MotorStorm (video game)
MotorStorm is a 2006 racing video game developed by Evolution Studios and published by Sony Computer Entertainment for the Sony PlayStation 3 computer entertainment system. Announced at E3 2005, the game was released in Japan on 14 December 2006 and worldwide in March 2007. MotorStorm has sold over 3 million copies.[1] Two sequels were made, MotorStorm: Pacific Rift in 2008,[2] and MotorStorm: Apocalypse in 2011.[3] Another game was also created, MotorStorm: Arctic Edge, for the PlayStation 2 and PlayStation Portable. As of January 2012, the online multiplayer servers for the game have been permanently shut down.
MotorStorm | |
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![]() North American cover art | |
Developer(s) | Evolution Studios |
Publisher(s) | Sony Computer Entertainment |
Series | MotorStorm |
Engine | Havok ![]() |
Platform(s) | PlayStation 3 |
Release | |
Genre(s) | Racing |
Mode(s) | Single-player, multiplayer |
Gameplay
The events of the game take place at the fictional MotorStorm Festival in Monument Valley. The objective of the game is to win a series of off-road races and to be the overall winner of the Festival. MotorStorm holds the Guinness World Record for the biggest variety of vehicles in a racing game[4] - players are in control of seven different types of vehicles throughout the game: bikes, ATVs, buggies, rally cars, racing trucks, mudpluggers and big rigs. Each vehicle has its own strengths and weaknesses. For example, dirt bikes are capable of accelerating very fast and capable of maneuvering through tight spaces, but they are also easily damaged, and only reach mediocre top speeds. On the other hand, big rigs have great durability, medium speed, but poor acceleration and handling.
Each race requires the player to choose a particular vehicle type and often race against many of the other vehicles. Every track has many different ways of getting through it, each catering to a specific class of vehicle thereby making the racing field more even. The events in the game occur in real-time, such as the mud effects, tire marks, and crashes (for example, if a car loses a wheel, it will remain where it lands for the duration of the race). Each track is filled with a variety of jumps, bumps, cliffs, ledges, mud pits, parts from other cars, and other obstacles. Races are generally three-lap events with two to fifteen racers. There are nine playable tracks in the game with a further four are available to purchase as downloadable content through the PlayStation Store.
Tracks experience real-time deformation, which means each lap is different from the last; obstacles and other elements that are displaced from their original position will remain that way unless disturbed again. Larger vehicles can create large holes or leave ruts that can easily upset smaller, lighter vehicles, and every vehicle responds in different ways to different track environments. Vehicles like big rigs and mudpluggers get excellent traction in mud, whereas lighter vehicles like dirt bikes and ATVs will slip and slide.
Nitrous boost plays a large part in MotorStorm and is used to either catch up to opponents or pull away from them. Players must keep an eye on their boost meter, which shows how hot the car's engine is. The longer the boost is held, the hotter the engine becomes. If the boost is held when the engine reaches its critical temperature, it will explode. Since explosions resulting from the boost typically rocket the player's vehicle forward, they can be used to edge out another racer across the finish line. This can be very useful when behind, although this does not work all of the time if the AI opponent gains the upper hand.
In online play, Catch-up mode can be enabled. This means the leader of a race has less boost than everyone else, allowing players further back in the field to "catch-up". If the leader changes, so does the racer with less boost. This makes using boost for the leader a technical task, in theory they should only use it when necessary, and relying on their individual driving skills to win them the race.
Development
E3 video footage
![](../I/Motorstorm-20060117013042007_640w.jpg.webp)
Early details released by Sony and Evolution Studios show high-quality rendered video sequences. Many gaming enthusiasts and members of the press became sceptical as to the source of the material shown, with most people suspecting the footage to be pre-rendered as opposed to real-time in-game footage.
In March 2006, shortly following the Game Developers Conference, leaked footage of a tech demo was spread across the Internet on sites such as YouTube. The demo shows a yellow buggy and a motorbike both cutting through mud, as well as splashing the mud onto a white truck, and shows violent crashes, such as a bike landing on a purple rally car, causing it to spin out, and a white mud plugger ramming through the yellow buggy, causing it to get crushed by rolling over and crossing through flames and crashing into the guardrail. Being a technical demo, it did not show any gameplay aspects or whether the final game would reach the standard of the E3 2005 video. However, Sony representative Phil Harrison mentioned it would make an appearance at E3 2006.
The game appeared at E3 2006, although it missed the first day of the expo due to the show versions being completed and uploaded to LA that day. The build at the show was only 50% complete but still showed some effects such as motion blur and track deformation.[5]
Demos
Two demo versions of the game have been made available to the public. The first is only available on PlayStation 3 retail kiosks, while the second is only available for download from the PlayStation Store. While both demos feature the same track, the kiosk demo allows the player to switch vehicles on the grid before the race starts, which means that the player is able to race in approximately twenty different vehicles, while the downloadable demo restricts players to two vehicles. However, the downloadable demo has a smoother frame rate and extra visual detail.
