Swamp Thing (video game)

Swamp Thing is a platform video game for the NES and Game Boy. Based on the animated series of the same name, of the DC Comics superhero character Swamp Thing. T it was published by THQ and released December 1992.

Swamp Thing
Title screen of Swamp Thing (NES version)
Developer(s)Imagineering
Publisher(s)Toy Headquarters
Designer(s)Barry Marx (NES)
Dan Kitchen (NES)
David Lubar (NES)
Christian Dana Perry (GB)
Curtis Norris (GB)
Timothy H. Mensch (GB)
Composer(s)Mark Van Hecke (NES)
Ed Bogas (Game Boy)
Platform(s)NES
Game Boy
ReleaseDecember 1992
Genre(s)Platform
Mode(s)Single-player

A Swamp Thing title was also in development by Microsmiths for the Sega Mega Drive/Genesis but was canceled.[1] It would have been published by NuVision Entertainment.[2]

Gameplay

The NES version of Swamp Thing borrows the game engine from The Simpsons: Bart vs. the Space Mutants. Its introduction features the origin story of Swamp Thing and as depicted in the 1991 animated series. The player takes the role of the title character battling foes throughout the Louisiana swamps and other locations in a side-scrolling format. Swamp Thing's attack methods include punching and firing "sludge balls" which are acquired throughout the game. The player must venture through various stages, which include a graveyard, chemical factory, toxic dump, and finally, Arcane's lab. Bosses include Arcane's Un-Men, Dr. Deemo, Weedkiller, Skinman, and finally, Arcane himself.[3]

In Game Boy's Swamp Thing, stages include the Arctic, the desert, and contaminated rainforests. Swamp Thing also uses tools like camouflage and thorn skin, and he must recycle scattered garbage in order to score points and gain additional powers.[4]

Reception

Swamp Thing garnered mixed-to-negative reviews from professional writers. James Beaven of Total! and George Sinfield of Nintendo Power panned the game's environmental messages,[8][9] Sinfield suggesting that "we could lighten up a little bit here and go after more interesting villains than greedy industrials."[8] Beaven was also was turned off by the game's "complicated" controls, bad gameplay, and the use of environmental themes in a video game.[9]

Notes

  1. The Electronic Gaming Monthly review was by four authors, three of whom gave the game a 3/10 and one a 4/10.[6]
  2. GamePro gave the Game Boy version two 4/5 scores for graphics and fun factor and two 3.5/5 scores for sound and control.[7]
  3. Nintendo Power gave the Game Boy version a 2.8/5 score for graphics and sound, a 2.3/5 score for play control, 2.4/5 for challenge, and 2.5/5 for theme and fun.[8]

References

  1. Buchanan, Adam (November 14, 2010). "Unreleased Sega Megadrive game Swamp Thing Prototype ROM dumped". RetroCollect. Archived from the original on 2017-01-13. Retrieved 2020-12-11.
  2. Swamp Thing Sega Retro. Retrieved on 7-23-11.
  3. SubSane Swamp Thing Video Game FAQ/Walkthrough GameFAQs (April 5, 2005). Retrieved March 15, 2018.
  4. IGN: Swamp Thing IGN.com. Retrieved February 3, 2008.
  5. Alan Weiss, Brett. "Swamp Thing". AllGame. Archived from the original on November 15, 2014. Retrieved September 1, 2020.
  6. Harris, Steve; Semrad, Ed; Alessi, Martin; Sushi-X (January 1993). "Swamp Thing". Electronic Gaming Monthly. No. 42. p. 34.
  7. Andromeda (September 1992). "Swamp Thing". GamePro. No. 38. p. 126.
  8. Sinfield, George; Noel, Rob; Hill, Jade (November 1992). "Now Playing". Nintendo Power. Vol. 42. p. 104, score on 107.
  9. Beaven, James (February 1993). "Swamp Thing". Total!. No. 14. p. 69.


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