Tecmo World Cup Soccer

Tecmo World Cup Soccer is a video game for the Nintendo Entertainment System. Released in 1990 by Tecmo, as its name suggests it is a soccer game focusing on the World Cup.

Tecmo World Cup Soccer
Developer(s)Tecmo
Publisher(s)Tecmo
Platform(s)Nintendo Entertainment System
Release
Genre(s)Sports
Mode(s)Single-player and Two-player

Tecmo World Cup Soccer is not to be confused with Nintendo World Cup of the same year,[2] nor Tecmo Cup Soccer Game released in September 1992,[3] is a port of Tehkan World Cup adapted to the NES hardware. Although the two games appear virtually identical, Tecmo World Cup Soccer lacks some of the speed and fluidity of its arcade progenitor. While the gameplay is ostensibly unchanged, the lack of support for analog control in the NES version renders it a digital-control-only game that requires almost completely different tactics.

World Cup Teams

The national teams in Tecmo World Cup Soccer are as follows (in order, they are available to choose in game "Team Select" menu):

Similarities to Tehkan World Cup

Tecmo World Cup Soccer, released five years after its arcade ancestor, is a direct conversion of Tehkan World Cup squeezed with some concessions into the smaller NES hardware. These are the principle similarities:

  • the same musical score (albeit adapted to the NES sound hardware)
  • nearly identical gameplay, although significantly hampered by the absence of analog control
  • almost identical graphics, partially simplified and slowed down

Differences to Tehkan World Cup

As Tehkan World Cup utilized two processors for gameplay and four processors for sound, certain concessions were made to playability on the NES. While the gameplay and graphics remained largely unaltered, certain features were omitted. In recognition of its new home system format, some arcade elements such as the instant knockout format were abandoned in order to provide greater longevity. A partial list of difference is below:

  • A choice of teams was now available
  • Competition format
  • Game lengths
  • On-screen "scoreboard" (includes large font game clock and score) omitted
  • Field radar showing player positions omitted
  • The "grass" had a simpler, more unified texture
  • Players do not celebrate during the goal sequence
  • The goal net is shown to bulge upon receipt of the ball
  • Slide tackles can be initiated by the player
  • The ball could bounce after a high kick
  • The ball rebounded from the net and goalposts in a slightly different manner

See also

References

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