Processing (programming language)

Processing is a free graphical library and integrated development environment (IDE) built for the electronic arts, new media art, and visual design communities with the purpose of teaching non-programmers the fundamentals of computer programming in a visual context.

Processing
ParadigmObject-oriented
Designed byCasey Reas, Ben Fry
First appeared2001 (2001)
Stable release
3.5.4 / January 17, 2020 (2020-01-17)[1]
LicenseGPL, LGPL
Filename extensions.pde
Websiteprocessing.org

Processing uses the Java language, with additional simplifications such as additional classes and aliased mathematical functions and operations. It also provides a graphical user interface for simplifying the compilation and execution stage.

The Processing language and IDE have been the precursor to other projects including Arduino, Wiring and p5.js.

History

The project was initiated in 2001 by Casey Reas and Ben Fry, both formerly of the Aesthetics and Computation Group at the MIT Media Lab. In 2012, they started the Processing Foundation along with Daniel Shiffman, who joined as a third project lead. Johanna Hedva joined the Foundation in 2014 as Director of Advocacy.[2]

Originally, Processing had the URL of proce55ing.net, because the processing domain was taken. Eventually Reas and Fry acquired the domain processing.org.[3] Although the name had a combination of letters and numbers, it was still pronounced processing. They do not prefer the environment being referred to as Proce55ing. Despite the domain name change, Processing still uses the term p5 sometimes as a shortened name (p5 specifically is used, not p55), for example p5.js is a reference to that.[4]

Features

Processing IDE
Screenshot of Processing's integrated development environment.
Stable release
3.5.4 / January 17, 2020 (2020-01-17)
Repository
Written inJava, GLSL, JavaScript
Operating systemCross-platform
TypeIntegrated development environment
Websiteprocessing.org

Processing includes a sketchbook, a minimal alternative to an integrated development environment (IDE) for organizing projects.[5]

Every Processing sketch is actually a subclass of the PApplet Java class (formerly a subclass of Java's built-in Applet) which implements most of the Processing language's features.[6]

When programming in Processing, all additional classes defined will be treated as inner classes when the code is translated into pure Java before compiling.[7] This means that the use of static variables and methods in classes is prohibited unless Processing is explicitly told to code in pure Java mode.

Processing also allows for users to create their own classes within the PApplet sketch. This allows for complex data types that can include any number of arguments and avoids the limitations of solely using standard data types such as: int (integer), char (character), float (real number), and color (RGB, RGBA, hex).

Examples

The simplest possible version of a "Hello World" program in Processing is:

// This prints "Hello World." to the IDE console.
println("Hello World.");

However, due to the more visually-oriented nature of Processing, the following code is a better example of the look and feel of the language.

// Hello mouse.
void setup() {
  size(400, 400);
  stroke(255);
  background(192, 64, 0);
}

void draw() {
  line(150, 25, mouseX, mouseY);
}

Awards

In 2005 Reas and Fry won the Golden Nica award from Ars Electronica in its Net Vision category for their work on Processing.[8]

Ben Fry won the 2011 National Design Award given by the Smithsonian Cooper-Hewitt National Design Museum in the category of Interaction Design. The award statement says:

"Drawing on a background in graphic design and computer science, Ben Fry pursues a long-held fascination with visualizing data. As Principal of Fathom Information Design in Boston, Fry develops software, printed works, installations, and books that depict and explain topics from the human genome to baseball salaries to the evolution of text documents. With Casey Reas, he founded the Processing Project, an open-source programming environment for teaching computational design and sketching interactive-media software. It provides artists and designers with accessible means of working with code while encouraging engineers and computer scientists to think about design concepts."[9]

License

Processing's core libraries, the code included in exported applications and applets, is licensed under the GNU Lesser General Public License, allowing users to release their original code with a choice of license.

The IDE is licensed under the GNU General Public License.

Processing is not a single language, but rather, an arts-oriented approach to learning, teaching, and making things with code. There are several variants and related projects:

Design By Numbers

Processing was based on the original work done on Design By Numbers project at MIT. It shares many of the same ideas and is a direct child of that experiment.

Processing.js

In 2008, John Resig ported Processing to JavaScript using the Canvas element for rendering,[10] allowing Processing to be used in modern web browsers without the need for a Java plugin. Since then, the free software people including students at Seneca College in Toronto have taken over the project.

