Valorant

Valorant (stylized as VALORANT) is a free-to-play multiplayer tactical first-person hero shooter developed and published by Riot Games, for Microsoft Windows. First teased under the codename Project A in October 2019, the game began a closed beta period with limited access on April 7, 2020, followed by official release on June 2, 2020. Development of the game started in 2014.

Valorant
Developer(s)Riot Games
Publisher(s)Riot Games
Director(s)
  • David Nottingham
  • Joe Ziegler
Producer(s)
  • Anna Donlon
  • John Goscicki
Designer(s)
  • Trevor Romleski
  • Salvatore Garozzo
Programmer(s)
  • Paul Chamberlain
  • Dave Heironymus
  • David Straily
Artist(s)Moby Francke
Composer(s)Jesse Harlin[1]
EngineUnreal Engine 4
Platform(s)Microsoft Windows
ReleaseJune 2, 2020
Genre(s)First-person shooter
Mode(s)Multiplayer

Gameplay

Valorant is a team-based tactical shooter and first-person shooter set in the near future.[2][3][4][5] Players play as one of a set of agents, characters designed based on several countries and cultures around the world.[5] In the main game mode, players are assigned to either the attacking or defending team with each team having five players on it. Agents have unique abilities, each requiring charges, as well as a unique ultimate ability that requires charging through kills, deaths, or spike actions. Every player starts each round with a "classic" pistol and one or more "signature ability" charge.[3] Other weapons and ability charges can be purchased using an in-game economic system that awards money based on the outcome of the previous round, any kills the player is responsible for, and any actions taken with the spike. The game has an assortment of weapons including secondary guns like sidearms and primary guns like submachine guns, shotguns, machine guns, assault rifles and sniper rifles.[6][7] There are automatic and semi-automatic weapons that have a shooting pattern that has to be controlled by the player in order to be able to shoot accurately.[7] Different agents allow players to find more ways to plant the Spike and style on enemies with scrappers, strategists, and hunters of every description. It currently offers 14 agents to choose from.[8][9] They are Brimstone, Phoenix, Sage, Sova, Viper, Cypher, Reyna, Killjoy, Breach, Omen, Jett, Raze, Skye and Yoru.

Unrated

In the standard non-ranked mode, the match is played as best of 25 - the first team to win 13 rounds wins the match. The attacking team has a bomb-type device called the Spike. They must deliver and activate the Spike on one of the multiple specified locations (bomb sites). If the attacking team successfully protects the activated Spike for 45 seconds it detonates, destroying everything in a specific area, and they receive a point.[3] If the defending team is able to deactivate the spike, or the 100-second round timer expires without the attacking team activating the spike, the defending team receives a point.[10] If all the members of a team are eliminated before the spike is activated, or if all members of the defending team are eliminated after the spike is activated, the opposing team earns a point.[3] If both teams win 12 rounds, sudden death occurs, in which the winning team of that round wins the match, differing from overtime for competitive matches. Additionally, if after 4 rounds, a team wishes to forfeit that match, they may request a vote to surrender. If the vote is unanimous, the winning team gets all the victory credit for every round needed to bring them to 13, with the forfeiting team receiving losing credit.[11] A team gets only two chances to surrender: one as the attackers and the other as the defenders.

Spike Rush

In the Spike Rush mode, the match is played as best of 7 rounds - the first team to win 4 rounds wins the match. Players begin the round with all abilities fully charged except their ultimate, which charges twice as fast as in standard games. All players on the attacking team carry a spike, but only one spike may be activated per round. Guns are randomized in every round and every player begins with the same gun. Ultimate point orbs in the standard game are present, but there are multiple power-up orbs instead.[12]

Competitive

Competitive matches are the same as unranked matches with the addition of a win-based ranking system which assigns a rank to each player after 5 games are played. Before you can play in competitive games, you will need to win 10 unrated matches beforehand.[13] In July 2020, Riot introduced a "win by two" condition for competitive matches, where instead of playing a single sudden death round at 12-12, teams will alternate playing rounds on attack and defense in overtime until a team claims victory by securing a two-match lead. Each overtime round gives players the same amount of money to purchase guns and abilities, as well as approximately half of their ultimate ability charge. After each group of two rounds, players may vote to end the game in a draw, requiring 6 players after the first set, 3 after the second, and thereafter only 1 player to agree to a draw. The competitive ranking system ranges from iron to radiant. Every rank but immortal and radiant has 3 tiers.[14][12]

Deathmatch

The Deathmatch mode was introduced on August 5, 2020.[15] 14 players enter a 10-minute free-for-all match and the first person to reach 40 kills or the player who has the most kills when time is up wins the match. Players spawn in with a random agent, and all abilities are disabled during the match which indulges pure gunplay.

