Kojima Productions
Kojima Productions Co., Ltd.[lower-alpha 2] is a Japanese video game development studio founded in 2005 by video game designer Hideo Kojima, creator of the Metal Gear series. It was established as a subsidiary of Konami.[4] The studio had around 100 employees, but grew to over 200 for Metal Gear Solid 4: Guns of the Patriots.[5][6] After leaving Konami and ending the contract, Kojima reformed the company as an independent studio in Shinagawa.[7][8]
Native name | 株式会社コジマプロダクション |
---|---|
Romanized name | Kabushiki gaisha Kojima Purodakushon |
Formerly | Kojima Productions[lower-alpha 1] (2005–2015) |
Type | Private |
Industry | Video games |
Founded | April 1, 2005 |
Founder | Hideo Kojima |
Headquarters | , Japan |
Key people |
|
Number of employees | ~80[1] (2019) |
Parent | Konami Digital Entertainment (2005–2015) |
Divisions | Kojima Productions Amsterdam[2] |
Website | kojimaproductions |
History
Formation
Kojima Productions was formed on April 1, 2005, after Konami merged several subsidiaries including Kojima's team at Konami Computer Entertainment Japan.[9] Kojima said the merger relieved him of business management and administrative burdens he had as KCEJ's vice president, and that as head of Kojima Productions he could focus on creating games.[9] According to Kojima, while he now held a position on the Konami board, he still had to persuade staff to invest in his game ideas: "That's my challenge, and my satisfaction when I present to them, saying I want to create this new thing ... If they say, 'No! We don't know what you're talking about!' then this is actually the fun part."[10]
The first Kojima Productions release was Metal Gear Solid HD Collection in 2011, a compilation of Metal Gear games. They released Metal Gear Solid: Snake Eater 3D for Nintendo 3DS as a port for Metal Gear Solid 3: Snake Eater. The company produced two final video games for Konami, including Metal Gear Solid V: Ground Zeroes and Metal Gear Solid V: The Phantom Pain.
Closure
On March 16, 2015, Konami announced that it had restructured the game development operations to "[shift] our production structure to a headquarters-controlled system, in order to establish a steadfast operating base capable of responding to the rapid market changes that surround our digital entertainment business." Kojima and his company were stripped from promotional material and websites relating to the Metal Gear series, Kojima's Los Angeles studio was renamed Konami Los Angeles Studio, a new Metal Gear Solid Twitter account without references to Kojima in its username was established, and the Kojima Productions website began to redirect to the Metal Gear Solid website. That day, Kojima posted a photo on his personal Twitter account captioned "heading off", and a Konami filing stated that as of April 1, 2015, he would no longer be among Konami's executive officers. Speculation arose that Kojima had planned to leave Konami after the release of The Phantom Pain, which he had described as the conclusion to the Metal Gear series.[11][12]
On March 19, an anonymous employee reported to GameSpot that these changes were a result of conflicts between Kojima and Konami. The employee stated that Kojima and his staff were now being treated as contracted workers rather than employees, Konami had blocked access to their corporate e-mail and phone systems, and that Kojima and the studio's senior staff planned to leave Konami in December 2015 following the conclusion of their contracts and the release of The Phantom Pain.[11] A Konami spokesperson denied that Kojima was leaving the company, and stated that he would still be involved with Konami and the Metal Gear franchise.[12] On March 20, Konami stated on its website that Kojima would stay through at least the completion of The Phantom Pain, and that it was recruiting staff to develop future Metal Gear games.[13] Kojima confirmed in a statement that he was still "100% involved" in The Phantom Pain, and was "determined to make it the greatest game I've directed to date".[14] Actress Donna Burke, who had been involved in the game, claimed in a posting on Twitter that Kojima had been fired; Konami denied these claims and Burke revoked her statement.[15]
