Super R-Type

Super R-Type[lower-alpha 1] is a shooter game for the SNES, developed and published by Irem in 1991. It is a partial port of R-Type II, borrowing stages and enemies, but introducing several of its own. The game has been re-released on the Wii Virtual Console in Japan, North America, and PAL regions in 2008.

Super R-Type
North American cover art
Developer(s)Irem
Publisher(s)Retro-bit (re-release alongside R-Type III: The Third Lightning)
Composer(s)Yasuhiro Kawakami
Takushi Hiyamuta
Hiroshi Kimura
SeriesR-Type 
Platform(s)SNES
ReleaseSNES
  • NA: September 1, 1991[1]
  • JP: July 13, 1991
  • EU: June 4, 1992
R-Type Returns
  • WW: July 2018
Genre(s)Horizontal scrolling shooter
Mode(s)Single-player

Gameplay

Super R-Type borrows four stages from R-Type II and adds three new ones. The game is known for its high difficulty (even compared to other games in the series), particularly because of its lack of checkpoints, since dying means restarting the level from scratch.[2] Also, this game suffers from slowdown, which was also a problem in many early games for this system. But unlike the others Super R-Type slows down to a virtual standstill when there are many things on-screen.[3] However, this proved useful for players when there were many obstacles on-screen because it was easier to avoid them.[4]

Reception

Entertainment Weekly picked the game as the #2 greatest game available in 1991, saying: "The space-shooting R-Type game has been evolving over the last several years; this latest incarnation is the most graphically overpowering yet. Players pilot a ship through the deep cosmos, picking up various supercharged weapons along the way and squaring off against some extraordinarily detailed aliens, which look like illustrations from classic pulp sci-fi magazines of the 1930s."[5]

French gaming magazine Joypad gave the game a score of 87%, praising the game's "magnificent" graphics and calling the ship's maneuverability "exemplary", they did however criticize the fact that the action "slowed down clearly when there are a lot of sprites on screen".[6]

Re-releases

On March 14, 2008, the game was released on the Nintendo Wii Virtual Console service in Europe and Australia.[7] The game was made available on the Virtual Console in North America on March 17, 2008.[8] However, it was removed from the Virtual Console on March 30, 2012 in North America and on March 31, 2012 in Europe.


Notes

  1. Japanese: スーパー・アール・タイプ Hepburn: Sūpā Āru Taipu

References

  1. "Archived copy". Archived from the original on 2013-11-04. Retrieved 2013-12-06.CS1 maint: archived copy as title (link)
  2. Thomas, Lucas M. (March 28, 2008). "Super R-Type Review". IGN. Archived from the original on April 29, 2009. Retrieved December 2, 2009.
  3. Scullion, Chris (March 14, 2008). "Virtual Console Review: Super R Type". Official Nintendo Magazine. Archived from the original on January 8, 2011. Retrieved December 1, 2009.
  4. Buchanan, Levi (February 6, 2009). "R-Type Retrospective". IGN. Archived from the original on February 10, 2009. Retrieved December 2, 2009.
  5. "Archived copy". Archived from the original on 2017-02-19. Retrieved 2018-09-09.CS1 maint: archived copy as title (link)
  6. "Le site des anciennes revues informatiques - www.abandonware-magazines.org". www.abandonware-magazines.org. Retrieved 2021-01-11.
  7. East, Tom (March 14, 2008). "Super R-Type and Operation Wolf Blast Onto Virtual Console". Official Nintendo Magazine. Archived from the original on May 16, 2008. Retrieved December 1, 2009.
  8. Bozon, Mark (March 17, 2008). "VC Monday: 3/17/08". IGN. Archived from the original on November 18, 2008. Retrieved December 1, 2009.
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