Monster Hunter Rise
Monster Hunter Rise[lower-alpha 1] is an upcoming action role-playing game developed and published by Capcom for the Nintendo Switch. It is the sixth mainline installment in the Monster Hunter series after Monster Hunter: World (2018) and will be released worldwide on March 26, 2021.[1]
Monster Hunter Rise | |
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Cover art, prominently featuring the game's flagship monster, Magnamalo | |
Developer(s) | Capcom |
Publisher(s) | Capcom |
Director(s) | Yasunori Ichinose |
Producer(s) | Ryozo Tsujimoto |
Series | Monster Hunter |
Engine | RE Engine |
Platform(s) | Nintendo Switch |
Release | March 26, 2021 |
Genre(s) | Action role-playing |
Mode(s) | Single-player, multiplayer |
Gameplay
As with previous Monster Hunter titles, Monster Hunter Rise has the player take the role of a Hunter, tasked with slaying or trapping large monsters using a variety of weapons, tools, and environmental features to damage and weaken them while surviving their attacks. Successful completion of the offered quests provide loot, typically in the form of various monster parts from the monster, which are used to forge new armor and weapons that can be used to take on more powerful monsters, forming the series' notable core loop. Several of the series' monsters return along with a host of new monsters developed for Rise.[2] All fourteen weapon types that have been present in both Monster Hunter Generations and World, which mix archetypes of swords, shields, staves, bows, and guns, will be present in Rise.[3]
Rise uses the same seamless map approach introduced in Monster Hunter: World unlike the zoned area approach typical of earlier games in the series. Its maps are more focused on vertical movement than previous games, as implied by its title, so new tools are given to the player to help with quickly vertical scaling. One is the companion Palamute, a dog-like creature that the player can ride without losing stamina. The Palamute can quickly scale cliffs and can also be ridden and perform attacks while fighting monsters, alongside the player's cat-like companion Palico. A new tool, similar to the Clutch Claw added in Monster Hunter World: Iceborne, is the Wirebug, which can allow a player to grapple and swing across gaps or to higher locations as needed.[2] The Wirebug also has different interactions with each weapon type, adding to that weapon's set of moves and combos.[3] Further, the Wirebug allows a player to engage certain monsters in Wyvern Riding, allowing the hunter to mount and control the creature to a limited degree as to either lead it into areas more amenable for combat or to engage in combat with a different monster.[4]
Rise features both single player and local and online multiplayer modes with up to four hunters in a group. In single player modes, the player hunts with both their Palico and Palamute companions. In the online modes, players select either the Palico or Palamute to join them.[2]
The game will have some form of cross-compatibility with Monster Hunter Stories 2: Wings of Ruin, which is planned for release after Rise, but have not been detailed in full.[2]
Development
Monster Hunter Rise is considered to be the sixth main installment after Monster Hunter: World, despite not being numbered in a similar fashion to previous titles.[5] The game's producer, Ryozo Tsujimoto, said that with both World and Rise, they wanted to move away from the use of traditional numbering for the main titles in the Monster Hunter series and instead name them based on a central concept that the game was built around, with "Rise" reflecting the verticality of the game's levels and gameplay elements.[6] The verticality resulted in level design that resembled a medieval Japanese/Asian aesthetic, which had not been an initial goal of the design team but was happenstance from their design.[3]
Rise's pre-planning development started after the completion of Generations and Generations Ultimate, and was co-developed alongside World, with ideas being shared between the two development teams.[3] The game was built with the RE Engine that was originally developed for Resident Evil 7 and since been used for other Capcom games like the Resident Evil 2 remake and Devil May Cry 5.[7] As this was the first time this engine was used for a game of this type, it delayed some of the production as they worked to assure smooth gameplay within World's zoneless approach on the Switch.[3] Further, the Palamute companion was developed with the portability of the Nintendo Switch in mind, eliminating the depletion of stamina as the player rode it around the game world.[3] Natsuki Hanae will provide game narration.
Release
Rise is expected to launch on the Nintendo Switch worldwide on March 26, 2021. Alongside its release, Monster Hunter Rise will include three Amiibo figures of the Palico, Palamute, and the game's signature monster, the Magnamalo. Using the Amiibo unlocks a set of unique layered armor for the player in the game.[8] A month-long demo was released on January 7, 2021, featuring four quests with all fourteen weapons available as well as single player and online multiplayer support.[9] The demo's release briefly caused the Nintendo eShop servers to suffer outages due to its popularity.[10] The game is expected to have free post-release content similar to World.[11]
A special edition Nintendo Switch bundle, which will include the console and dock emblazened with Rise artwork along with a copy of the game, is also scheduled for release on March 26, 2021.[12]
References
- Nicole Carpenter (September 17, 2020). "Monster Hunter Rise announced for Nintendo Switch". Polygon. Retrieved September 17, 2020.
- Wales, Matt (September 17, 2020). "Monster Hunter Rise has rideable dog, out on Switch next year". Eurogamer. Retrieved September 17, 2020.
- Dino, Oni (October 6, 2020). "Capcom Devs Confirm 14 Returning Monster Hunter Rise Weapons". Siliconera. Retrieved October 6, 2020.
- Skrebels, Joe (January 7, 2021). "Monster Hunter Rise Will Let You Ride Monsters". IGN. Retrieved January 7, 2021.
- Craddock, Ryan (September 21, 2020). "Monster Hunter Rise To Receive Free Content After Launch, Targeting 30 FPS". Nintendo Life. Retrieved September 21, 2020.
- DeFreitas, Casey (October 6, 2020). "Numbered Monster Hunter Games Are No Longer the Norm". IGN. Retrieved October 6, 2020.
- Watts, Steve (September 17, 2020). "Monster Hunter Rise Revealed For Nintendo Switch". GameSpot. Retrieved September 20, 2020.
- Knezevic, Kevin (September 19, 2020). "Switch's Monster Hunter Rise Is Getting Amiibo Figures". GameSpot. Retrieved September 20, 2020.
- Skrebels, Joe (January 7, 2021). "Monster Hunter Rise Demo Out on Nintendo Switch Today". IGN. Retrieved January 7, 2021.
- Phillips, Tom (January 8, 2021). "Nintendo eShop struggles amid Monster Hunter Rise demo release". Eurogamer. Retrieved January 8, 2021.
- O'Conner, James (September 21, 2020). "Monster Hunter Rise Will Have Free Post-Launch Content And Is Targeting 30FPS". GameSpot. Retrieved September 21, 2020.
- Phillips, Tom (January 27, 2021). "Here's the Monster Hunter Rise Nintendo Switch console". Eurogamer.