Solvalou
Solvalou[lower-alpha 1] is a 1991 first-person rail shooter arcade game developed and published in Japan by Namco. The sixth entry in the Xevious series, the player takes control of the Solvalou starship from a first-person perspective as it must destroy the Xevious forces before they take control of Earth. The Solvalou has two weapon types: an air zapper to destroy air-based enemies, and a blaster bomb to destroy ground-stationed enemies. It runs on the Namco System 21 arcade board.
Solvalou | |
---|---|
Developer(s) | Namco |
Publisher(s) | Namco |
Composer(s) | Hiroyuki Kawada |
Series | Xevious |
Platform(s) | Arcade |
Release |
|
Genre(s) | First-person rail shooter |
Mode(s) | Single-player |
Arcade system | Namco System 21 |
Solvalou was advertised as a "hyper-entertainment machine" for its sit-down cabinet design and 3D shooting gameplay. The game is named after the starship the player controls in the series. Although it proved to be a commercial failure, Solvalou was well-received by critics for its realism, 3D graphics and impressive hardware capabilities, with some finding it to be better than Namco's previous 3D arcade titles. It was digitally re-released for the Japanese Wii Virtual Console in 2009 as one of the first titles under the Virtual Console Arcade brand. A home port for the 3DO Interactive Multiplayer was announced in 1994 but never released.
Gameplay
The gameplay is much like that of Xevious and Super Xevious, except this time the game is in three dimensions (and has a first-person viewpoint); the Solvalou's vertical movement is also "reversed" as pushing the joystick up causes it to dive and pushing it down causes it to rise. It can also now take six hits before dying - however, after the fourth hit, the text "SHIELD POWER DOWN!" starts flashing up on the screen, and after the fifth one, the text "SHIELD SYSTEM DOWN!" starts flashing up on it.[1] The only way for the player to replenish the Solvalou's shields is to clear an area, and there are a total of three in the game; they will also receive bonus points at the end of it, based on how many enemies (most of which are new, as only a handful from the first two Xevious games come back for this one) they shot down. The text "WARNING!" also starts flashing on the screen when the Andor Genesis mothership (which is one of the enemies from the first two games that came back) appears approximately halfway through the first area, and remain there until the player either destroys all four of its checkered-ball-firing cannons (as checkered balls are now the enemies' main shot) or it retreats. This was also the only game in the Xevious series that rated the player with a percentage of their accuracy on its high-score table.
Development
Solvalou was released for arcades by Namco in Japan in December 1991.[2] It was the fifth title from them to run on the Namco System 21 arcade board, previously used in titles such as Starblade and Galaxian3: Project Dragoon. Much like those games, it was advertised as a "Hyper-Entertainment Machine" by Namco for its cabinet design and 3D shooting gameplay. The game is named after the ship the player controls in the Xevious franchise.[3] A home conversion for the 3DO Interactive Multiplayer was announced by Gamefan magazine in June 1994, however such a port was never released.[4] It was digitally re-released for the Japanese Wii Virtual Console in Japan on March 26, 2009, which supported the Wii Remote's pointer to recreate the original arcade controls.[5]
Music
The music and sound effects in Solvalou were composed by Hiroyuki Kawada, a Namco veteran that worked primarily on established franchises such as Galaxian and Valkyrie. Kawada was enamored by Xevious's simplistic sine wave music cues, and wanted to incorporate this into the music for Solvalou. His familiarity with various forms of techno allowed him to further build on the kinds of sound effects in Xevious and "give them new colors". Kawada composed a hypnotic, minimal techno soundtrack that features remixes of Xevious music in addition to original pieces inspired by the original's world and aesthetic.[6]
Kawada used Namco's recently-acquired Apple and Digidesign sound tools to create the music, sampling music and sound effects from the sample editor program Alchemy and then programming it on a Macintosh computer. He produced hand-made sound effects with Turbosynth, a modular sequencer program, and created custom sound driver functions that could produce techno-inspired beats. These tools allowed Kawada to easily create music and sounds through single-line commands: "It was truly invaluable to be able to get a danceable groove with only a single command."[6]
Reception
Publication | Score |
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Gamest | 35/50[7] |
Publication | Award |
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Gamest | Best Graphic Award 3rd[8] |