Agents

There are a large variety of playable agents available in the game. Each agent has a different class which indicates how the agent is usually played. Duelists are the offensive line, which specialize in attacking and entry fragging for the team. Duelists include Jett, Phoenix, Reyna, Raze and Yoru.[16] Sentinels are the defensive line, which specialize in locking down sites and protecting teammates from enemies. Sentinels include Sage, Cypher and Killjoy.[17] Next are initiators who plan out the offensive pushes. Initiators specialize in breaking through defensive enemy positions. Initiators include Skye, Sova and Breach.[18] The last class are the Controllers, who specialize in setting their team up for success. They use their heavy utility to control sightlines on the map. Controllers include Viper, Brimstone, and Omen.[19]

Development

Valorant was developed and published by Riot Games, who have previously developed League of Legends.[20][5] Development started in 2014, within their research and development division.[2] Joe Ziegler, Valorant's game director, is credited with the initial idea of Valorant while formulating potential games with other Riot developers.[2] David Nottingham is the creative director for Valorant.[2] Trevor Romleski, former League of Legends's designer and Salvatore Garozzo, former professional player and map designer for Counter-Strike: Global Offensive are game designers for Valorant.[21] Moby Francke, former Valve developer, who has been art and character designer for Half-Life 2 and Team Fortress 2, is the art director.[22][23]

Valorant was built with two main focuses in mind: making tactical shooters and e-sports more accessible to new players, and creating a game that would foster an intense competitive scene, while solving many of the pain points that pro players from games in the genre had.[24][25][26] Games aimed at large, active communities and playerbases, typically free-to-play games like Fortnite or Riot's own League of Legends, tend to put an emphasis on a wider array of system performance improvements and game stability rather than newer technologies or more cutting-edge graphics as a way of making sure they're as accessible as possible. In interviews leading up to the game's launch, game director Joe Ziegler and producer Anna Donlon said that Valorant was built for people playing their first tactical shooter just as much as it was to professional players, and that accessibility of the game was a huge priority.[25] Professional tactical shooter players, largely playing Counter-Strike: Global Offensive, had complained for years while Valorant was in development about the CS:GO's competitive limitations in not meeting it's potential for system and netcode optimizations, round-trip delay, and hit registration.[27][28] These problems were only exacerbated by CS:GO developer Valve's trademark lack of communication with their community. These problems are largely due to Counter-Strike's aging underpinnings, as it was built on the same Source engine that Half-Life 2 released with in 2004. To make their own space within the tactical-shooter genre and bring a more modern and competitive game to the table, team set out to solve these problems when developing the game.[25]

In an effort to find an effective solution towards meeting the priorities of game stability and performance alongside creating a robust, competitive and responsive experience online, Riot chose to build Valorant using Unreal Engine 4.[29] This allowed the development team to focus on gameplay and optimizations rather than spending valuable time on core systems that Unreal already came with.[29][30] To meet the goal of a lower performance barrier so more people could play Valorant, the team set notably low minimum and recommended hardware requirements for the game. In order to reach 30 frames per second on these small requirements, the game's engineering team, led by Marcus Reid, who previously worked on Gears of War 4, had to make several modifications to the engine. These modifications included editing the renderer using the engine's mobile rendering path as base, or reworking the game's lighting systems to fit the static lighting that tactical shooters often require, as to not interfere with gameplay.[29] Unreal's modern underpinnings also helped to solve many of the issues that Riot set out to solve from other games in the genre, and additional modifications helped to meet the game's other goal of creating a suitable competitive environment, including optimizing server performance by disabling character animations in non-combat situations and removing unnecessary evaluations in the hit registration process.[31][25][29] During development, Riot Games made promises to work towards a ping of less than 35 milliseconds for at least 70% of the game's players.[32] To accomplish this, Riot promised servers in or near most major cities in the world, as well as working with internet service providers to set up dedicated connections to those servers.[32] Due to the increase in internet traffic during the COVID-19 pandemic, Riot has had trouble optimizing connections and ping to their promised levels.[33]

