Ace Combat 5: The Unsung War

Ace Combat 5: The Unsung War[lower-alpha 1] is a 2004 combat flight simulation video game developed and published by Namco for the PlayStation 2. The game was developed by Project Aces, an internal Namco group credited with the development of the Ace Combat series.[2] A limited number of the games were bundled with the Hori Flightstick 2 accessory.

Ace Combat 5: The Unsung War
Developer(s)Project Aces
Publisher(s)Namco
Director(s)Kazutoki Kono
Producer(s)Hiroyuki Ichiyanagi
Designer(s)Natsuki Isaki
Writer(s)Sunao Katabuchi
Composer(s)
SeriesAce Combat
Platform(s)PlayStation 2
Release
  • JP: October 21, 2004
  • NA: October 25, 2004
  • EU: February 18, 2005[1]
Genre(s)Air combat simulation
Mode(s)Single-player

Ace Combat 5 features more than fifty licensed real-world jet aircraft.[3] Nonetheless, the game's events and locations are set in a fictional world.[4] The game's main campaign is set during a war between the fictitious nations of Osea and Yuktobania. The storyline revolves around the player character "Blaze," an Osean fighter pilot who leads a four-plane unit known as Wardog Squadron. The Unsung War follows this squadron's exploits as they attempt to ward off the Yuktobanian invasion of their homeland and uncover the truth about the war. Unlike its predecessors, Ace Combat 5 does not include a multiplayer mode as developers did not have enough extended time to implement one.[5][6]

Although a majority of the gameplay in Ace Combat 5 remains similar to that of its predecessor, Ace Combat 04: Shattered Skies, several notable additions were made. Among these additions are an arcade mode and the ability for the player to interact with wingmen. The multiplayer mode present in previous titles, however, was scrapped during development.[5][6] The game received generally favorable reviews, although critics noted that the game was not the "revolutionary step forward for the series" that Shattered Skies was.[7]

Gameplay

The player firing missiles at an enemy fighter.

Ace Combat 5: The Unsung War is divided into three gamemodes: Campaign, where players progress through story-driven levels; Arcade, which removes most of the story from Campaign mode in favor of gameplay; and Tutorial, which teaches the player the base mechanics. The gameplay in these three modes is largely consistent; players pilot an aircraft and must complete a series of missions that must be completed in the allotted amount of time. Missions feature a wide array of objectives, ranging from destroying all enemy aircraft in a level to protecting a specific target from enemy fire. The game features over fifty playable aircraft, including military and experimental aircraft licensed from the United States and Europe, in addition to original designs created specifically for the game.[8] The majority of these aircraft are unlocked by progressing through the Campaign mode, while others are unlocked while destroying a certain amount of enemies with a particular craft.

In the Campaign mode, the player can issue orders to computer-controlled ally fighters, a method known as wingman interaction. With this, players can have fighters team up to take down a single target or spread out to cover more ground.[9] Wingmen can be assigned specific aircraft before beginning a mission. Completing missions awards money that can be used to purchase aircraft, while certain missions unlock side games like midair refueling.[7] The player's fighter has a limited number of ammunition, which is replenished by destroying enemy fighters. These fighters are also equipped with missiles unique to that fighters, such as those that can be launched at ground-stationed targets or aerial enemies.[8]

Plot

When a majority of OADF pilots from Sand Island are killed during an attack on the island by unidentified aircraft, surviving trainee pilots Nagase, Davenport, and Blaze are pressed into service to Wardog Squadron alongside Sand Island's sole surviving flight instructor, Bartlett. Wardog assists in intercepting various unidentified recon aircraft violating Osean airspace. During their second mission against these aircraft, Bartlett is shot down and subsequently declared MIA when he cannot be found by a rescue team. As a result, Blaze is temporarily assigned as the squadron's new flight lead after Nagase refuses to take the position. At the same time, the Union of Yuktobanian Republics declares war on the Osean Federation and launches a massive assault on various Osean military units. After the commander sent by Osea to replace Bartlett is shot down and killed during the air raid, Blaze becomes the official leader of Wardog Squadron.