On July 10, 2015, Akio Ōtsuka tweeted that Kojima Productions had closed.[16] In December 2015, Kojima Productions was nominated for Developer of the Year at The Game Awards 2015, but lost to CD Projekt Red.[17] Kojima was reportedly blocked from attending the event by Konami's lawyers, requiring Snake actor Kiefer Sutherland to accept awards for The Phantom Pain on his behalf.[18]
Independent reformation
On December 16, 2015, in a joint announcement with Sony Computer Entertainment, Kojima announced that his company would be re-established as an independent studio, with artist Yoji Shinkawa and producer Kenichiro Imaizumi.[19][20][21] The studio announced that it would develop a new franchise for PlayStation 4.[22] Kojima stated that he "will be taking on a new challenge by establishing my own independent studio, and I am thrilled to be able to embark on this journey with PlayStation, who I have continued to work with all these past years".[23] At E3 2016, Kojima unveiled a trailer to Death Stranding during Sony's pre-E3 conference.[24][25] It was released by Sony Interactive Entertainment in 2019, and a PC version was released by 505 Games on Windows in July 2020. In November 2019, the studio announced their plans to make films.[26]
Kojima modeled the philosophy of Media Molecule when reforming the studio.[27][28] After visiting the company in 2016, he simultaneously modeled his own, wanting "a small, intimate type of studio".[27][28][29][30][31][32][33][34][35][36] Kojima praised their high number of female employees and relaxed atmosphere comparing the atmosphere to a family.[28][31][34][35] Kojima set a limit of one hundred employees for the studio, similar to Media Molecule.[27][28][29][33][36]
Imaizumi left the company in 2019.[37] In April 2020 during COVID-19 pandemic, the office was shut down after an employee contracted COVID-19.[38]
In October 2020, it was confirmed Kojima Productions is in working on its upcoming new project development.[39]
Games
Though Kojima had been designing games at Konami in 1987, the studio was not officially formed until 2005. However, Konami retroactively referred to Kojima's earlier productions as belonging to the studio.[40] His games for Konami were released until 2015.
Pre-KCEJ/Kojima Productions
Year | Title | Platform(s) | Notes |
---|---|---|---|
1987 | Metal Gear | MSX2 | Released only in Japan and Europe. Ported to the NES by a separate team after its initial release. |
1988 | Snatcher | PC-8801, MSX2 | |
1990 | SD Snatcher | MSX2 | |
Metal Gear 2: Solid Snake | |||
1992 | Snatcher CD-ROMantic | PC Engine | Remake of the original Snatcher with an expanded ending and added voice acting. Ported to the Sega CD by another team for the overseas market in 1994. A set of 32-bit ports for the PlayStation and Sega Saturn were released in Japan in 1996, developed by Konami Computer Entertainment Tokyo. |
1994 | Policenauts | PC-9821, 3DO, PlayStation, Sega Saturn |
Konami Computer Entertainment Japan (KCEJ)
Year | Title | Platform(s) | Notes |
---|---|---|---|
1998 | Metal Gear Solid | PlayStation | First Kojima game to be developed under the Konami Computer Entertainment Japan subsidiary |
1999 | Metal Gear Solid: Integral | PlayStation, Windows | Expanded version of the original Metal Gear Solid featuring a third disc of bonus missions. The third disc was released by itself as Metal Gear Solid: VR Missions in North America and as Metal Gear Solid: Special Missions in the PAL region. Windows version developed by Digital Dialect. |
