NASCAR Racing 2
NASCAR Racing 2 is a video game developed by Papyrus Design Group and published by Sierra On-Line for Microsoft Windows and MS-DOS in late 1996.[1][2]
NASCAR Racing 2 | |
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Cover art featuring the cars of Dale Earnhardt, Terry Labonte, Jeff Gordon, Johnny Benson, and Ricky Rudd | |
Developer(s) | Papyrus Design Group |
Publisher(s) | Sierra On-Line |
Producer(s) | Adam Levesque |
Designer(s) | David D. Flamburis Adam Levesque Matt Marsala John Wheeler |
Programmer(s) | John Wheeler |
Artist(s) | Sandro Carella David D. Flamburis |
Series | NASCAR Racing |
Platform(s) | Windows, MS-DOS |
Release | December 9, 1996 |
Genre(s) | Sim racing |
Gameplay
NASCAR Racing 2 improved upon its predecessor by introducing a new game engine. This improved the graphics, physics, sound, and multiplayer.[3]
This game is notable as being the first NASCAR game to have 3D Acceleration 3Dfx Acceleration through DOS, and Rendition through Windows.[1][3]
Reception
The game has an average review ranking of 69% on Gamerankings, with a mixture of scores from critics.[4]
Next Generation reviewed the PC version of the game, rating it three stars out of five, and stated that "As a whole, NASCAR Racing 2 is a solid example of what a racing game should be."[5]
NASCAR Racing 2 won Computer Games Strategy Plus's 1996 "Racing Simulation" of the year award.[6] It was a runner-up for Computer Game Entertainment's 1996 "Best Sports Game" prize, which ultimately went to Links LS 1997.[7] The game was a finalist for Computer Gaming World's 1996 "Sports Game of the Year" award,[8] which ultimately went to NBA Live 97. However, it won the magazine's Readers' Choice award in the category.[9]
NASCAR Racing 2 was named the 42nd best computer game ever by PC Gamer UK in 1997.[10]
NASCAR Racing 2 was a commercial hit.[11] According to PC Data, the game was the United States' 19th-best-selling computer game during the January-November 1998 period.[12] NASCAR Racing 2 and its predecessor shipped above 2 million copies globally by March 1998.[13] According to Gord Goble of GameSpot, the game alone reached global sales of 800,000 units by 2004, making it the second-biggest Papyrus hit as of that year.[11]
References
- "NASCAR Racing 2". www.sierragamers.com. Retrieved 2017-05-19.
- "Nascar Racing 2 Specs". CNET. Retrieved 2017-05-19.
- "NASCAR Racing 2 for DOS (1996) - MobyGames". MobyGames. Retrieved 2017-05-19.
- "NASCAR Racing 2 for PC - GameRankings". www.gamerankings.com. Retrieved 2017-05-19.
- "Finals". Next Generation. No. 40. Imagine Media. April 1998. p. 104.
- Staff (March 25, 1997). "Computer Games Strategy Plus announces 1996 Awards". Computer Games Strategy Plus. Archived from the original on June 14, 1997. Retrieved November 2, 2010.
- Staff (July 1997). "The Computer Game Entertainment Awards 1996". Computer Game Entertainment (1): 54–58.
- Staff (April 1997). "Best of the Bunch; Finalists Named for CGW Premier Awards". Computer Gaming World (153): 28, 32.
- Staff (May 1997). "The Computer Gaming World 1997 Premier Awards". Computer Gaming World (154): 68–70, 72, 74, 76, 78, 80.
- Flynn, James; Owen, Steve; Pierce, Matthew; Davis, Jonathan; Longhurst, Richard (July 1997). "The PC Gamer Top 100". PC Gamer UK (45): 51–83.
- Goble, Gord (July 24, 2004). "History of Papyrus Racing Games". GameSpot. Archived from the original on August 3, 2004.
- IGN Staff (January 4, 1999). "Best Selling Games of 1998". IGN. Archived from the original on September 1, 2000. Retrieved April 11, 2020.
- "Archived copy". Archived from the original on 1999-02-10. Retrieved 2020-04-11.CS1 maint: archived copy as title (link)