Trap Gunner

Trap Gunner: Countdown to Oblivion, or just Trap Gunner (トラップガンナー, Torappu Gannā), known in Europe as Trap Runner, is a PlayStation video game published by Atlus in 1998, and by Konami in 1999. It is a strategy, arcade-style game for one or two players.

Trap Gunner
Developer(s)Racdym
Publisher(s)
Platform(s)PlayStation
Release
  • JP: August 6, 1998
  • NA: September 30, 1998
  • EU: June 1999
Genre(s)action, strategy, puzzle
Mode(s)Single-player, multiplayer

Gameplay

The purpose of the game to run around various levels and to set traps, which are invisible to your opponent. Players can shoot at one another while setting traps. Each character has a different melee weapon with unique attributes.

The story mode unveils each character's background and relation to the other characters.

Traps

  • Switch detonator An explosive device activated by pressing the X button, it is usually used in tandem with other traps
  • Mine A land mine that explodes when stepped on
  • Bomb Useless on its own, the bomb is very powerful in combination with the remote detonator or mine
  • Pitfall The pitfall halts an opponent's movement by trapping them in a pit for a few seconds, making them vulnerable to attacks
  • Force panel The force panel forces your foe in a preset direction; multiple force panels can be used to guide opponents into a mine or trap combination.
  • Gas Gas has the largest effect radius of all standalone traps and detonates via timer. Once the gas is set, it is only a matter of time before nerve agent permeates the area, damaging all players with constant health loss, which remains with the player for a few seconds once they escape the vapor cloud.

Characters

  • Van Raily
  • John Bishous
  • Tenrou Ugetsu
  • Tico
  • Lou Riche
  • Abdol Rerin

Secret Characters

  • Rem
  • Dyn
  • Erg

Reception

The game received above-average reviews according to the review aggregation website GameRankings.[1] Next Generation called it "one of the season's sleeper hits."[10] In Japan, Famitsu gave it a score of 29 out of 40.[6]

Notes

  1. GamePro gave the game two 4/5 scores for graphics and overall fun factor, and two 3.5/5 scores for sound and control.

References

  1. "Trap Gunner: Countdown to Oblivion for PlayStation". GameRankings. CBS Interactive. Archived from the original on May 5, 2019. Retrieved December 30, 2020.
  2. Ottoson, Joe. "Trap Gunner - Review". AllGame. All Media Network. Archived from the original on November 16, 2014. Retrieved December 30, 2020.
  3. Cheub (June 1999). "Trap Runner". Consoles + (in French). No. 89. p. 137. Retrieved December 30, 2020.
  4. Huhtala, Alex (June 1999). "Trap Runner". Computer and Video Games. No. 211. EMAP. p. 49. Retrieved December 30, 2020.
  5. EGM staff (October 1998). "Trap Gunner". Electronic Gaming Monthly. No. 111. Ziff Davis.
  6. "トラップガンナー [PS]". Famitsu (in Japanese). Enterbrain. Retrieved December 30, 2020.
  7. Tommy Boy (October 1998). "Trap Gunner". GamePro. No. 121. IDG Entertainment. p. 174. Retrieved December 30, 2020.
  8. Gerstmann, Jeff (October 1, 1998). "Trap Gunner Review [date mislabeled as "May 2, 2000"]". GameSpot. CBS Interactive. Retrieved December 30, 2020.
  9. Nelson, Randy (September 28, 1998). "Trap Gunner". IGN. Ziff Davis. Retrieved December 30, 2020.
  10. "Trap Gunner". Next Generation. No. 47. Imagine Media. November 1998. p. 158. Retrieved December 30, 2020.
  11. "Trap Gunner". Official U.S. PlayStation Magazine. Vol. 2 no. 1. Ziff Davis. October 1998.


This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.