Star Trek: Bridge Commander

Star Trek: Bridge Commander is a space combat simulation video game, developed by Totally Games and published by Activision in 2002, based in the Star Trek universe.

Star Trek: Bridge Commander
Developer(s)Totally Games
Publisher(s)Activision
Director(s)David Litwin
Lawrence Holland (creative)
Producer(s)Parker A. Davis
Designer(s)Bill Morrison
Programmer(s)David Litwin
Erik Novales
Artist(s)Armand Cabrera
Composer(s)Danny Pelfrey
SeriesStar Trek
EngineGamebryo
Platform(s)Microsoft Windows
Release
  • NA: February 27, 2002
  • EU: March 8, 2002
Genre(s)Space combat simulator
Mode(s)Single-player, multiplayer

The plot revolves around a newly promoted captain who is assigned to investigate an explosion of a star in the Maelstrom. Throughout the mystery, the player will encounter characters from the Star Trek universe, including Captain Picard and Commander Data. The captain and his crew take command of the Galaxy-class USS Dauntless (NCC-71879) as well as the USS Sovereign (NCC-73811) to combat a new threat to the United Federation of Planets.

The game allows two different styles of gameplay: storyline mode and quick battle mode. Quick battle mode allows for customized scenarios within a "simulated" environment, allowing the player to pick their allies/enemies, system, etc. With the advent of modding for Bridge Commander, custom missions and campaigns have been made possible through this engine.

Voices for the game were provided by Patrick Stewart and Brent Spiner, reprising their roles from the series. .[1]

Gameplay

Main game screen, viewing from bridge.

There are several gameplay modes in Bridge Commander, with the main two means of control being the bridge view and the tactical view. While the bridge view has the player control the movements of the ship by interacting with members of the bridge crew, the tactical view changes to an external view allows the player to have direct control over the starship. A variety of shortcut keys work in the same manner in both modes. Additional modes in the game include the map mode and the cinematic mode, which removes the interface from being displayed and also switches to an external view of the ship.[2]

In the bridge view, most game functions are carried out by selecting an individual bridge officer, and selecting from a set of commands or options in order to control that individual's set of responsibilities.[3] In this way, the game simulates being in command of a starship. For example, a player could issue the command to intercept a fleeing starship through the Helm menu, or order Lt. Felix Savali, the tactical officer to destroy an enemy ship. An artificial intelligence would then pilot the ship for the player.[4]

Bridge Commander incorporates a Quick Battle mode which is a combat simulation that allows the player to control any ship encountered during the course of the game. There is also a selection of a system which on rare occasions, incorporates their own unique hazards.[5] The multiplayer mode is no longer operated by GameSpy, but is now hosted by 333networks, allows for a maximum of 8 players over the internet to compete in one of four modes; Deathmatch, Team Deathmatch, UFP vs Non-UFP Deathmatch and Defend the Starbase.[6]

Players also have the option to switch to an external ship view, and carry out many piloting and weapons functions themselves. In this view, they are able to view various tactical indicators.

Storyline

The USS Dauntless is in orbit of planet Vesuvi III. Her captain, Robert Wright, is piloting a shuttle to a research station orbiting the planet when the star goes supernova, destroying the planet, killing the captain, and severely damaging the Dauntless. After several months of repairs and refits, the Dauntless' first officer becomes her new captain, and after a brief resupply mission to the surviving Vesuvi colonies, an investigation into the star's destruction begins.

The Dauntless crew is later given the USS Sovereign, the USS Enterprise-E's sister ship, for the investigation. They also undergo a shakedown cruise to check for bugs in the ship's systems which results in a simulated battle against the USS Geronimo and two Birds of Prey. Additionally, Lieutenant Commander Data from the Enterprise is temporarily assigned to the Sovereign to assist in the investigation. Initial hostilities with the Romulans briefly lead the crew to suspect them as the culprits, but further evidence reveals a renegade faction of Cardassians are responsible. They are led by Legate Matan, the game's central villain.

