Record and replay debugging
Record and replay debugging is the process of recording the execution of a software program so that it may be played back within a debugger to help diagnose and resolve defects.[1] The concept is analogous to the use of a flight data recorder to diagnose the cause of an airplane flight malfunction.[2]
Recording and replaying
Record and replay debuggers record application state at every step of the program's process and thread execution, including memory interactions, deterministic and non-deterministic inputs, system resource status, and store it to disk in a log.[3] The recording allows the program to be replayed again and again, and debugged exactly as it happened.
Usage
Recordings can be made in one location and replayed in another,[4] which makes it useful for remote debugging.
Record and replay debugging is particularly useful for debugging intermittent and non-deterministic defects, which can be difficult to reproduce.
Record and replay debugging technology is often fundamental to reverse debugging and time travel debugging.
Record and replay debuggers
References
- Mozilla (2017). "Engineering Record And Replay For Deployability Extended Technical Report". arXiv:1705.05937 [cs.PL].
- Zicari, Roberto. "On Software Reliability. Interview with Barry Morris and Dale Vile". ODBMS Industry Watch. ODBMS Industry Watch. Retrieved 2 April 2019.
- Undo, Ltd. "System and method for debugging of computer programs". Google Patents. US Patent Office. Retrieved 23 February 2016.
- Undo, Ltd. "Remote recording". Undo Documentation. Undo, Ltd. Retrieved 1 October 2019.
- https://sourceware.org/gdb/current/onlinedocs/gdb/Process-Record-and-Replay.html
- https://undo.io/solutions/products/live-recorder/
- https://help.totalview.io/previous_releases/2019/html/index.html#page/User_Guides%2FUsingReplayEngine.html%23