Release

Valorant was teased under a tentative title Project A in October 2019.[34] It was announced on March 1, 2020, with a gameplay video on YouTube called "The Round".[5][35][36] The closed beta of the game was launched on April 7, 2020.[34] For a chance to obtain a beta access key, players were required to sign up for accounts with both Riot Games and the streaming platform Twitch and watch related streams.[37] This beta ended on May 28, 2020, with the game being fully released on June 2, 2020.[38]

Reception

Valorant has been compared to Valve's Counter-Strike: Global Offensive, with both games having two teams of five attempting to plant a bomb,[4] and Blizzard Entertainment's class-based shooter Overwatch, as both games have multiple classes catering to various playstyles.[44]

Austen Goslin of Polygon praised the beta of Valorant describing it as refined and "one of the most fun tactical shooters I've played".[2] On the first day of its beta launch, Valorant amassed the second most concurrent viewers for any game ever on Twitch, with 1.73 million viewers tuning in across dozens of streams. Only another title from Riot Games, League of Legends, has had more concurrent viewers, when 1.74 million watched the 2019 World Championship final.[45]

It was nominated for Best Esports Game, Best Multiplayer and Best Community Support at The Game Awards 2020.[46]

Anti-cheat software controversy

The game has been criticized for its anti-cheat software, Vanguard, as it was revealed to run on a kernel driver, which allows access to the computer system.[47] OSNews expressed concern that Riot Games and its owner, Chinese technology conglomerate Tencent, could spy on players and that the kernel driver could be potentially exploited by third parties.[47] However, Riot Games stated that the driver does not send any information back to them, and launched a bug bounty program to offer rewards for reports that demonstrate vulnerabilities with the software.[48][49]

