drew Markham himself:

"In light of the recent acts of youth-related violence that have taken place across America we thought that you should know how 'Kingpin' was initially conceived. Kingpin was never intended for children. This is a game with mature themes made for a mature audience. There was never any attempt to market or influence children to buy Kingpin."

Still, the controversy led various retailers to not stock the game, including Best Buy, Wal-Mart and Toys "R" Us. Xatrix team member Greg Goodrich would claim later that "If it wasn't for Electronics Boutique, the game might have never seen the light of day in North America."

Reception

Initially for July 1999, Kingpin had ranked #19 as the best selling PC game of the month, as tracked by PC Data in the United States.[22] NPD Techworld, the firm that bought out PC Data and also tracked sales in the United States,[23] reported 76,189 units sold of Kingpin by December 2002. A writer for PC Gamer US opined, "Inevitably, the game tried too hard to be controversial—the cartoonish violence undercut whatever shock value was to be found in the four-letter language. Developer Xatrix went out of business right after Kingpin's release."[24] Overseas in the United Kingdom, Kingpin fared better, as it debuted as the #1 best selling PC game for the month of September, as tracked by ELSPA.[25] It would sink to #6 in October and slightly rise to #5 in November before leaving the charts completely.[26]

The game received "average" reviews according to the review aggregation website GameRankings.[9] Erik Wolpaw of GameSpot was particularly impressed at the way that Xatrix had used the then two-year-old Quake II engine, calling the game world a "beautifully depicted metropolitan nightmare".[14] Jay Boor of IGN enjoyed the game, noting its excellent level design, and the advanced NPC interaction.[15] PC Gamer UK described the game as "an incredible achievement in terms of graphics, AI and level design and a nasty, bloody swear-fest".[18] Incidentally, the most scathing reaction to the game came from Stephen Poole of the publication's US edition, who felt that the game was too shallow, offered nothing new to the genre and was peppered with bugs and oversights.[19]

John Lee reviewed the PC version of the game for Next Generation, rating it three stars out of five, and stated that "Although it doesn't exactly stick to its theme of street-level crime, there's more than enough action and shocks to keep your interest."[16] The most positive reaction to the game came from PC Zone, whom rated the game 92% and concluded that "If you've got a strong stomach and aren't offended by foul and abusive language, then Kingpin: Life of Crime is a beautiful thing, and one which could open the floodgates for more adult games."[20]

Legacy

Multiplayer for Kingpin was previously hosted on both heat.net and Mplayer in the late 1990s and early 2000s. Afterwards, multiplayer was hosted on Gamespy Arcade. Once Gamespy dissolved in 2014, the multiplayer was shifted to be primarily ran by an online fan community which contains a large archival library of downloads and active servers.

Kingpin would prove to be Xatrix's last game; on the day that Kingpin shipped, Xatrix Entertainment ceased to exist. Many of their team reformed later to create Gray Matter Interactive Studios.

A sequel to Kingpin was in production at Interplay in 2004 for the PC and Xbox with a 2005 release date,[27] but nothing came of this project since then.

In 2014 the long-thought lost source code and publishing rights for Kingpin was questioned by Slipgate Studios' Frederik Schreiber.[28] In 2016 Herve Caen responded, and confirmed that Interplay still held the rights to the game, but did not mention the source code.[29] These two interactions would ultimately manifest in a remastering of the game by 3D Realms (where Schreiber would later work for), announced in January 2020 as Kingpin: Reloaded. Initially set to be released in the middle of 2020, the missing source code required the developers to ultimately reverse engineer the original game, resulting in a delay to 2021.[6][7]

References

  1. Mills, Justin (July 12, 1999). "Kingpin: Life of Crime (Page 3)". avault.com. The Adrenaline Vault. Archived from the original on February 11, 2006.
  2. Callaham, John (November 5, 2002). "HomeLAN Fed interview with Greg Goodrich". planetwolfenstein.com. HomeLAN. Archived from the original on 2006-01-08.
  3. Boal, Mark (July 19, 1999). "One step ahead of the law". Salon.
  4. Dean, Takahashi (November 23, 1999). "Video-game violence back under attack". Zdnet.com. ZDNet. Archived from the original on March 12, 2007.
  5. "Linux Kingpin". Blue's News. March 27, 2000. Retrieved May 9, 2016.
  6. 3DRealms (September 5, 2020). "Official Update on Kingpin Reloaded".
  7. 3DRealms (November 26, 2020). "Kingpin: Reloaded Delayed until 2021".
  8. Antonov, Viktor (February 2019). "Viktor Antonov, directeur artistique et concepteur visuel de jeux vidéo". L'1nterview n°2 (Interview). Interviewed by Pierre Gaultier. Paris. Retrieved 15 May 2019.
  9. "Kingpin: Life of Crime for PC". GameRankings. Retrieved May 9, 2016.
  10. Ardai, Charles (October 1999). "Blood on the Streets (Kingpin: Life of Crime Review)" (PDF). Computer Gaming World (183): 148–149. Retrieved May 10, 2016.
  11. Edge staff (September 1999). "Kingpin [Life of Crime]". Edge (75).
  12. Chick, Tom (July 31, 1999). "Kingpin: Life of Crime Review for PC on GamePro.com". GamePro. Archived from the original on February 9, 2005. Retrieved May 10, 2016.
  13. Colin (August 1999). "Kingpin: Life of Crime Review". Game Revolution. Retrieved May 10, 2016.
  14. Wolpaw, Erik (July 14, 1999). "Kingpin: Life of Crime Review". GameSpot.
  15. Boor, Jay (July 16, 1999). "Kingpin: Life of Crime". IGN. Retrieved May 9, 2016.
  16. Lee, John (October 1999). "Finals". Next Generation. Vol. 2 no. 2. Imagine Media. p. 117.
  17. Salmon, Mike (September 1999). "Kingpin: Life of Crime". PC Accelerator. Vol. 2 no. 13. Imagine Media. pp. 71–72.
  18. "Kingpin: Life of Crime". PC Gamer UK. 1999.
  19. Poole, Stephen (1999). "Kingpin: Life of Crime". PC Gamer. Archived from the original on March 15, 2006. Retrieved May 9, 2016.
  20. "Kingpin: Life of Crime". PC Zone. 1999.
  21. Walk, Gary Eng (June 25, 1999). "Kingpin: Life of Crime". Entertainment Weekly (491–492). Retrieved May 9, 2016.
  22. "PC Data Totals for July 1999". Retrieved October 12, 2020.
  23. Spooner, John G. (June 13, 2003). "Gateway notebook goes for ratings". ZDNet. Retrieved September 20, 2019.
  24. Staff (May 2003). "The 10 Most Controversial PC Games of All Time". PC Gamer US. 10 (5): 50, 51.
  25. "Kingpin: Life of Crime". PC Zone. 1999.
  26. "Kingpin: Life of Crime". PC Zone. 1999.
  27. Adams, David (April 15, 2004). "New Kingpin Coming". IGN. Retrieved May 9, 2016.
  28. Schreiber, Frederik (23 April 2014). "Was the Kingpin: Life of Crime Sourcecode ever released? If not, we have a copy. Who owns the rights to Kingpin today?". Twitter.
  29. Caen, Herve (20 January 2016). "@Freschism Hi Frederik, Interplay owns the rights to Kingpin. Please get in touch with me. Tks". Twitter.
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