Life Is Strange (series)

Life Is Strange (later stylised as Life is Strange[notes 1]) is a series of episodic graphic adventure games published by Square Enix's European subsidiary. Created by Dontnod Entertainment, the series debuted with the eponymous first installment, which released episodically in five installments across 2015. It was followed by a prequel, Life Is Strange: Before the Storm, which was developed by Deck Nine and released in three episodes across 2017. Life Is Strange 2, a sequel to the original game, was once again developed by Dontnod and released in five episodes between 2018 and 2019.

Life Is Strange
Genre(s)Graphic Adventure
Developer(s)Dontnod Entertainment
Deck Nine
Publisher(s)Square Enix
First releaseLife Is Strange
30 January 2015
Latest releaseLife Is Strange 2
3 December 2019

History

Following the critical and commercial failure of their 2013 action-adventure game Remember Me, French game developer Dontnod Entertainment was forced to restructure and reinvent themselves. Dontnod CEO Oskar Guilbert explained "Before, what we wanted to do was make big games with large teams and long production cycles... So we had to change that, do something smaller with smaller teams. We didn’t want to do just a small game; we also wanted to bring something new to the market."[1]

Life Is Strange was conceived around the rewind mechanic, a concept which had already been briefly explored in Remember Me. The protagonist of the first game, Max Caulfield, was created with the ability to rewind time to supplement this mechanism. Development began in April 2013 with a team of 15 people, with further people added as the collaboration with Square Enix began.[2] Before signing with Square Enix, Dontnod imagined Life Is Strange as a full-length video game similar to Remember Me that Dontnod would self-publish; however, Square Enix realised it would be more successful as an episodic title, both for creative reasons, financial restrictions[3] and marketing purposes.[4] This allowed them to tell the story at a slower pace.[5]

Development began under the working title What If, before being retitled to avoid confusion with the film of the same name.[6] It was Dontnod's second title with a female protagonist, and most prospective publishers were unwilling to publish a game unless it had a male protagonist. Guilbert also challenged the idea at the start. Dontnod Creative Director Jean-Maxime Moris explained that Square Enix was the only publisher with no intention to change this. "Square [Enix] is basically the only publisher who didn't want to change anything about the game... we had other publishers telling us to make it a male lead character, and Square didn't even question that once."[7][8]

For the first game, the Pacific Northwest was chosen for the setting to convey a nostalgic and autumnal feel, with the team eventually settling on Oregon as the location of the fictional town of Arcadia Bay.[9] It was decided early on that most of the budget be spent on the writing and voice actors.[10] The story was originally written in French by Jean-Luc Cano, and converted into a game script by the game's co-directors and design team. This was then handed over to Christian Divine and Cano to be fine tuned in English.[11][12] Recording sessions were done in Los Angeles, California, with the French developer brought in via Skype.[13][14] The textures seen in the game were entirely hand painted, adapted to achieve what art director Michel Koch called "impressionistic rendering".[15] Sources of inspiration include the visual novel Danganronpa, in terms of balancing gameplay and story, and the novel The Catcher in the Rye, whose protagonist Holden Caulfield shares a surname with Max, the first game's lead character.[16] For the sake of realism, the supernatural elements were designed as a metaphor for the characters' inner conflict,[17] and experts were consulted to tackle difficult subjects such as teen suicide.[18]

Following the release and rapid success of the first Life is Strange, publisher Square Enix chose American developer Deck Nine to develop a prequel game focusing on the life of Chloe Price,[19] while the Dontnod team began developing a direct sequel. Development on the project began in 2016 with assistance from Square Enix' London Studios.[20] Ashly Burch, who voiced Chloe in Life Is Strange, was replaced by Rhianna DeVries due to the SAG-AFTRA strike.[21] However, Burch and Hannah Telle, who voiced Max Caulfield, both reprised their roles for the bonus episode Farewell.[22] The project went under various working titles during development.[23] The writers researched memoirs and psychology to understand Chloe's grieving process,[24] and the script for the game was over 1,500 pages, written by lead writer Zak Garriss and a writers' room. Prior to its official announcement, images had leaked online indicating that a prequel to Life Is Strange was in development.[25] Square Enix revealed Life Is Strange: Before the Storm on 11 June during their E3 2017 presentation.[26]

Dontnod had decided early on that prospective follow-ups to Life Is Strange would feature new characters and locations to the original, with the developers feeling that Max and Chloe's story had run its course over the first two games.[27][28] Game Co-Director Raoul Barbet explained that "It’s a question we asked ourselves at the beginning. Is it Max and Chloe, Arcadia Bay? No, it’s about everyday characters, relatable characters with stories you can involve yourself in, because it reflects your own experiences. With some supernatural stuff on the top.” Michel Koch added that “everyone loved Max, Chloe, Rachel... But [their story]...it's done. We have nothing more to tell. We don't want to. Other people will do it, and it's okay... But for us, we have nothing more to do. Take [them] and do whatever you want."[29]