References

  1. "End of Year: Audio Discipline". Riot Games. Retrieved 15 January 2021.
  2. Goslin, Austen (March 2, 2020). "Valorant: How Riot finally made something new". Polygon. Vox Media. Retrieved April 14, 2020.
  3. Goslin, Austen (March 2, 2020). "Valorant: Everything we know about Riot Games' new shooter". Polygon. Vox Media. Retrieved April 14, 2020.
  4. Goslin, Austen (March 2, 2020). "Riot's Valorant mashes up Rainbow Six with CS:GO for a speedy new tactical shooter". Polygon. Vox Media. Retrieved April 14, 2020.
  5. Kim, Matt (March 2, 2020). "New Riot Shooter, Valorant Announced: Screenshots, Release Window, PC Specs". IGN. Ziff Davis. Retrieved April 14, 2020.
  6. Geddes, George; Heath, Jerome (April 9, 2020). "All weapons in Valorant". Dot Esports. Gamurs. Retrieved April 15, 2020.
  7. Toms, Ollie (April 7, 2020). "Valorant weapons guide: all stats and recoil patterns". Rock, Paper, Shotgun. Gamer Network. Retrieved April 15, 2020.
  8. "VALORANT: Riot Games' competitive 5v5 character-based tactical shooter". playvalorant.com. Retrieved 2021-01-06.
  9. "All Valorant characters and abilities guide". PCGamesN. Retrieved 2021-01-06.
  10. Shea, Brian (March 2, 2020). "Valorant Preview: A Deep Dive On The New Hero-Based Tactical Shooter From Riot Games". Game Informer. GameStop. Retrieved April 14, 2020.
  11. "How to surrender in Valorant". Shacknews. Retrieved 2020-11-05.
  12. Klimentov, Mikhail. "New 'Valorant' mode, Spike Rush, is just okay. Reyna is the real change". Washington Post. Retrieved 21 July 2020.
  13. "VALORANT Patch Notes 1.14". playvalorant.com. Retrieved 2021-01-05.
  14. "VALORANT Patch Notes 1.03". playvalorant.com. Retrieved 2020-07-09.
  15. "VALORANT Patch Notes 1.05". playvalorant.com. Retrieved 2020-08-07.
  16. https://playvalorant.com/en-us/agents/
  17. https://playvalorant.com/en-us/agents/
  18. https://playvalorant.com/en-us/agents/
  19. https://playvalorant.com/en-us/agents/
  20. Browne, Ryan (March 2, 2020). "The company behind 'League of Legends' is taking on Activision Blizzard with a new shooter game". CNBC. NBCUniversal. Retrieved April 14, 2020.
  21. Rubio, Minna (April 21, 2020). "Valorant devs explain how they balance abilities and tactical gameplay". Daily Esports. Retrieved April 22, 2020.
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  24. "VALORANT Esports and Community Competition". playvalorant.com. Retrieved 2021-01-02.
  25. "Interview with Riot: Valorant Q&A - YouTube". www.youtube.com. Retrieved 2021-01-02.
  26. Statt, Nick (2020-04-08). "Riot's Valorant isn't even out yet, but it's already looking like an esports sensation". The Verge. Retrieved 2021-01-02.
  27. "CS GO's hitreg issues - YouTube". www.youtube.com. Retrieved 2021-01-02.
  28. Biazzi, Leonardo (2020-03-04). "CS:GO players face 'stuttering' issues after last two updates". Dot Esports. Retrieved 2021-01-02.
  29. Reid, Marcus (June 17, 2020). "VALORANT's foundation is Unreal Engine". Unreal Engine. Retrieved June 18, 2020.
  30. @UnrealEngine (June 18, 2020). "The tech behind the hit tactical shooter: @RiotGames Principal Software Engineer, Marcus Reid, talks about @PlayVALORANT and how the team utilized #UE4 for lightning-fast multiplayer gameplay and performance. Join us at 2PM EDT for Inside Unreal: twitch.tv/unrealengine" (Tweet) via Twitter.
  31. "Shipping amid COVID-19 // Dev Diaries - VALORANT - YouTube". www.youtube.com. Retrieved 2021-01-02.
  32. Davison, Ethan (April 14, 2020). "Valorant's super-fast servers are attracting streamers and pros in droves. Here's why". Washington Post. Retrieved 21 July 2020.
  33. Wilde, Tyler (6 May 2020). "Riot confirms that increased internet usage due to COVID-19 is affecting pings". PC Gamer. Future US. Retrieved 21 July 2020.
  34. Webster, Andrew (March 30, 2020). "Riot's shooter Valorant goes into beta on April 7th". The Verge. Vox Media. Retrieved April 14, 2020.
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  37. Rad, Chloi (May 29, 2020). "How To Get A Valorant Beta Key Before Beta Ends [Update]". GameSpot. Retrieved July 3, 2020.
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  43. Oloman, Jordan (June 20, 2020). "Valorant review – mind games and strategy meet competitive shooting". The Guardian. Retrieved July 9, 2020.
  44. Machkovech, Sam (April 8, 2020). "Valorant closed beta: The tactical hero shooter I never knew I wanted". Ars Technica. Condé Nast. Retrieved April 13, 2020.
  45. "VALORANT draws near-record 1.73 million viewers on Twitch". ESPN.com. 2020-04-08. Retrieved 2020-05-18.
  46. Tassi, Paul (2020-12-11). "Here's The Game Awards 2020 Winners List With A Near-Total 'Last Of Us' Sweep". Forbes.
  47. Pearson, Ryan (April 16, 2020). "Riot Games' Free-to-Play FPS Valorant Criticized for Kernel-Based Anti-Cheat Software, Riot Denies Spying". Niche Gamer. Retrieved April 23, 2020.
  48. Orland, Kyle (April 14, 2020). "Ring 0 of fire: Does Riot Games' new anti-cheat measure go too far?". Ars Technica. Condé Nast. Retrieved April 24, 2020.
  49. Orland, Kyle (April 20, 2020). "Riot addresses "kernel-level driver" concerns with expanded bug bounties". Ars Technica. Condé Nast. Retrieved April 24, 2020.
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