Worms 3D
Worms 3D is a 3D artillery[3] turn-based tactical game in the Worms series. It was developed by Team17. The game was the first in the series to be in 3D and also featured several new weapons. Additionally, some of the weapons operations are substantially different from previous Worms titles.
Worms 3D | |
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Developer(s) | Team17 |
Publisher(s) | GameCube, Microsoft Windows, PlayStation 2Xbox
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Composer(s) | Bjørn Lynne[1] |
Series | Worms |
Platform(s) | GameCube, Microsoft Windows, PlayStation 2, Xbox, Mac OS X |
Release | GameCube, Microsoft Windows, PlayStation 2XboxMac OS X
|
Genre(s) | Artillery,[3] strategy |
Mode(s) | Single-player, multiplayer |
The game was announced by Team17 in 2002 as Worms 3, featuring a different logo and initially announced to be published by Activision.[4] In 2003 the name changed to Worms 3D and Activision were dropped as the publisher. It was later announced that Sega would be publishing the game in European territories.
Gameplay
The gameplay itself is mostly unchanged from its predecessors, with the exception of the three-dimensional view, which allows the player more freedom, and more possibilities, to complete the task at hand. Modes such as Campaign and Quick Match return from previous versions. The game also features a multiplayer feature, as well as the ability to edit and create teams. The objective of most of the matches is to eliminate the opposing forces' worms, whereas the Campaign mode gives the player sets of specific goals which he needs to complete. The Campaign consists of 35 small missions in which the player has to utilise their worms to complete a certain task, like destroy enemy worms, collect a certain crate, or even unique missions, such as having to detonate 16 hidden landmines in a certain time. All of the missions give awards depending on how well the player does. Gold medals usually unlock bonuses as for example maps, challenge missions, information about weapons, or voice banks.
As in Worms 3D's predecessors, the worms continue to fight using a wide range of conventional or droll weapons, including rockets, explosives, firearms, and air strikes, whilst also traversing the island using utilities when those items are available.[6] The entire inventory is derivative of the game's immediate predecessors, but is noticeably simplified and lacks certain previously existed items, including digging tools such as the blowtorch.
In the Challenge missions, the player has to use a weapon/utility to collect targets that add to their timebank, which increases steadily. Getting a gold medal here unlocks maps or locked weapons.
Development
The game was announced by Team17 in 2002 as Worms 3, featuring a different logo and initially announced to be published by Activision. In 2003, the name changed to Worms 3D and Activision were dropped as the publisher. It was later announced that Sega would be publishing the game in European territories.
The game was announced at E3 2003, featuring two different maps for demonstration.[7] The game was published in Europe for GameCube, Microsoft Windows, PlayStation 2, and Xbox by Sega on 31 October 2003. In North America, it was published for all the said platforms by Acclaim Entertainment on 11 March 2004,[8] except Xbox, for which Sega released a North American version on 1 March 2005.[9] It was ported to Macintosh and published by Feral Interactive on 14 May 2004.[10]
Reception
Aggregator | Score |
---|---|
GameRankings | 78% (NGC)[11] 73% (XBOX)[12] |
Metacritic | 74% (PC)[13] 70% (PS2)[14] |
Publication | Score |
---|---|
Eurogamer | 8/10 (GEN)[15] |
GameSpot | 7.5/10 (NGC)[16] 7.8/10 (PC)[17] 7.5/10 (PS2)[18] 7.1/10 (XBOX)[19] |
IGN | 7/10 (NGC)[20] 7.5/10 (PC)[21] 7/10 (PS2)[22] 6.8/10 (XBOX)[23] |
Macworld | [24] |
The Xbox, PC, and PlayStation 2 versions of Worms 3D received mixed reviews,[12][13][14] but the GameCube version received fairly positive reviews.[11] Its graphics and sounds were lauded. Despite this, most reviewers criticized the 3D camera system, that often places behind the objects in landscape with the worm being hidden in front of those and stiff controlling of the worm. Andy Davidson, the creator of the Worms franchise and who had already left Team17 before returning in 2012,[25] objected to the company's decision to develop a 3D Worms game. He argued that Worms and its mechanics were based on two dimensions only and that adding another dimension broke much of the mechanics. He said that rather than trying to "recreate" Worms itself, he would have preferred to start from scratch and build a 3D game containing the same qualities as the series.[26]
Worms 3D won the Entertainment and Leisure Software Publishers Association silver award, indicating that the game sold at least 100,000 copies in the United Kingdom.[27]
References
- "Bjorn Lynne: "Worms 3D" music downloads". Archived from the original on 23 August 2015.