Both demos allow the player to steer using Sixaxis motion-sensing.
Downloadable content
On 15 June 2007 in Europe[6] and 21 June in North America,[7] an add-on was made available on the PlayStation Network. This free download, when used in conjunction with the 1.2 update, unlocks a time-trial mode. In this mode, players are able to select a track and vehicle to race around and achieve the best time. When online, players can upload their best times to see where they rank in a global leaderboard. There is also the ability to download the "ghosts" of best laps of other players—including the creators—and race against them.
On 6 September 2007 in Europe, a second add-on was made available for purchase on the PlayStation Network, called the Coyote Revenge Weekend VIP Pass (named Revenge Weekend in North America). This download, when used in conjunction with the 2.0 update, unlocks the Coyote Weekend mode. This allows players to access an additional three tickets, combining nine races (four races each in the first and second tickets and one final race in the third ticket). The races unlock sequentially and are unlocked via player success in preceding races. The mode is called Coyote Weekend because the track Coyote Revenge features predominantly, and the races are presented as happening over a weekend festival over Saturday and Sunday. Out of the nine races, the Coyote Revenge track features five times, with various new routes and short-cuts. Four other tracks also feature in the Coyote Weekend festival. The download also includes two new vehicles, a bike, an ATV and a bonus vehicle that can be accessed on successful completion of the races. There is also a vehicle pack available on the PlayStation Network, that includes a rally car which looks very similar to a DeLorean and a Big Rig which is based on a prison bus, and new livery skins known as Numskull Helmets and Big Blue Bunny.[8][9]
On 27 September 2007 in USA, a third add-on was made available which included a truck (known as the Castro Capitano, preceded by the Castro Robusto) with three styles. On 25 October 2007 in Europe, a new Halloween livery was made available for download, on the Castro Robusto racing truck. Downloading this livery will automatically unlock the truck (but only for that livery, the others must be unlocked by progressing in the Festival). The Devil's Weekend pack was released in Europe and North America on 8 November 2007 it contains The Devil's Crossing track, nine new races, four new vehicles and new liveries such as Crazy Samurai and QuickFoot liveries. On 20 December 2007 in USA, it features a new downloadable holiday skin for Castro Varadero (a big rig). An additional two tracks were announced on 7 January 2008.[10] Eagle's Nest & Diamondback Speedway were released in Europe on 11 January 2008 and in North America on 17 January 2008. On 7 February 2008 in North America and Europe, a Chinese New Year skin becomes available for download for the Wulff Revo rally car.
Despite the closure of the multiplayer servers in 2012, it is still possible to download the game updates as of today, as they're required for DLC compatibility. While most PS3 games search for updates from the XMB or after starting them, this games requires the user to enter the now-defunct online modes in order to trigger the updating process. The most recent update is version 3.1.
PlayStation Home
In PlayStation Home on 9 October 2009, a MotorStorm themed personal apartment was released to all four versions of Home, being Asia, Europe, Japan, and North America. The apartment is called the "MotorStorm Monument Valley Campsite" and can be purchased from the Home Estates store in Home's shopping complex. There are also sixteen MotorStorm themed furniture items that can be purchased to go along with the apartment, including a sofa constructed from a mangled skateboard, the clapped out car seat from one of the original MotorStorm vehicles and a smouldering barbecue cunningly fashioned from an old oil-drum and other nondescript pieces of junk. These can be purchased from the Furniture store in Home's shopping complex.[11]
MotorStorm was featured at E3 2007 as fully supporting game launching in PlayStation Home, but was released without this feature. Its successor, MotorStorm: Pacific Rift, however, did fully support game launching in Home.[12] Although it does not fully support the feature, it could still be game launched through the Universal Game Launching method which does not have all of the features of a game that would have full support for game launching.
Release
MotorStorm was officially released in Japan on 14 December 2006, where it became the best-selling PlayStation 3 game; in North America on 6 March 2007; and in Europe as part of the European PlayStation 3 launch on 23 March 2007. Both the North American and European versions include online play, which was not included in the Japanese version at the time of its release. Online play for Japan was released in an update on 20 June 2007.[13]
By 9 July 2007, MotorStorm had sold more than one million copies in North America.[14] As of October 2011 MotorStorm has sold 3.5 million copies worldwide.[15]
Reception
Aggregator | Score |
---|---|
GameRankings | 82%[16] |
Metacritic | 82/100[17] |
Publication | Score |
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1Up.com | B[18] |
Eurogamer | 8/10[19] |
GameSpot | 7.9/10[20] |
GameTrailers | 7.8/10[21] |
IGN | 8.9/10[22] |
VideoGamer.com | 8/10[23] |
MotorStorm has received positive reviews, it holds an average rating of 82/100 on Metacritic as of September 2007[17] and 82% on GameRankings.[16] The game was selected as one of Gaming Target's "52 Games We'll Still Be Playing From 2007.[24] On the 11th annual interactive achievement award MotorStorm won racing game of the year. GameSpot praised the games online aspect saying "Motorstorm's rampageous brand of racing is a great deal of fun" as well as the graphics and soundtrack of the game while noting its lack of offline multiplayer and its single-player mode.[25]
IGN summed up its review by saying "It may be shallow, but it's also the most engaging racing experience you'll find anywhere", but expressed its excitement in the potential of its sequel due to the strong foundations the original laid out.[26] However, GameTrailers criticized the AI of the game saying it was based on a "rubber-band" principle which allowed computer drivers to easily catch up with the player regardless of the player's performance, but it praised the online gameplay of MotorStorm as well as its gameplay physics.[27]
MotorStorm received a "Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[28] indicating sales of at least 300,000 copies in the United Kingdom.[29]
References
- Tom Bramwell (18 February 2008). "Evolution wants MotorStorm to dominate". Eurogamer. Retrieved 18 February 2008.
