List of F-Zero media

F-Zero is a futuristic racing video game franchise originally created by Nintendo EAD and has been continually published by Nintendo although the company has let outside development houses work on some installments.[1] The series premiered in Japan on November 21, 1990, with F-Zero,[lower-alpha 1] which later was released in the North American in August 1991 and in the PAL Region in 1992. An original installment appeared on every succeeding Nintendo video game console with the exception of the Game Boy Color from its debut until 2004. GP Legend marked the first time the franchise hit a gaming system twice in its lifetime in the United States.[2] The 2004 release of Climax was the last video game in the franchise before its hiatus.[3][4] Since then, multiple video games were re-released through Nintendo's digital distribution channels. The series currently includes eight released video games, a television series, and video game soundtracks released on audio CDs.

Gameplay consists of racing in futuristic hovercraft and using their speed-boosting abilities to navigate through the courses as quickly as possible in settings like the recurring Mute City, Big Blue and Port Town. The first game was labeled by critics as an influential video game that created the futuristic racing subgenre[5][6] as well as inspired the creation of numerous racing games such as Daytona USA and the Wipeout series.[7][8] The series casually centers around the F-Zero racer Captain Falcon and his talented racing and bounty hunting abilities as well as his encounters with the other F-Zero characters.[9][10]

Video games

Title Details

Original release date(s):[11][lower-alpha 2][12]
  • JP: November 21, 1990
  • NA: August 1991
  • EU: 1992
Release years by system:
1990 – Super Nintendo Entertainment System
2006 – Wii (digital re-release)
2013 – Wii U (digital re-release)
2016 – New Nintendo 3DS (digital re-release)
Notes:

Original release date(s):[19][20]
  • JP: 1996 - 1997
Release years by system:
1996 / 1997 – Super Famicom
Notes:

Cancellation date:[22]
1996
Proposed system release:
Virtual Boy[23]

Original release date(s):[24][25][26]
  • JP: July 14, 1998
  • NA: October 26, 1998
  • EU: November 6, 1998
Release years by system:
1998 – Nintendo 64
2004 – iQue Player
2007 – Wii (digital re-release)
2016 – Wii U (digital re-release)
Notes:
  • The North American release of F-Zero X suffered from a three-month delay due to Nintendo of America's former release policy of spacing the release of first-party games out evenly.[27][28]
  • 100th game released on the European Virtual Console.[29]
  • A sequel of F-Zero, which greatly expands upon the number of playable vehicles and was the first 3D F-Zero game.[30]

Original release date(s):[31]
  • JP: April 21, 2000
Release years by system:
2000 – 64DD
Notes:
  • The first add-on disk for the disk drive attachment of the Nintendo 64.[32]

Original release date(s):[33][34][35]
  • JP: March 21, 2001
  • NA: June 11, 2001
  • EU: June 22, 2001
Release years by system:
2001 – Game Boy Advance
2014 – Wii U (digital re-release)
Notes:
  • Known in Japan as F-Zero.[lower-alpha 4][36]
  • Direct sequel to F-Zero which occurs twenty-five years subsequent to the events in it.[37]

Original release date(s):[38][39]
  • JP: 2003
  • NA: September 2003
  • EU: 2003
Release years by system:
2003 – Triforce
Notes:
  • Triforce counterpart of F-Zero GX for use in the Arcades.[40]
  • First announced Triforce game from Namco, Nintendo, and Sega's business alliance.[41]
  • The game is also hidden in F-Zero GX for Gamecube and playable through an Action Replay code

Original release date(s):[42][43][44]
  • JP: July 25, 2003
  • NA: August 25, 2003
  • EU: October 31, 2003
Release years by system:
2003 – GameCube
Notes:
  • Originally scheduled for May 2003 in Japan and June 2003 in North America, the title was delayed by two months.[45][46]
  • Sequel of F-Zero X, events take place one year after the aforementioned game.[47]

Original release date(s):[48][49]
  • JP: November 28, 2003
  • EU: June 4, 2004
  • NA: September 20, 2004
Release years by system:
2003 – Game Boy Advance
2015 – Wii U (digital re-release)
Notes:
  • Known in Japan as F-Zero: Falcon Densetsu.[lower-alpha 5][49]
  • Set in the year 2201, the game is influenced by the anime featuring characters and concepts seen there.[50]

Original release date(s):[51]
  • JP: October 21, 2004
Release years by system:
2004 – Game Boy Advance
2015 – Wii U (digital re-release)
Notes:
  • Is influenced by the anime and features characters and similar scenarios previously seen there.[50]
  • Re-released on the Japanese Wii U Virtual Console on December 16, 2015.[52]