- Cove, Glen (11 March 2004). "Worms 3D Ships". Archived from the original on 12 August 2004.
- "GameSpot Summary for Worms 3D". GameSpot. Archived from the original on 11 October 2007. Retrieved 31 December 2007.
- "GameSpot: "Activision gets Worms"". GameSpot. Retrieved 29 May 2014.
- Manual 2003, pp. 8–9.
- "Weapons guide". Team17. 2003. Archived from the original on 5 February 2005.
- "E3 2003: Worms 3D - IGN". Retrieved 9 September 2020.
- "Worms 3D - News". Team17. Archived from the original on 6 December 2009. Retrieved 26 July 2020.
- "SEGA Announces Worms 3D and Worms: Forts Under Seige". GamesIndustry.biz. 6 January 2005. Retrieved 26 July 2020.
- "Stop Fighting! Start buying! Worms is now shipping!". 14 May 2004. Archived from the original on 25 July 2020. Retrieved 26 July 2020.
- "Worms 3D". GameRankings. Archived from the original on 14 May 2013. Retrieved 2 August 2013.
- "Worms 3D". GameRankings. Archived from the original on 17 September 2013. Retrieved 2 August 2013.
- "Worms 3D". Metacritic. Archived from the original on 22 October 2012. Retrieved 26 January 2011.
- "Worms 3D". Metacritic. Archived from the original on 2 June 2011. Retrieved 26 January 2011.
- Martin Taylor (27 October 2003). "Worms 3D Review". Eurogamer. Archived from the original on 17 July 2015. Retrieved 17 May 2015.
- Davis, Ryan (10 March 2004). "Worms 3D Review - Nintendo GameCube". GameSpot. Retrieved 22 July 2020.
- Davis, Ryan (23 March 2004). "Worms 3D Review - PC". GameSpot. Retrieved 23 July 2020.
- Davis, Ryan (10 March 2004). "Worms 3D Review". GameSpot. Retrieved 26 January 2011.
- Davis, Ryan (17 May 2006). "Worms 3D Review - Xbox". GameSpot. Retrieved 23 July 2020.
- Casamassina, Matt (24 February 2004). "Worms 3D - Nintendo GameCube". IGN. Retrieved 23 July 2020.
- Cassamassina, Matt (18 May 2004). "Worms 3D - PC". IGN. Archived from the original on 12 July 2009. Retrieved 26 January 2011.
- Casamassina, Matt (24 February 2004). "Worms 3D - PlayStation 2". IGN. Retrieved 23 July 2020.
- Clayman, David (4 March 2005). "Worms 3D - Xbox". IGN. Retrieved 23 July 2020.
- Cohen, Peter (September 2004). "Worm Food". Macworld. p. 44. Retrieved 26 July 2020.
- Dutton, Fred (2 April 2012). "Worms creator returns to Team17". Eurogamer. Retrieved 23 July 2020.
- Day, Ashley (30 March 2006). "The Making of Worms". Retro Gamer. No. 23. p. 29. Retrieved 23 July 2020.
- "ELSPA Sales Awards: Silver". Entertainment and Leisure Software Publishers Association. Archived from the original on 18 June 2020. Retrieved 23 July 2020.
- Worms 3D manual. Team17. October 2003. Retrieved 23 July 2020.