Processing.js is also used to advocate very basic programming to Students of all ages on Khan Academy by creating drawings and animations. Learners showcase their creations to other learners.

p5.js

In 2013, Lauren McCarthy created p5.js, a native JavaScript alternative to Processing.js that has the official support of the Processing Foundation.

Processing.py

Python Mode for Processing, or Processing.py is a Python interface to the underlying Java toolkit. It was chiefly developed by Jonathan Feinberg starting in 2010, with contributions from James Gilles and Ben Alkov.[11]

Wiring, Arduino, and Fritzing

Processing has spawned another project, Wiring, which uses the Processing IDE with a collection of libraries written in the C++ language as a way to teach artists how to program microcontrollers.[12] There are now two separate hardware projects, Wiring and Arduino, using the Wiring environment and language. Fritzing is another software environment of the same sort, which helps designers and artists to document their interactive prototypes and to take the step from physical prototyping to actual product.

Mobile Processing

Another spin-off project, now defunct, is Mobile Processing by Francis Li, which allowed software written using the Processing language and environment to run on Java powered mobile devices. Today some of the same functionality is provided by Processing itself.[13]

iProcessing

iProcessing was built to help people develop native iPhone applications using the Processing language. It is an integration of the Processing.js library and a Javascript application framework for iPhone.[14]

Spde

Spde (Scala Processing Development Environment) replaces Processing's reduced Java syntax and custom preprocessor with the off-the-shelf Scala programming language which also runs on the Java platform and enforces some of the same restrictions such as disallowing static methods, while also allowing more concise code, and supporting functional programming.[15][16][17]

JRubyArt

JRubyArt (formerly named ruby-processing) is a wrapper for Processing in the Ruby language, that runs on the Java platform using JRuby.

Quil

Quil is an interactive animation library for Clojure and ClojureScript based on Processing.[18][19]

See also

Footnotes

  1. "Download Processing.org". processing.org. Retrieved 2018-07-26.
  2. "People". processingfoundation.org. Archived from the original on 2019-10-05. Retrieved 2017-04-24.
  3. "Processing 1.0 _ALPHA_ - processing.org". processing.org. Archived from the original on 2012-04-28. Retrieved 2017-12-24.
  4. "What means number 5 in name "p5"? · Issue #2443 · processing/p5.js". GitHub.
  5. Ira Greenberg (31 December 2007). Processing: Creative Coding and Computational Art. Apress. pp. 151–. ISBN 978-1-4302-0310-0.
  6. Jeanine Meyer (15 June 2018). Programming 101: The How and Why of Programming Revealed Using the Processing Programming Language. Apress. pp. 121–. ISBN 978-1-4842-3697-0.
  7. Ira Greenberg (25 March 2010). The Essential Guide to Processing for Flash Developers. Apress. pp. 412–. ISBN 978-1-4302-1980-4.
  8. Meredith Hoy (3 January 2017). From Point to Pixel: A Genealogy of Digital Aesthetics. Dartmouth College Press. pp. 142–. ISBN 978-1-5126-0023-0.
  9. http://cdn.cooperhewitt.org/2011/05/26/Final%20-%20CHNDM%20NDA%202011%20Winner%20Release%205-26-11.pdf
  10. "John Resig - Processing.js".
  11. Allison Parrish; Ben Fry; Casey Reas (11 May 2016). Getting Started with Processing.py: Making Interactive Graphics with Processing's Python Mode. Maker Media, Incorporated. ISBN 978-1-4571-8679-0.
  12. "Processing, Wiring, and Arduino (EE Tip 101) - Circuit Cellar". 18 September 2013.
  13. "Android - Processing". Archived from the original on 2014-08-19. Retrieved 2013-06-03.
  14. "iProcessing Puts Processing.js on iPhone - But What About Browsers? - CDM Create Digital Music". 11 February 2010. Archived from the original on 13 October 2019. Retrieved 23 July 2018.
  15. "Spde: Spde". Technically.us. Archived from the original on 2011-08-02. Retrieved 2013-08-20.
  16. "Coderspiel / Runaway processing". Technically.us. Archived from the original on 2016-11-10. Retrieved 2013-08-20.
  17. "Coderspiel / Flocking with Spde". Technically.us. Retrieved 2013-08-20.
  18. "Quil: animation in Clojure".
  19. "Quil Intro".

References

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