Wardog encounters President Harling's transport aircraft and assists him in landing after the plane is damaged by friendly fire. Harling promises that he intends to find a peaceful resolution to the war, however the war escalates when Osea launches a full-scale invasion of the Yuktobanian mainland. When Yuktobanian forces attack a stadium where the Osean Vice President is making a speech, Davenport suffers extensive damage to his plane during his squadron's defensive operations and is killed after crashing. During their flight home, Wardog is attacked by the mysterious 8492nd squadron, but survive the ambush. Upon returning to Sand Island, the mechanic Beagle is accused of being a spy due to his military background being only known through Bartlett's word. Wardog and Genette are also labeled spies, and together with Wardog flee Sand Island as they are labeled traitors. The squadron later receives aid from Marcus Snow, the only remaining fighter pilot stationed on the Kestrel, who helps the pilots fake their deaths to get to the truth behind the war.

Intelligence on the Grey Men revealed that they used the 8492nd squadron to pose as aircraft from one country before attacking the other in order to escalate a war between both countries. Wardog learns that 8492nd squadron kidnapped Harling and imprisoned in Belka, and oversee a rescue operation. Upon his return, Harling re-designates the squadron as "Razgriz Squadron," a special forces unit with the goal of uncovering and thwarting the Grey Men's plot. Razgriz learn that the citizens of both countries have become increasingly opposed to the war, but that coups led in both countries, instigated by the Grey Men, removed each country's leader from power. Ragriz are tasked with stopping the Grey Men's ultimate plan of using a MIRV missile, launched from an orbital weapons platform named SOLG, capable of destroying most major cities in Osea and Yuktobania. Beagle reveals that the Grey Men's true goal was to weaken both sides so as to be unhindered in their efforts to reunite the partitioned Belkan territories. Joined by a coalition of soldiers and pilots from both Osea and Yuktobania, Razgriz successfully destroy the control facility. In a final desperate act, the SOLG's fail-safe caused the satellite to re-enter the atmosphere and attempt to crash into Oured. Razgriz manages to destroy the structure, bringing an end to the war and restoring peace between the two countries.

Development

Namco first announced it was in development of Ace Combat 5 in the 2002 Tokyo CG festival, in a presentation focusing upon computer graphics.[10] Later, in 2003, Namco launched an official website promoting "Project Aces," originally thought to be a working title for Ace Combat 5.[11] "Project Aces" was later revealed to be the name for the internal Namco development team responsible for the Ace Combat series; Ace Combat 5 was the first title to directly credit its development to the "Project Aces" team.[2]

To ensure accuracy in the depiction of the game's aircraft, "Project Aces" was given permission by participating aircraft manufacturers to examine in person the planes that were to appear in the game.[12] The visual team also made use of satellite images from the Japan Space Imaging Corporation in the development of the game's environments. Moreover, "Project Aces" incorporated full motion video into the cut scenes of The Unsung War, as opposed to the still images used in the plot sequences of previous titles.[12]

Hiroshi Tanaka, the Namco localization producer for Ace Combat 5, highlights wingman interaction as one of the key distinguishing features between the game and its predecessors. Tanaka says that the wingman interaction feature introduces a "strategic and fun aspect of battle." Tanaka also states that because wingmen play a role in the story, the player can become more involved with the characters and the drama than in Ace Combat 04.[13] A third fictional aircraft, the ADLER, was planned but not fully developed due to time constraints.[14]

The background music of the game's main campaign mode is primarily orchestral,[15] although the arcade mode features rock music to complement its missions' more frantic pace.[16] The game additionally features three vocal tracks. One is "The Unsung War," a Latin choral piece performed by the Warsaw National Philharmonic Orchestra, that reiterates the "Demon of Razgriz" legend introduced in the game's campaign.[17] Another is "The Journey Home," a recurring song that implies a theme of peace during the campaign. The game also features the licensed track "Blurry" by Puddle of Mudd, which is featured during the game's opening trailer, one cutscene, and the closing credits.[18]

Release

In September 2018, Bandai Namco Entertainment announced that Ace Combat 5 will see a PlayStation 4 release in 2019, as part of a pre-order bonus for Ace Combat 7: Skies Unknown.[19] Bandai Namco has since clarified that it is not a remaster, but instead a port of the PlayStation 2 original, running natively on the PlayStation 4 at higher resolutions.[19]

