Streets of SimCity

Streets of SimCity is a 1997 racing and vehicular combat computer game published by Maxis.[2] One of the game's main attractions was the ability to explore any city created in SimCity 2000 by car in a cinematic style. The game, like SimCopter, is in full 3D and the player's vehicle can be controlled using a keyboard, a joystick, or a gamepad. Another notable feature is the game's network mode, in which players can play deathmatches with up to seven other individuals. Notably, it is the last Maxis game to be developed and released without supervision by Electronic Arts, which acquired Maxis in the two months leading up to release and assisted development of Maxis games thereafter.[3]

Streets of SimCity
Developer(s)Maxis
Publisher(s)Maxis
Designer(s)Jason Shankel
Mike Perry
Artist(s)Shannon Galvin
Composer(s)Jerry Martin
SeriesSimCity
Platform(s)Microsoft Windows
ReleaseNovember 4, 1997[1]
Genre(s)Racing, vehicular combat
Mode(s)Single-player, multiplayer

Its primary competition was Carmageddon.

Audio

The soundtrack of the game was composed by Jerry Martin, who is also known for composing the music for The Sims and SimCity series. The game has many different styles of music to choose from, using a radio control while driving. The stations include jazz, techno, bluegrass, and rock. The garage has a tune composed solely from power tools and machines to make a unique style. In addition, some of the music lived on and was included in the best-seller game The Sims, as music for "action" television programs, as well as tracks on radios and audio systems..

Reception

Next Generation reviewed the PC version of the game, rating it one star out of five, and stated that "When all is said and done, Streets of Sim City is better left on the store shelves."[5]

References

  1. Staff (November 4, 1997). "Now Shipping". Archived from the original on February 18, 1998. Retrieved December 6, 2019.
    "Maxis has released Streets of SimCity, its first action game in years."
  2. IGN.com: Streets of SimCity
  3. "SIMply Divine: The story of Maxis Software; page 9: A New Focus, a New Mission". Geoff Keighley and GameSpot. Archived from the original on September 30, 2007. Retrieved February 5, 2007.
  4. E. Ryan, Michael (1997-12-13). "Streets of SimCity Review". GameSpot. Retrieved 2010-09-21.
  5. "Finals". Next Generation. No. 40. Imagine Media. April 1998. p. 108.
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