Resource construction set
The resource construction set (GEM RCS) is a GUI builder for GEM applications. It was written by Digital Research.
Developer(s) | Digital Research |
---|---|
Type |
RCS was widely used on the Atari ST, Atari STe, Atari TT, Atari MEGA ST, Atari MEGA STE and Atari Falcon platforms.[1]
Example
Files of the Atari Development Kit
Resource file
runtime binary
0000: 000000E2 00E200E2 00E20000 002400E1 ...â.â.â.â...$.á 0010: 000002AA 00130003 00000000 00000000 ...ª............ 0020: 000002B6 20446573 6B200020 46696C65 ...¶ Desk . File 0030: 20002020 43726169 6773204D 656E7500 . Craigs Menu. 0040: 2D2D2D2D 2D2D2D2D 2D2D2D2D 2D2D2D2D ---------------- 0050: 2D2D2D2D 00202044 65736B20 41636365 ----. Desk Acce 0060: 73736F72 79203120 20002020 4465736B ssory 1 . Desk 0070: 20416363 6573736F 72792032 20200020 Accessory 2 . 0080: 20446573 6B204163 63657373 6F727920 Desk Accessory 0090: 33202000 20204465 736B2041 63636573 3 . Desk Acces 00A0: 736F7279 20342020 00202044 65736B20 sory 4 . Desk 00B0: 41636365 73736F72 79203520 20002020 Accessory 5 . 00C0: 4465736B 20416363 6573736F 72792036 Desk Accessory 6 00D0: 20200020 20517569 74202020 20202020 . Quit 00E0: 0000FFFF 00010005 00190000 00000000 ..ÿÿ............ 00F0: 00000000 00000050 00190005 00020002 .......P........ 0100: 00140000 00000000 11000000 00000050 ...............P 0110: 02010001 00030004 00190000 00000000 ................ 0120: 00000002 0000000C 03010004 FFFFFFFF ............ÿÿÿÿ 0130: 00200000 00000000 00240000 00000006 . .......$...... 0140: 03010002 FFFFFFFF 00200000 00000000 ....ÿÿÿÿ. ...... 0150: 002B0006 00000006 03010000 0006000F .+.............. 0160: 00190000 00000000 00000000 03010050 ...............P 0170: 0013000F 0007000E 00140000 000000FF ...............ÿ 0180: 11000002 00000014 00080008 FFFFFFFF ............ÿÿÿÿ 0190: 001C0000 00000000 00320000 00000014 .........2...... 01A0: 00010009 FFFFFFFF 001C0000 00080000 ....ÿÿÿÿ........ 01B0: 00400000 00010014 0001000A FFFFFFFF .@..........ÿÿÿÿ 01C0: 001C0000 00000000 00550000 00020014 .........U...... 01D0: 0001000B FFFFFFFF 001C0000 00000000 ....ÿÿÿÿ........ 01E0: 006A0000 00030014 0001000C FFFFFFFF .j..........ÿÿÿÿ 01F0: 001C0000 00000000 007F0000 00040014 ................ 0200: 0001000D FFFFFFFF 001C0000 00000000 ....ÿÿÿÿ........ 0210: 00940000 00050014 0001000E FFFFFFFF ............ÿÿÿÿ 0220: 001C0000 00000000 00A90000 00060014 .........©...... 0230: 00010006 FFFFFFFF 001C0000 00000000 ....ÿÿÿÿ........ 0240: 00BE0000 00070014 00010005 00100010 .¾.............. 0250: 00140000 000000FF 11000008 0000000D .......ÿ........ 0260: 0001000F FFFFFFFF 001C0020 00000000 ....ÿÿÿÿ... .... 0270: 00D30000 0000000D 0001FFFF FFFFFFFF .Ó........ÿÿÿÿÿÿ 0280: 00140020 00100002 11000000 00000046 ... ...........F 0290: 000FFFFF FFFFFFFF 00140020 00100002 ..ÿÿÿÿÿÿ... .... 02A0: 11000000 00000046 000F0000 00E20000 .......F.....â.. 02B0: 027A0000 0292 .z....
C file
source
#define T0OBJ 0
#define T1OBJ 17
#define T2OBJ 18
#define FREEBB 0
#define FREEIMG 0
#define FREESTR 11
BYTE *rs_strings[] = {
" Desk ",
" File ",
" Craigs Menu",
"--------------------",
" Desk Accessory 1 ",
" Desk Accessory 2 ",
" Desk Accessory 3 ",
" Desk Accessory 4 ",
" Desk Accessory 5 ",
" Desk Accessory 6 ",
" Quit "};
LONG rs_frstr[] = {
0};
BITBLK rs_bitblk[] = {
0};
LONG rs_frimg[] = {
0};
ICONBLK rs_iconblk[] = {
0};
TEDINFO rs_tedinfo[] = {
0};
OBJECT rs_object[] = {
-1, 1, 5, G_IBOX, NONE, NORMAL, 0x0L, 0,0, 80,25,
5, 2, 2, G_BOX, NONE, NORMAL, 0x1100L, 0,0, 80,513,
1, 3, 4, G_IBOX, NONE, NORMAL, 0x0L, 2,0, 12,769,
4, -1, -1, G_TITLE, NONE, NORMAL, 0x0L, 0,0, 6,769,
2, -1, -1, G_TITLE, NONE, NORMAL, 0x1L, 6,0, 6,769,
0, 6, 15, G_IBOX, NONE, NORMAL, 0x0L, 0,769, 80,19,
15, 7, 14, G_BOX, NONE, NORMAL, 0xFF1100L, 2,0, 20,8,
8, -1, -1, G_STRING, NONE, NORMAL, 0x2L, 0,0, 20,1,
9, -1, -1, G_STRING, NONE, DISABLED, 0x3L, 0,1, 20,1,
10, -1, -1, G_STRING, NONE, NORMAL, 0x4L, 0,2, 20,1,
11, -1, -1, G_STRING, NONE, NORMAL, 0x5L, 0,3, 20,1,
12, -1, -1, G_STRING, NONE, NORMAL, 0x6L, 0,4, 20,1,
13, -1, -1, G_STRING, NONE, NORMAL, 0x7L, 0,5, 20,1,
14, -1, -1, G_STRING, NONE, NORMAL, 0x8L, 0,6, 20,1,
6, -1, -1, G_STRING, NONE, NORMAL, 0x9L, 0,7, 20,1,
5, 16, 16, G_BOX, NONE, NORMAL, 0xFF1100L, 8,0, 13,1,
15, -1, -1, G_STRING, LASTOB, NORMAL, 0xAL, 0,0, 13,1,
-1, -1, -1, G_BOX, LASTOB, OUTLINED, 0x21100L, 0,0, 70,15,
-1, -1, -1, G_BOX, LASTOB, OUTLINED, 0x21100L, 0,0, 70,15};
LONG rs_trindex[] = {
0L,
17L,
18L};
struct foobar {
WORD dummy;
WORD *image;
} rs_imdope[] = {
0};
#define NUM_STRINGS 11
#define NUM_FRSTR 0
#define NUM_IMAGES 0
#define NUM_BB 0
#define NUM_FRIMG 0
#define NUM_IB 0
#define NUM_TI 0
#define NUM_OBS 19
#define NUM_TREE 3
BYTE pname[] = "CRAIG.RSC";
Header file
source
#define TREE1 0 /* TREE */
#define TREE2 1 /* TREE */
#define TREE3 2 /* TREE */
References
- "Das Resource Construction Set" (in German). Retrieved 2017-11-18.
External links
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