The Sims: Livin' Large
The Sims: Livin' Large (known as The Sims: Livin' It Up in Europe) is the first expansion pack released for the computer simulation game, The Sims. The pack includes new characters, careers, items, and features. This expansion pack is also part of The Sims Deluxe Edition and later compilations of the core game.
The Sims - Livin' Large | |
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Developer(s) | Maxis |
Publisher(s) | EA Games Aspyr (Mac OS X) |
Designer(s) | Sean Baity |
Writer(s) | Sean Baity |
Series | The Sims |
Platform(s) | Microsoft Windows, Mac OS X |
Release | |
Genre(s) | Life Simulation |
Mode(s) | Single Player |
Gameplay
The game features new NPCs, such as Servo, the Tragic Clown, and the Grim Reaper. Santa Claus will come if the Sim leaves some cookies beside a Christmas tree, and a fireplace. Santa will leave presents under the tree. The Tragic Clown visits depressed Sims who own the Tragic Clown painting in order to cheer them up, always failing miserably. Sims can contract an illness from a bite by the guinea pig included in this expansion.[2] The Grim Reaper performs the final rites for deceased Sims. Living Sims can plead with the Reaper to save that particular Sim, which will result in three possible outcomes: death, resurrection, or a zombie.
Livin' Large comes with many new objects, such as a crystal ball, electric guitar, chemistry set, and magic lamp. Some of the objects had new NPCs associated with them. For example, a genie appears from the magic lamp and a booth comes with a Servo.
Multiple neighborhoods were introduced in this expansion pack, allowing the player to have up to five new ones.
Reception
Aggregator | Score |
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GameRankings | 77.48%[3] |
Metacritic | 82/100[4] |
Publication | Score |
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GamePro | 4.5/5[5] |
GameSpot | 8.1/10[6] |
IGN | 7.5/10[7] |
Computer Games Magazine | [8] |
Domestically, Livin' Large sold 263,076 units and earned $6.99 million by the end of October 2000, according to PC Data.[9] By the end of the year, its sales totaled 595,410 units ($16.1 million) in the United States alone. This made it the country's sixth-best-selling computer game of 2000.[10] Livin' Large remained the United States' sixth-highest computer game seller in 2001,[11] with domestic sales of 818,600 units and revenues of $22.9 million that year alone.[12]
References
- "CTW Game Guide". Computer Trade Weekly. No. 806. United Kingdom. 8 September 2000. p. 25.
- Markoff, John (April 27, 2000). "Something Is Killing the Sims, and It's No Accident". The New York Times. The New York Times Company.
- "The Sims: Livin' Large". GameRankings. Archived from the original on April 10, 2016. Retrieved January 29, 2016.
- "The Sims: Livin' Large for PC". Metacritic. Archived from the original on July 3, 2015. Retrieved January 29, 2016.
- Wright, Brian (September 8, 2000). "The Sims Livin' Large Expansion". GamePro. IDG Entertainment. Archived from the original on 2005-11-24. Retrieved 2015-01-31.
- Park, Andrew. "The Sims: Livin' Large Review". GameSpot. Archived from the original on December 3, 2014. Retrieved January 29, 2016.
- Lopez, Vincent. "The Sims: Livin' Large". IGN. Retrieved January 29, 2016.
- Atkin, Denny (November 3, 2000). "The Sims Livin' Large Expansion Pack". Computer Games Magazine. Archived from the original on March 4, 2005.
- Asher, Mark; Chick, Tom. "The Year's Ten Best-Selling Games". Quarter to Three. Archived from the original on February 2, 2001.
- Staff (April 2001). "Eyewitness; It's All in the Numbers". PC Gamer US. 8 (4): 40, 41.
- "NPD Reports Annual 2001 U.S. Interactive Entertainment Sales Shatter Industry Record" (Press release). Port Washington, New York: The NPD Group. February 7, 2002. Archived from the original on August 20, 2003.
- Bradshaw, Lucy (January 31, 2002). "Markle Forum on Children and Media" (PDF). New York University. Archived (PDF) from the original on June 19, 2004.