Other media

Title Release date Media type
F-Zero: …そしてスピードの神へ February 1992[53] Fantasy novel
Notes:
  • 244-paged fantasy novel authored by Ozaki Yoshiyuki and published by Futabasha.[53][54]
F-Zero: GP Legend October 7, 2003[55] Anime television series
Notes:
  • 51 animated episode series created by Ashi Productions based on the F-Zero franchise.[56][57]
  • A video game under the same title was released based on the show[57] featuring the same characters and art style.[58]

Soundtracks

Title Release date Length Label
F-Zero March 25, 1992[59] 51:46[59] Tokuma Japan Communications
Notes:
F-Zero X Original Soundtrack September 18, 1998[61] 52:46[61] Pony Canyon
F-Zero X Guitar Arrange Edition January 27, 1999[62] 36:43[62] Player's Planet and Media Factory
F-Zero Blue Falcon Ending Theme - Resolution December 3, 2003[63] 18:52[64] NEC Interchannel
Notes:
F-Zero Legend of Falcon Opening Theme: The Meaning of Truth December 3, 2003[65] 17:39[66] NEC Interchannel
Notes:
  • Features the introductory theme of TV Tokyo's F-Zero anime.[65]
F-Zero GX/AX Original Soundtrack July 22, 2004[67] 2:25:15 Scitron Digital Content
Notes:

References

Notes
  1. Japanese: エフゼロ
  2. According to Stephen Kent's The Ultimate History of Video Games, the official Super Nintendo Entertainment System United States launch date was September 9.[lower-alpha 6] Newspaper and magazine articles from late 1991 report that the first shipments were in stores in some regions on August 23,[lower-alpha 7][lower-alpha 8] while it arrived in other regions at a later date.[lower-alpha 9] Many modern online sources (circa 2005 and later) report August 13.[lower-alpha 10][lower-alpha 11]
  3. IGN refers to BS F-Zero Grand Prix as the planned sequel and BS F-Zero Grand Prix 2 as a "special edition" or "semi-sequel" to the original game. Computer and Video Games mentions the planned sequel to F-Zero was split into these two games.
  4. Japanese: エフゼロ
  5. Japanese: エフゼロ ファルコン伝説, lit. F-Zero: Legend of Falcon
Citations
  1. Keighley, Geoff (2007-05-04). "The Man Who Made Mario Super". Entertainment Weekly. Retrieved 2007-05-09.
  2. Harris, Craig (2004-09-20). "F-Zero GP Legend". IGN. Retrieved 2007-08-13.
  3. Ronaghan, Neal (May 11, 2012). "What the GBA Ambassador Games Could Tell Us About Nintendo's Future". Nintendo World Report. Archived from the original on May 31, 2014. Retrieved May 30, 2014.
  4. George, Richard (June 20, 2013). "Don't Get Your Hopes Up For F-Zero". IGN. Archived from the original on January 7, 2014. Retrieved June 9, 2014.
  5. Fulljames, Stephen (2001-08-15). "Reviews: Nintendo (F-Zero)". Computer and Video Games. Retrieved 2011-02-01.
  6. IGN Staff (2003-04-29). "IGN's Top 100 Games". IGN. Archived from the original on 2007-12-11. Retrieved 2008-10-03.
  7. IGN Staff (2002-03-28). "Interview: F-Zero AC/GC". IGN. Retrieved 2008-09-01.
  8. Thomas, Lucas (2007-01-26). "F-Zero (Virtual Console) review". IGN. Archived from the original on 2007-03-15. Retrieved 2007-02-27.
  9. Fran and Peer; Craig. "Smash Profile: Captain Falcon". IGN. Retrieved 2009-10-06.
  10. Gerstmann, Jeff (2003-08-25). "F-Zero GX review". GameSpot. Retrieved 2009-10-06.
  11. Sheff, David (1993). Game Over: How Nintendo Zapped an American Industry, Captured Your Dollars, and Enslaved Your Children (First ed.). New York: Random House. pp. 360–361. ISBN 978-0-679-40469-9. Yamauchi and Imanishi jointly directed Operation Midnight Shipping, which commenced in the wee hours of November 20, 1990. [...] The hundred trucks, each loaded with three thousand Super Family Computers and boxes of the first two Super Famicom games, "Super Mario World" and "F-Zero" (a racing game), had dropped off their secret cargo by the end of the business day on the twentieth.
  12. "F-Zero [European]". Allgame. Archived from the original on 2014-12-10. Retrieved 2014-11-12.
  13. "Nintendo Super System: The Future Takes Shape". Arcade Flyers Archive. Retrieved 2018-10-17.
  14. "Nintendo Power" (in Japanese). Nintendo. Archived from the original on 2006-12-15. Retrieved 2007-08-05.
  15. Kuchera, Ben (2006-09-19). "Nintendo announces full Wii, Virtual Console games release list". Ars Technica. Archived from the original on 2018-04-14. Retrieved 2018-10-17.
  16. Gaston, Martin (2013-04-17). "Nintendo confirms Wii U Virtual Console launch and suite of new eShop titles". GameSpot. Archived from the original on 2016-03-07. Retrieved 2018-10-17.
  17. Whitehead, Thomas (2013-04-26). "Nintendo Download: 27th April - Virtual Console (Europe)". Nintendo Life. Archived from the original on 2014-08-18. Retrieved 2018-10-17.
  18. Gwaltney, Javy (2016-03-03). "Super Nintendo Games Are Coming To New Nintendo 3DS". Game Informer. Retrieved 2018-10-17.
  19. "Overview of BS F-Zero Grand Prix". Allgame. Archived from the original on 2014-11-14. Retrieved 2010-03-16.
  20. "Overview of BS F-Zero 2 Grand Prix". Allgame. Archived from the original on 2014-11-14. Retrieved 2010-03-16.
  21. Schneider, Peer (2003-08-25). "F-Zero GX Guide". IGN. Archived from the original on 2009-06-15. Retrieved 2014-05-17.
  22. Snow Blake (2007-05-04). "The 10 Worst-Selling Consoles of All Time". GamePro. Archived from the original on 2008-07-30. Retrieved 2010-03-16.
  23. "Preview: Zero Racers". Nintendo Power. Nintendo. 87: 40–41. 1996.
  24. "F-Zero X Introduction" (in Japanese). Nintendo. Retrieved 2007-08-01.
  25. Penniment, Brad. "Overview: F-Zero X". Allgame. Archived from the original on 1 December 2014. Retrieved 2007-01-05.
  26. "F-Zero X". Nintendo. Retrieved 2007-08-01.
  27. Schneider, Peer; Casamassina, Matt (1998-10-27). "F-Zero X review". IGN. Archived from the original on 2009-02-13. Retrieved 2007-05-22.
  28. "F-Zero X - Development". N-Sider. Archived from the original on 2007-09-26. Retrieved 2006-06-13.
  29. Boyes, Emma (2007-06-15). "F-Zero X races onto Euro VC". GameSpot. Archived from the original on 2011-05-25. Retrieved 2007-06-15.
  30. "F-Zero X (Wii)". 1UP.com. Archived from the original on 2011-05-23. Retrieved 2009-10-06.
  31. "F-Zero X Expansion Kit". IGN. GameStats. Archived from the original on 2013-01-23. Retrieved 2007-04-04.
  32. Schneider, Peer (2000-07-18). "F-Zero X Expansion Kit (Import)". IGN. Retrieved 2007-06-15.
