Walls of Rome (video game)

Walls of Rome is a computer game developed by Mindcraft in 1993 for IBM and compatibles.

Walls of Rome
Developer(s)Mindcraft
Publisher(s)Action Sixteen
Platform(s)MS-DOS
Release1993

Design

Walls of Rome uses an improved version of Siege's game engine.[1] The game was designed by Ali Atabek, Scott Baker, Paul Kellner, and James Thomas, with Kellner also serving as the project coordinator, and Thomas as the lead programmer. The game featured art by Scott Baker, Steve Beam, Steve Burke, and Juan L. Galceran.[2]

Plot

Walls of Rome is a tactical war game about sieges in the time of the Roman Empire. In this game, the player takes the role of either attacker or defender in a siege assault on a fortification. Each side has an assortment of weapons, troops, and techniques, ranging from Phoenicians to Roman auxiliaries, to cavalry, and from siege towers to Greek fire. The player can also build scenarios and play them or trade them with a friend who also owns the game.[2]

Reception

Computer Gaming World in 1994 stated that Walls of Rome "vastly improved" on Siege's game engine and AI. The magazine concluded that it "is not only a solid extension of the original Siege engine, it offers loads of replay value as well".[1] The game was reviewed in 1994 in Dragon #207 by Sandy Petersen in the "Eye of the Monitor" column. Petersen gave the game 3 out of 5 stars.[2]

Walls of Rome was a runner-up for Computer Gaming World's Wargame of the Year award in June 1994, losing to Clash of Steel. The editors wrote of the game, "In this sequel to Siege, the AI is less predictable than in the previous releases, the historical research is extremely solid (including many obscure battles that you can't find anywhere else and historical uniforms/banners which are something of a miniaturist's dream), and a multi-player modem capacity that takes the game up another notch in our opinion".[3]

Reviews

See also

  • List of Roman Empire video games

References

  1. Dille, H.E. (February 1994). "And The Walls Come Tumbling Down". Computer Gaming World. pp. 200, 202.
  2. Petersen, Sandy (July 1994). "Eye of the Monitor". Dragon (207): 59–62.
  3. "Announcing the New Premier Awards". Computer Gaming World. No. 119. June 1994. pp. 51–54, 56–58.
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