Development on Life Is Strange 2 began in early 2016 as the first game shipped its physical edition.[30][31] Michel Koch and Raoul Barbet returned to direct the sequel,[32] with Christian Divine and Jean-Luc Cano reprising their roles as co-writers.[33][34][35] The concept was influenced by the photography of Mike Brodie, who would freighthop across the United States and take pictures of drifters.[36] The game is structured like a road movie, inspired by the film Into the Wild and novella Of Mice and Men. Dontnod conducted field research on the West Coast of the United States, meeting people and taking pictures there.[34][37] The two primary themes of the game are education and brotherhood.[38] Using the Unreal Engine 4, they upgraded the animation system, physics, and shaders. According to Dontnod, one of the biggest challenges of development was the artificial intelligence of the character Daniel.[34]

Gameplay

The Life Is Strange games are graphic adventures played from a third-person view. The player can examine and interact with objects, which enables puzzle solving in the form of fetch quests and making changes to the environment. The player can explore locations and communicate with non-playable characters. Dialogue exchanges feature branching options in conversation. In some instances, choices in dialogue will alter and affect the story through short- or long-term consequences. For each one of the choices, something good in the short term could turn out worse later.

Each individual game in the series features a central mechanic unique to that game. In Life is Strange, the player has access to a "rewind" ability, which allows them to rewind time and alter the course of events. The rewind mechanic is accessible in conversation, allowing players to navigate branching dialogue options and change the outcome of a conversation to be beneficial to the player. Items picked up are kept in the inventory after a rewind, and changes in the environment remain in place. In Before the Storm, Chloe has a "backtalk" mechanic that allows her to persuade and intimidate other characters through conversation, with either positive or negative effects. Life is Strange 2 is an exception in that the player themselves do not have access to the central mechanic; rather, the player (as Sean) must guide Daniel, who has the power of telekinesis, through various moral and ethical choices that will influence how he will use his powers to help or hinder the player as the game progresses.

Games

Main Series

Release timeline
2015Life Is Strange
2016
2017Life Is Strange: Before the Storm
2018The Awesome Adventures of Captain Spirit
Life Is Strange 2

Life Is Strange

Max Caulfield returns to her hometown of Arcadia Bay, Oregon, where she witnesses childhood friend Chloe Price being shot in the bathroom. The incident triggers Max's abilities to rewind time, allowing her to save Chloe from the gunman. Max begins to have visions of a violent storm approaching Arcadia Bay as she begins to use her powers to help Chloe locate her missing best friend Rachel Amber. Max and Chloe eventually learn Rachel was murdered by photographer Mark Jefferson and Max's wealthy classmate Nathan Prescott. As the storm hits Arcadia Bay, Max realises that to avert the devastation she must choose between saving Chloe or the entirety of Arcadia Bay.

The game was released periodically across 2015 for Xbox One, PlayStation 4, Xbox 360, PlayStation 3, and Microsoft Windows, with Android, MacOS, iOS and Linux versions released later on. Episode 1: Chrysalis was released on 30 January,[39] Episode 2: Out Of Time on 24 March,[40] Episode 3: Chaos Theory on 19 May,[41] Episode 4: Dark Room on 28 July,[42] and Episode 5: Polarized on 20 October.[43] Retail editions of the complete season for Xbox One, PS4 and PC were released on 22 January 2016 in Europe, and 19 January 2016 in North America.[44][45]

Life Is Strange: Before the Storm

Three years before the events of Life Is Strange, Chloe Price is struggling with the death of her father when she meets and befriends popular student Rachel Amber. As the two develop an intense friendship, they uncover long-buried secrets within the Amber family that lead Rachel on a search for her birth mother.

The game was released periodically across 2017 for Xbox One, PlayStation 4, and Microsoft Windows, with Android, MacOS, iOS and Linux versions following at a later date. Episode 1: Awake was released on 31 August, Episode 2: Brave New World on 19 October,[46] and Episode 3: Hell Is Empty on 20 December.[47] Retail editions of the complete season were released on 6 March, containing the bonus episode Farewell.[48]

Life Is Strange 2

Sean Diaz and his younger brother Daniel flee their home in Seattle following their father's death at the hands of a police officer; an event that awakens Daniel's latent telekenetic abilities and causes him to kill the officer. Now on the run from the law, the brothers embark on a cross-country roadtrip down America's Pacific Coast toward their father's homeland of Puerto Lobos, Mexico, as Sean struggles to step up as a father figure for Daniel and guide him through the moral implications of his new-found powers. As they meet friends and foes along the road, including their estranged mother, the decisions Sean makes shape who Daniel will become, and eventually the ultimate outcome of their journey.