Matan is assisted by a new race of aliens called the Kessok whom Matan exploited and lied to in order to gain their cooperation. While searching for the technology that destroyed the Vesuvi star in the Alioth system, the Sovereign is ambushed and forced to leave Data behind on the surface of the system's sixth planet.

The revelation of the Cardassians' responsibility for the destruction of the Vesuvi star leads to a full-scale war between the Federation and Matan's faction.[7] The Federation is at first at a disadvantage, having underestimated Matan's forces; however, they are able to repel an offensive against Starbase 12 and destroy Litvok Nor, a Cardassian space station identical to Deep Space 9, and rescue Data. Additionally, a Federation–Klingon–Romulan alliance is formed to put an end to the war in the game's final missions.

Shortly after Data's rescue and the formation of the alliance, the Sovereign is ordered to destroy the remaining Kessok technology that destroyed the Vesuvi star. During an encounter with a Kessok heavy cruiser, which makes no hostile movements and is unshielded, the player is presented with a choice: destroy the Kessok ship and the remaining device or hail it. If the player fires on the Kessok ship, two smaller vessels will de-cloak and assist the heavy cruiser. The final mission will also be more difficult as the Kessok forces will initially side with the Cardassians. Hailing the vessel will open a dialog with the Kessok and reveal the Cardassians' exploitation of them.[8]

The game's final mission involves destroying the remaining Kessok device in the custody of Matan before he can use it to destroy a newly founded Kessok colony. The final confrontation with Matan occurs near the star of the Omega Draconis system. The game ends with Matan's ship falling into the star and the beginnings of formal diplomatic relations with the Kessok. Captain Picard wishes the player good luck on their journeys, and the Sovereign warps away.[9][10]

Development

In late 1998, publishers Activision made contact with Totally Games for the start of development of Bridge Commander. Employees working for Totally Games spent six months on research, design and testing to keep the game within the bounds of the Star Trek universe.[11] At E3 2001, the multiplayer mode originally to be included was dropped in favour of single-player. This announcement was reversed several days later.[12]

Reception

Star Trek: Bridge Commander received "favorable" reviews according to the review aggregation website Metacritic.[13] GameSpot named the game a runner-up for its March 2002 "PC Game of the Month" award.[24] The publication later presented the game with its annual "Best Sci-Fi Simulation Game on PC" award.[25]

Ivan Sulic of IGN said that Bridge Commander was "the single most engaging Star Trek experience yet in gaming" and the "undisputed king of all that is starship combat",[21] but appreciated that some players may feel that it isn't as nonlinear as they might like. He added that the missions were well paced, although he complained of the difficulty of a stealth based level.[21]

In 2009, Kotaku ranked Star Trek: Bridge Commander as one of the top three Star Trek games.[26] In 2016, Tom's Guide ranked Star Trek: Bridge Commander as one of the top ten Star Trek games.[27] In 2017, PC Gamer ranked Star Trek: Bridge Commander among the best Star Trek games.[28]