2000 | Metal Gear: Ghost Babel | Game Boy Color | |
2001 | Zone of the Enders | PlayStation 2 | |
Metal Gear Solid 2: Sons of Liberty | |||
2002 | The Document of Metal Gear Solid 2 | ||
Metal Gear Solid 2: Substance | PlayStation 2, Xbox, Windows | Windows version developed by Success. | |
2003 | Zone of the Enders: The 2nd Runner | PlayStation 2 | |
Boktai | Game Boy Advance | ||
2004 | Metal Gear Solid: The Twin Snakes | GameCube | Collaboration with Silicon Knights |
Boktai 2: Solar Boy Django | Game Boy Advance | ||
Metal Gear Acid | PlayStation Portable | ||
Metal Gear Solid 3: Snake Eater | PlayStation 2 |
Kojima Productions (Konami subsidiary)
Year | Title | Platform(s) | Notes |
---|---|---|---|
2005 | Shin Bokura no Taiyō: Gyakushu no Sabata | Game Boy Advance | Third game in the Boktai series that was released only in Japan. Also known as Boktai 3: Sabata's Counterattack. |
Metal Gear Acid 2 | PlayStation Portable | ||
Metal Gear Solid 3: Subsistence | PlayStation 2 | ||
2006 | Kabushiki Baibai Trainer Kabutore | Nintendo DS | |
Metal Gear Solid: Digital Graphic Novel | PlayStation Portable | ||
Metal Gear Solid: Portable Ops | |||
2007 | Lunar Knights | Nintendo DS | Fourth game in the Boktai series, which was retitled for its overseas release |
Metal Gear Solid: Portable Ops Plus | PlayStation Portable | ||
2008 | Metal Gear Solid 4: Guns of the Patriots | PlayStation 3 | |
Metal Gear Online | |||
2009 | Gaitame Baibai Trainer: Kabutore FX | Nintendo DS | |
Metal Gear Solid Touch | iOS | ||
2010 | Metal Gear Solid: Peace Walker | PlayStation Portable | |
Castlevania: Lords of Shadow | Windows, PlayStation 3, Xbox 360 | Collaboration with MercurySteam | |
2011 | Metal Gear Solid HD Collection | PlayStation 3, PlayStation Vita, Xbox 360 | HD conversions of MGS2, MGS3 and Peace Walker. The Vita versions only includes MGS2 and MGS3. In Japan, Peace Walker was given a separate retail release for PS3 and Xbox 360. |
2012 | Metal Gear Solid: Snake Eater 3D | Nintendo 3DS | |
Metal Gear Solid: Social Ops | Mobile | ||
Zone of the Enders HD Collection | PlayStation 3, Xbox 360 | ||
2013 | Metal Gear Rising: Revengeance | Windows, PlayStation 3, Xbox 360 | Collaboration with PlatinumGames |
Metal Gear Solid: The Legacy Collection | PlayStation 3 | Compilation that includes all the titles in the HD Collection, plus MGS4 and a voucher code for the original MGS and its expansion | |
2014 | Metal Gear Solid V: Ground Zeroes | Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One | |
P.T. | PlayStation 4 | "Playable teaser" for the cancelled Silent Hills; credited under the pseudonym "7780s Studio" | |
2015 | Metal Gear Solid V: The Phantom Pain | Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One | Final Kojima Productions game released by Konami |
N/A | Silent Hills | PlayStation 4 | Cancelled |
Kojima Productions (independent studio)
Year | Title | Platform(s) | Notes |
---|---|---|---|
2019 | Death Stranding | PlayStation 4, Windows | First game to not be affiliated with Konami; published by Sony Interactive Entertainment and 505 Games |
Notes
- Kojima Purodakushon (Japanese: 小島プロダクション)
- From 2005 to 2015, as subsidiary of Konami Digital Entertainment, known as Kojima Productions (小島プロダクション, Kojima Purodakushon), 小島 being the kanji for the last name of the studio's head, Hideo Kojima. In December 2015, Kojima re-incorporated the studio independently as Kojima Productions Co., Ltd. (株式会社コジマプロダクション, Kabushiki gaisha Kojima Purodakushon), コジマ being a phonetic katakana rendering of his last name.[3]
References
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- "Death Stranding Uses Guerrilla's Decima Engine; Kojima Setting Up Satellite Studio In Amsterdam". WCCF Tech. December 5, 2016.
- Mark MacDonald (December 25, 2015). "12/25/2015: MERIKURI". 8-4 (Podcast). Event occurs at 1:30:45. Retrieved January 27, 2016.