- David Bull (11 September 2008). "MotorStorm Pacific Rift crosses the finish line October 28th". Sony Computer Entertainment. Retrieved 11 September 2008.
- Matt Southern (6 October 2010). "Introducing MotorStorm Apocalypse". Sony Computer Entertainment. Retrieved 6 October 2010.
- Paul Hollywood (23 July 2008). MotorStorm: Pacific Rift E3 2008 Stage Show Demo (Interview). Los Angeles, CA: Gamespot. Event occurs at 1.56. Retrieved 25 July 2008.
We actually have the Guinness World Record for the greatest variety of different vehicles in a racing game
- Haynes, Jeff (11 May 2006). "E3 2006: MotorStorm Hands-on". ign.com. Retrieved 6 September 2007.
- Bramwell, Tom (15 June 2007). "MotorStorm update released". Eurogamer. Retrieved 7 September 2007.
- Haynes, Jeff (21 June 2007). "PSN Update (06.21.07)". IGN. Retrieved 7 September 2007.
- Purchese, Rob (4 September 2007). "MotorStorm DLC dates confirmed". Eurogamer. Retrieved 7 September 2007.
- Haynes, Jeff (9 September 2007). "PSN Update (09.06.07)". IGN. Retrieved 13 September 2007.
- Purchese, Rob (7 January 2007). "Yet more MotorStorm tracks". Eurogamer. Retrieved 7 January 2007.
- "PS Home: Updates to MotorStorm, Wolverine, V-Store And More…". SCE.
- DolphGB (1 July 2009). "Motorstorm: Pacific Rift patch brings us Home". PS3 Attitude. Retrieved 10 December 2009.
- McWhertor, Michael (20 June 2007). "Motorstorm Adds Online Play In Japan". kotaku.com. Archived from the original on 30 September 2007. Retrieved 6 September 2007.
- "New 80GB PlayStation 3; New Price on Current 60GB Model". Sony Computer Entertainment. 9 July 2007. Archived from the original on 12 July 2007. Retrieved 11 July 2007.
- "The Games of 2008: PlayStation 3". Sony Computer Entertainment. 30 December 2007. Archived from the original on 31 December 2012. Retrieved 20 January 2008.
- "MotorStorm for PlayStation 3". GameRankings. 6 March 2007. Retrieved 15 July 2013.
- "MotorStorm (ps3:2007)". Metacritic. 6 March 2007. Archived from the original on 24 February 2009. Retrieved 15 July 2013.
- Davison, John. "MotorStorm Review for PS3 from". 1UP.com. Archived from the original on 23 June 2015. Retrieved 15 July 2013.
- Bramwell, Tom (5 January 2007). "MotorStorm Review • Reviews • PlayStation 3 •". Eurogamer.net. Retrieved 15 July 2013.
- "MotorStorm - GameSpot.com". Asia.gamespot.com. 24 April 2007. Archived from the original on 7 June 2013. Retrieved 15 July 2013.
- "MotorStorm Review Text". GameTrailers. Retrieved 15 July 2013.
- "MotorStorm Review". IGN. Retrieved 15 July 2013.
- "MotorStorm Review for PS3". VideoGamer.com. Retrieved 15 July 2013.
- "52 Games We'll Still Be Playing From 2007: Part 2". Gaming Target. 1 January 2008. Archived from the original on 6 September 2009. Retrieved 2 January 2008.
- Alex Navarro (7 March 2007). "MotorStorm Review". GameSpot. Retrieved 14 September 2009.
- Chris Roper (28 February 2007). "MotorStorm Review". IGN. Retrieved 14 September 2009.
- Gametrailers.com - MotorStorm - Review
- "ELSPA Sales Awards: Platinum". Entertainment and Leisure Software Publishers Association. Archived from the original on 15 May 2009.
- Caoili, Eric (26 November 2008). "ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK". Gamasutra. Archived from the original on 18 September 2017.