References

  1. Atkin, Denny (June 2002). "Star Trek: Bridge Commander" (PDF). Computer Gaming World. No. 215. Ziff Davis. pp. 88–89. Retrieved August 24, 2018.
  2. Rodriguez y Gibson (2002): pp. 8-9
  3. Rodriguez y Gibson (2002): p. 10
  4. Rodriguez y Gibson (2002): pp. 17-18
  5. Star Trek: Bridge Commander - Instruction Manual. Santa Monica, California: Activision. February 2002. pp. 32–33.
  6. Star Trek: Bridge Commander - Instruction Manual. Santa Monica, California: Activision. February 2002. pp. 28–31.
  7. Totally Games (February 27, 2002). Star Trek Bridge Commander (Microsoft Windows). Activision. Scene: Episode 6. Level/area: Mission 1. Admiral Liu: The Cardassian faction led by this rogue Matan has formally declared war on the Federation
  8. Totally Games (February 27, 2002). Star Trek: Bridge Commander (Microsoft Windows). Activision. Scene: Episode 8. Level/area: Mission 1. Commander Data: Just so. Neb-lus suspected Cardassian motives when the Kessok were first discovered by them. The Federation was painted as the enemy who would enslave and exterminate the Cardassians and the Kessok
  9. Totally Games (February 27, 2002). Star Trek: Bridge Commander (Microsoft Windows). Activision. Scene: Ending Cinematic. Captain Picard: We have begun diplomatic negotiations with the Kessok. In light of recent events, we are hopeful they will be open to a treaty of some kind
  10. Totally Games (February 27, 2002). Star Trek: Bridge Commander (Microsoft Windows). Activision. Scene: Ending Cinematic. Captain Picard: I'm sure we'll be hearing the name Sovereign in the future. We must be getting underway, and I know you want to get back to your ship, so I'll say, "Bon voyage," Captain, and see you out there
  11. Star Trek Bridge Commander: Instruction Manual. Santa Monica, California: Activision. February 2002. p. 1.
  12. Varanini, Giancarlo (July 26, 2001). "Bridge Commander to include multiplayer". GameSpot. CBS Interactive. Retrieved August 24, 2018.
  13. "Star Trek Bridge Commander for PC Reviews". Metacritic. CBS Interactive. Retrieved September 10, 2013.
  14. Perkins, Dave (May 2002). "Star Trek: Bridge Commander". Computer Games Magazine. theGlobe.com. Archived from the original on October 1, 2002. Retrieved August 25, 2018.
  15. Edge staff (April 2002). "Star Trek: Bridge Commander". Edge. No. 109. Future plc.
  16. "Star Trek: Bridge Commander". Game Informer. No. 108. GameStop. April 2002. p. 85.
  17. Dodson, Joe (March 2002). "Star Trek: Bridge Commander Review". Game Revolution. CraveOnline. Archived from the original on September 24, 2015. Retrieved August 24, 2018.
  18. Desslock (March 11, 2002). "Star Trek Bridge Commander Review". GameSpot. CBS Interactive. Retrieved May 27, 2014.
  19. Dy, Bernard (March 6, 2002). "Star Trek Bridge Commander". GameSpy. IGN Entertainment. Archived from the original on February 6, 2005. Retrieved August 24, 2018.
  20. McElfish, Carlos (March 20, 2002). "Star Trek: Bridge Commander Review". GameZone. Archived from the original on February 24, 2008. Retrieved August 24, 2018.
  21. Sulic, Ivan (February 22, 2002). "Star Trek: Bridge Commander Review". IGN. Ziff Davis. Retrieved May 27, 2014.
  22. Osborn, Chuck (May 2002). "Star Trek: Bridge Commander". PC Gamer. Vol. 9 no. 5. Future US. p. 65. Archived from the original on March 15, 2006. Retrieved August 24, 2018.
  23. Brooks, Mark (April 5, 2002). "Star Trek: Bridge Commander". Entertainment Weekly. No. 647. Time Inc. p. 126. Retrieved August 24, 2018.
  24. The Editors of GameSpot PC (April 5, 2002). "PC Game of the Month, March 2002". GameSpot. Archived from the original on June 3, 2002.
  25. GameSpot Staff (December 30, 2002). "GameSpot's Best and Worst of 2002". GameSpot. Archived from the original on February 7, 2003.
  26. Fahey, Mike (May 7, 2009). "The Best And Worst In Star Trek Video Games". Kotaku. Retrieved June 28, 2015.
  27. "Top 10 Star Trek Games". Tom's Guide. 2016-07-21. Retrieved 2019-06-08.
  28. Cobbett, Richard (2017-09-25). "The best Star Trek games". PC Gamer. Retrieved 2019-07-20.
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