- Karlin, David (September 28, 2005). "Hideo Kojima Blogs About Life, Metal Gear". 1UP.com. Archived from the original on May 23, 2011. Retrieved March 13, 2008.
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- Hansen, Steven (December 16, 2015). "Metal Gear creator starts Kojima Productions to work on PS4 exclusive". Destructoid. Archived from the original on July 25, 2019. Retrieved December 16, 2015.
- "Hideo Kojima Exclusive Q&A". GameSpot. May 20, 2005. Archived from the original on April 1, 2020. Retrieved March 12, 2008.
- Doree, Adam (August 24, 2008). "Hideo Kojima: The Kikizo Interview 2008". Kikizo. Retrieved September 1, 2012.
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- Tucker, Jake (December 16, 2016). "Shinji Hirano named as new President of Kojima Productions". MCV/Develop.
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- "Sony Computer Entertainment Enters Into An Agreement with Kojima Productions" (Press release). Sony Computer Entertainment. December 16, 2015. Archived from the original on July 25, 2019. Retrieved December 26, 2015.
- McWhertor, Michael (December 16, 2015). "Hideo Kojima confirms departure from Konami, forms new studio and partnership with Sony". Polygon. Vox Media. Archived from the original on April 1, 2020. Retrieved December 16, 2015.
- McWhertor, Michael (June 15, 2016). "Death Stranding's teaser probably won't be playable, Hideo Kojima says". Polygon. Vox Media. Archived from the original on December 5, 2019.
- O'Connor, Alice (June 14, 2016). "Kojima Productions Announce Death Stranding". Rock, Paper, Shotgun. Archived from the original on June 27, 2020. Retrieved June 15, 2016.
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- Sliva, Marty (January 26, 2017). "Hideo Kojima, Death Stranding, and Building the Studio". IGN. Ziff Davis. Archived from the original on January 12, 2020. Retrieved January 16, 2020.
- Barker, Sammy (May 24, 2016). "Hideo Kojima Modelling New Studio on Media Molecule". Push Square. Gamer Network. Archived from the original on July 17, 2017. Retrieved January 16, 2020.
- Holmes, Mike (May 23, 2016). "Kojima on why he's modelling his studio on Media Molecule". Gamereactor. Gamez Publishing A/S. Archived from the original on January 16, 2020. Retrieved January 16, 2020.
- "Hideo Kojima Tries PlayStation VR, Visits LittleBigPlanet Dev Media Molecule". GameSpot. CBS Interactive. January 25, 2016. Archived from the original on June 28, 2019. Retrieved January 16, 2020.
- Goldfarb, Andrew (February 19, 2016). "DICE 2016: Why Kojima Hopes to Keep His New Studio Small". IGN. Ziff Davis. Archived from the original on January 10, 2020. Retrieved January 16, 2020.
- Yin-Poole, Wesley (January 26, 2017). "Hideo Kojima shows off his fancy new studio". Eurogamer. Gamer Network. Archived from the original on August 6, 2018. Retrieved January 16, 2020.
- "Kojima's new studio is modeled on Media Molecule and won't go over 100 employees". PCGamesN. Network N. May 24, 2016. Archived from the original on February 2, 2017. Retrieved January 16, 2020.
- "Kojima's new studio inspired by Media Molecule". MCV/Develop. Biz Media. May 24, 2016. Archived from the original on January 16, 2020. Retrieved January 16, 2020.
- Prell, Sam (May 23, 2016). "Hideo Kojima is modeling his new studio after LittleBigPlanet dev Media Molecule". GamesRadar+. Future Publishing. Retrieved January 16, 2020.
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- Gera, Emily (May 17, 2020). "Metal Gear Solid veteran Ken-Ichiro Imaizumi joins Tencent a year after leaving Kojima Productions". VG247. Archived from the original on May 27, 2020.
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External links
- Official website (in Japanese)