The game was released periodically in five episodes for Xbox One, PlayStation 4, and Microsoft Windows, with MacOS and Linux versions released shortly after the final episode. Episode 1: Roads was released on 27 September 2018.[49][50] Episode 2: Rules was released on 24 January 2019.[51] Episode 3: Wastelands was released on 9 May 2019. Episode 4: Faith was released on 22 August 2019. Episode 5: Wolves was released on 3 December 2019.[52] Boxed editions of the complete season were released on 3 December 2019 in Europe, and 4 February 2020 in North America.[53] Due to complaints about the large gaps between episode releases, Dontnod issued a statement saying "The Life Is Strange series is a project close to all of our hearts and one for which we do not want to rush development and thereby fail to meet the benchmark of quality and emotional impact that you, our players, deserve".[54]

Farewell

Max struggles to tell Chloe of her imminent move to Seattle. To distract herself, she lets Chloe take them on a pirate treasure hunt in search of "treasure" buried by Chloe's father, William. Their day is ultimately cut short by the news of William's death. Farewell was released alongside retail editions for Life Is Strange: Before the Storm.[48]

The Awesome Adventures of Captain Spirit

Chris Eriksen fashions himself into the superhero Captain Spirit to help his alcoholic father set up the house for Christmas. He imagines his various chores as supervillains to be defeated - including his arch-nemeis Mantroid, an embodiment of his feelings surrounding the death of his mother in a hit-and-run. After an argument with his father, Chris runs to his treehouse and falls, but is mysteriously saved by two boys watching from afar. The Awesome Adventures of Captain Spirit was released as a free demo for Life Is Strange 2, and takes place during the events of that game's second episode.[55]

Future

During an interview with GameSpot, Raoul Barbet and Michel Koch both expressed interest in the future of the franchise, including a potential Life is Strange 3, but explained that the rights belong to Square Enix and that decisions on the future of the franchise lay with them. On the prospect of the games existing in a shared universe, Jean Luc Cano added “The thing that I can tell you is for us the story of Max and Chloe in Life is Strange 1 is done, it’s told, and the story of Sean and Daniel is told in Life is Strange 2, so, maybe we can see them again one day.”[56]

Other media

Comics

Following the events of Life is Strange's "Sacrifice Arcadia Bay" ending, the comic follows Max and Chloe as they come to terms with the aftermath of the storm and letting Arcadia Bay be destroyed. This ongoing series is published by Titan Comics beginning in November 2018.[57][58] The comic is written by Emma Vieceli, with interior and cover art by Claudia Leonardi, and colours by Andrea Izzo.[59]

Issue Release Date Collection
#1 November 14, 2018 Life Is Strange – Volume 1:
Dust


RELEASED: May 22, 2019
ISBN 9781785866456
#2 December 19, 2018
#3 January 16, 2019
#4 February 20, 2019
#5 May 29, 2019 Life Is Strange – Volume 2:
Waves


RELEASED: November 20, 2019
ISBN 9781787730885
#6 June 26, 2019
#7 July 24, 2019
#8 August 21, 2019
#9 October 16, 2019 Life Is Strange – Volume 3:
Strings


RELEASED: April 8, 2020
ISBN 9781787732070
#10 November 13, 2019
#11 December 11, 2019
#12 January 15, 2020
Partners in Time
#2.1 October 14, 2020 Life Is Strange – Volume 4:
Partners in Time—Tracks


RELEASED: April 7, 2021
ISBN 9781787734739
#2.2 November 18, 2020
#2.3 December 16, 2020
#2.4 January 20, 2021

Life Is Strange: Welcome to Blackwell Academy

Square Enix partnered with Titan Publishing on Life Is Strange: Welcome to Blackwell Academy, a 160-page book exploring the Life is Strange universe through the eyes of a student guide to Blackwell Academy and Arcadia Bay. It features notes, sketches and photographs from various characters of the first game.[60]

Potential television series

In July 2016, Legendary Digital Studios and Square Enix announced that they would be adapting Life Is Strange as a digital series.[61] At the time of the announcement, they were meeting with potential writers for the series adaptation, which would be set in Arcadia Bay.[62] In 2017, dj2 Entertainment had sold the rights to the series to the streaming service Hulu.[63] As of 2021, no further details have been announced.

Reception

Reception to the franchise has been generally positive.

Life Is Strange received generally favourable reviews, with a Metacritic score of 85/100 on PlayStation 4 and Xbox One. Some criticised issues with the games's lip-syncing[64][65][66] and use of outdated slang,[66][67][68] but most lauded the character development[66][69][70] and time travel component.[66][71][72] Eurogamer called it "one of the best interactive story games of this generation"[73] and Hardcore Gamer said it was the sleeper hit of 2015.[66] Life Is Strange received over 75 Game of the Year awards and listings.

Life Is Strange: Before the Storm was met with generally favourable reviews, according to Metacritic.[74][75] Critics praised the characters, themes, and story, but criticised plotholes, the main relationship, and the impact of players' decisions near the end of the game.[76][77][78][79]

Life Is Strange 2 was met with generally favourable reviews, according to Metacritic.[80] The Verge said that the game "wades into more political, timely topics", with the first episode set in October 2016, right before the 2016 United States presidential election.[81] In their verdict, IGN also opined about the underlying political atmosphere of the game, describing it as a "bigger, more complex story than told by its predecessor, charting a cross-country road trip across Donald Trump’s America", going on to say that "though its social criticisms feel broad and rather clumsy, its core story of brotherhood and fraternity between two believable characters is enormously touching".[82]

Notes

  1. Stylisation was changed with the release of Before the Storm.

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