  33. "F-Zero: Maximum Velocity (editions)". IGN. Retrieved 2008-08-30.
  34. "F-Zero: Maximum Velocity". IGN. GameStats. Archived from the original on 2012-09-09. Retrieved 2013-08-14.
  35. Gibbon, David (2001-06-22). "Nintendo fight back". BBC News. Retrieved 2007-04-04.
  36. Schneider, Peer. "F-Zero GX Guide". IGN. Archived from the original on June 15, 2009. Retrieved 2008-10-04.
  37. NDCube, ed. (2001). F-Zero: Maximum Velocity instruction manual. Nintendo.
  38. "Related Games: Release Summary". GameSpot. Retrieved 2011-02-01.
  39. Torres, Ricardo (2003-07-08). "F-Zero AX Impressions". GameSpot. Retrieved 2007-06-21.
  40. IGN Staff (2002-03-27). "F-Zero Comes to GCN, Triforce". IGN. Retrieved 2007-06-20.
  41. Bayer, Glen (2003-04-12). "Triforce - Namco, Nintendo, and Sega". N-Sider. Archived from the original on 2006-11-15. Retrieved 2007-04-06.
  42. 騾ア刊ファミ騾8月1日号新作ゲームクロスレビューより 【今騾アの殿堂入りソフト】 (in Japanese). Famitsu. 2003-07-18. Archived from the original on 2012-12-26. Retrieved 2012-10-16.
  43. "F-Zero GX". IGN. GameStats. Archived from the original on 2013-01-24. Retrieved 2007-04-04.
  44. Jo Twist (2003-08-29). "Familiar faces in Nintendo's line-up". BBC News. Retrieved 2007-04-04.
  45. IGN Staff (2003-04-01). "F-Zero Gets a Japanese Date". IGN. Retrieved 2007-06-21.
  46. IGN Staff (2003-03-10). "F-Zero and Wario Delayed". IGN. Archived from the original on January 13, 2009. Retrieved 2007-06-21.
  47. Amusement Vision, ed. (2003-08-25). F-Zero GX instruction manual. Nintendo. p. 6.
  48. "F-Zero: GP Legend for Game Boy Advance Release Summary". GameSpot. Archived from the original on 2010-01-08. Retrieved 2008-09-19.
  49. "F-Zero GP Legend". IGN. GameStats. Archived from the original on 2009-03-31. Retrieved 2007-04-04.
  50. Gantayat, Anoop (2004-10-21). "F-Zero Climax Playtest". IGN. Retrieved 2008-03-22.
  51. "F-Zero Climax". IGN. GameStats. Archived from the original on 2013-01-23. Retrieved 2007-04-04.
  52. "F-ZERO クライマックス" (in Japanese). Nintendo. Archived from the original on 2015-12-22. Retrieved 2015-12-30.
  53. "NDL-OPAC". Japan: National Diet Library (NDL-OPAC). Retrieved 2013-08-14. Cite journal requires |journal= (help)
  54. "F zero". Japan: National Diet Library Digital Archive Portal (PORTA). Archived from the original on 2011-07-20. Retrieved 2013-08-14. Cite journal requires |journal= (help)
  55. これまでのお話 (in Japanese). TV Tokyo. Archived from the original on 2008-04-06. Retrieved 2010-03-16.
  56. "Works by Production Reed—F-Zero GP Legend". Production Reed. Retrieved 2010-03-16.
  57. "F-Zero GP Legend (GBA) critic scores". Metacritic. Archived from the original on 2008-09-23. Retrieved 2009-10-06.
  58. Buel, Doug (2004-11-05). "Video Games - F-Zero : GP Legend". The Tampa Tribune. p. 41.
  59. "F-Zero". Square Enix Music Online. Retrieved 2008-05-12.
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  62. "F-Zero X Guitar Arrange Edition". Square Enix Music Online. Archived from the original on 2009-06-19. Retrieved 2008-05-12.
  63. "Soundtrack - F-Zero Blue Falcon Ending Theme - Resolution (AIM)". Play-Asia. Retrieved 2010-03-16.
  64. Resolution (in Japanese). JBook. Archived from the original on 2011-02-01. Retrieved 2008-09-01.
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  66. "The Meaning of Truth" (in Japanese). JBook. Retrieved 2008-09-01.
  67. "Game Music / F-Zero GX/AX - Original Sound Tracks". CD-Japan. Archived from the original on 2005-03-28. Retrieved 2008-08-07.
  68. Kent (2001), p. 434. Kent states September 1 was planned but later rescheduled to September 9.
  69. Campbell, Ron (1991-08-27). "Super Nintendo sells quickly at OC outlets". The Orange County Register. Last weekend, months after video-game addicts started calling, Dave Adams finally was able to sell them what they craved: Super Nintendo. Adams, manager of Babbages in South Coast Plaza, got 32 of the $199.95 systems Friday. Based on the publication date, the "Friday" mentioned would be August 23, 1991.
  70. "Super Nintendo It's Here!!!". Electronic Gaming Monthly. Sendai Publishing Group (28): 162. November 1991. The Long awaited Super NES is finally available to the U.S. gaming public. The first few pieces of this fantastic unit hit the store shelves on August 23rd, 1991. Nintendo, however, released the first production run without any heavy fanfare or spectacular announcements.
  71. "New products put more zip into the video-game market". Chicago Sun-Times. 1991-08-27. Archived from the original (abstract) on 2012-11-03. Retrieved 2010-03-05. On Friday, area Toys R Us stores [...] were expecting Super NES, with a suggested retail price of $199.95, any day, said Brad Grafton, assistant inventory control manager for Toys R Us. Based on the publication date, the "Friday" mentioned would be August 23, 1991.
  72. Ray Barnholt (2006-08-04). "Purple Reign: 15 Years of the Super NES". 1UP.com. p. 2. Archived from the original on 2012-07-17. Retrieved 2007-06-14.
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Bibliography

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