Solvalou was well-received at launch for its gameplay and hardware capabilities, though it has been perceived as a commercial failure.[3] Critics focused largely on the game's 3D graphics; Gamest awarded the game with the "3rd Best Graphic Award" at the annual Gamest Awards.[8] A Gamest reviewer believed it was proof that Namco had perfected its 3D computer graphics technology, and another felt it provided the game with a proper sense of immersion.[7] A Leisure Line writer stated that, with its impressive visuals and attractive sit-down arcade machine, Solvalou could fit well in line with Namco's other 3D arcade releases.[9] S.E.A., a writer for Micromanía, considered the graphics to be the game's high point.[10] Multiple critics believed Solvalou was an improvement over Namco's other 3D arcade releases, such as Starblade.[3][7][10]
Critics felt that Solvalou's gameplay was challenging but fun. A GameFan commentator said the game was so great that it was almost worth traveling to Japan to play it.[11] GamePro writer "Hack'n Slash" described it as being "breathtaking" and "pulse-pounding shoot-em-up" that cleverly blended together the basic concepts in Xevious with the action of 3D arcade games. Slash particularly liked the gameplay for remaining faithful to the original.[12] S.E.A. agreed, and enjoyed Solvalou for its simplicity. However, he was critical of the difficulty, and noted that the player could easily become overwhelmed by the number of enemies and projectiles onscreen.[10] Though they were satisfied with the game overall, Gamest writers felt it could have benefited from more content, and would only really please Xevious fans instead of the general public that Namco hoped it would bring. One felt the Xevious branding was unnecessary and would have been better as an original project.[7] Critics generally believed the game was entertaining and was worth playing,[7][12][10] with GameFan showing hope for it being released on the 3DO.[11]
Retrospective feedback has also been positive. Retro Gamer's Stuart Campbell in 2006 believed Solvalou was a faithful update to Xevious, and his disappointment at the lack of re-releases and proper emulation for the game led him to label it as "one of the great "lost" coin-ops".[3] In 2014, Carlo Savorelli of Hardcore Gaming 101 likened it to Konami's Solar Assault (1996), a similar 3D spin-off of Gradius. He was fond of its graphics for combining 3D flat-textured polygons with pre-rendered sprites.[13] Game Watch writer Tetsuya Inamoto reviewed the Wii Virtual Console version in 2018 in light of the service's impending closure, noting that it was a surprise favorite for Wii owners. Though he was critical of its high difficulty, Inamoto claimed the 3D graphics and intuitive usage of the Wii Remote's pointer function made Solvalou a must-own on the platform.[14]
References
- Yanma (March 1992). "NEW VIDEO GAME — ソルバルウ". Micom BASIC (in Japanese). No. 117. Dempa Shimbunsha. p. 215.
- Akagi, Masumi (October 13, 2006). アーケードTVゲームリスト国内•海外編(1971-2005) (First ed.). Japan: Amusement News Agency. p. 53. ISBN 978-4990251215. Retrieved August 16, 2019.
- Campbell, Stuart (February 1, 2007). "The Definitive Xevious" (34). Imagine Publishing. Retro Gamer. pp. 64–69. Retrieved October 27, 2019.
- "The Game Fan 32Bit System Shoot Out - Who Will Lead Us Into The Next Generation?". GameFan. Vol. 2 no. 7. DieHard Gamers Club. June 1994. pp. 146–147.
- Saeki, Kenji (April 6, 2009). "バンダイナムコ、Wii「バーチャルコンソールアーケード」 プロモーション映像を公開". GAME Watch. Impress Group. Archived from the original on April 20, 2019. Retrieved October 27, 2019.
- Burkett, Stephen; Greening, Chris (September 18, 2016). "Hiroyuki Kawada Interview: Namco Sounds of the Contemporary". VGMOnline. p. 2. Archived from the original on October 7, 2020. Retrieved November 29, 2020.
- Ishii, Kenji; Y, Mēryoku; Ishii, Zenji; Yamakawa, Yuri; Umemura, Zuru (December 1, 1991). "グッドなゲームはかく語れ!!AMショー持選版クロスレビユー!!" [Talk About Good Games!! AM Show Selection Version Cross Review!!] (in Japanese) (66). Shinseisha. Gamest. pp. 112–113. Retrieved November 28, 2020.
- GAMEST MOOK Vol.112 ザ・ベストゲーム2 アーケードビデオゲーム26年の歴史 (Vol. 5, No. 4 ed.). Shinseisha. January 17, 1998. pp. 14–15. ISBN 9784881994290.
- "Japanese Jamma Show". Leisure & Allied Industries. Leisure Line. November 1991. pp. 5–6. Retrieved October 26, 2019.
- S.E.A. (1992). "Solvalou" (in Spanish). 2 (52). Hobby Press. Micromanía. p. 88. Retrieved October 26, 2019.
- "Quarter Munchers - Solvalou". 1 (7). DieHard Gamers Club. Gamefan. June 1993. p. 95. Retrieved October 26, 2019.
- Hack'n Slash (July 1992). "Hot At The Arcades - Solvalou (Namco)" (36). GamePro. p. 18. Retrieved October 26, 2019.
- Savorelli, Carlo (December 10, 2013). "Solvalou". Hardcore Gaming 101. Archived from the original on October 26, 2019. Retrieved October 26, 2019.
- Inamoto, Tetsuya (February 27, 2018). "【特別企画】まもなくサービス終了! Wii「バーチャルコンソールアーケード」のススメ" [[Special plan] Service will end soon! Recommendation of Wii "Virtual Console Arcade"]. Game Watch. Impress Group. Archived from the original on February 17, 2020. Retrieved March 2, 2020.