Hori Flightstick 2

Officially branded as the Ace Combat Flightstick 2, the Hori Flightstick 2 is a game peripheral specifically designed for Ace Combat 5: The Unsung War.[20] According to Hiroshi Tanaka, Namco and Hori worked together closely to ensure "that the game, the stick, and the controls matched exactly how it should play."[13] Unlike the original Flightstick peripheral designed for Ace Combat 04: Shattered Skies, the Flightstick 2 was released in North America in addition to Japan. In the United States, the accessory was released exclusively as a bundle with Ace Combat 5; only 20,000 bundles were made available in the limited edition offer.[20]

The Flightstick 2 connects to the PS2 through a USB port. Unlike the PS2 DualShock 2 controller, the Flightstick 2 uses a HOTAS, or "hands on throttle and stick" design similar to that used in actual aircraft. The right hand controls the flight stick, which controls the plane's attitude; the left hand controls the throttle. Buttons, D-pads, and rudder controls are placed directly onto either the flight stick or the throttle. Although the Flightstick 2 does not offer force feedback, it does have a vibration feature. Although the Flightstick 2 was targeted specifically for use with Ace Combat 5, not all of the buttons on the peripheral are utilized in the game.[21]

Ace Combat 5 is the only game officially sanctioned for use with the Flightstick 2. In a review of the peripheral, IGN commented that although the Hori Flightstick 2 was "nearly perfect in what it does, [...] at the moment it really only does one thing and that's play Ace Combat 5."[21] However, the Flightstick 2 is also compatible with Ace Combat 04: Shattered Skies and Ace Combat Zero: The Belkan War.

Reception

Ace Combat 5: The Unsung War was marked with strong sales, selling over 287,400 copies in Japan[29] and over one million copies in North America,[30] though it undersold Ace Combat 04 by around 800,000 copies.[31] The game was also favorably received by critics. Although reviewers point out that the game is remarkably similar to Ace Combat 04, most also agree that the game's similarity to its predecessor did not detract from its overall quality. According to GameSpot, "this latest installment doesn't do much to change an already-winning formula—but not much was needed to keep this series feeling fresh and exciting."[4]

Overall, critics' reception of the title's gameplay was positive, particularly for the game's intuitive control schemes and large assortment of playable aircraft.[4][27] The gameplay was also applauded for its "ideal" place between "overtly arcadey rubbish and inaccessible hardcore simulation."[7][9] On review aggregator website Metacritic, the game has a score of 84/100, indicating "generally favorable" reviews.[22]

Reception of the game's new features, however, was mixed. The game's redesigned "target view" function was decried as "almost broken."[7][9] Although GameSpy welcomed improvements to the game's radar display, other additions such as wingman commands were seen as "gimmicky" and having little effect on gameplay.[9] The game's arcade mode was described as fun but lacking in features and storyline.[4]

The game's presentation was better received. Various critics praised the way that the game's storyline ties cohesively with the missions, allowing for better and more involving gameplay. GameSpot praised the game for its "captivating storyline."[7][27] IGN applauded that the game recognizes the player's accomplishments, adding a "sense of worth" to the campaign. Although GameSpy felt that the menu interface was not optimized in terms of usability, it lauded the look of the game's cinematics and briefing screens. Although others believed that the player's responses to wingmen had little effect on gameplay, Game Informer felt that the feature was a "brilliant way to create atmosphere."[27]

The game was acclaimed for its graphics, particularly its improved special and environmental effects and its authentically modeled aircraft.[4][7] However, critics note that the high level of visual improvement in some areas contrasts with little improvement in others.[7][9] The game's voice acting received mixed reactions. Although some felt that taken as a whole the radio chatter sets the game's atmosphere and creates a "hectic feel,"[7][27] most critics felt that much of the chatter was contextually inappropriate or annoying. GameSpy compared the voice work in 5 negatively with that in 04, feeling that the dialogue seemed "forced" and that sometimes "characters start to blabber just because they can."[9]

Notes

  1. In Japanese: Ace Combat 5: The Unsung War (エースコンバット5 ジ・アンサング・ウォー, Ēsu Konbatto Go Ji Ansangu Wō). Known in Europe as Ace Combat: Squadron Leader.[1]

References

  1. "Ace Combat 5: The Unsung War Release Summary". GameSpot. Archived from the original on 2009-02-15. Retrieved 2007-12-31.
  2. "IGN: Project Aces". IGN. Archived from the original on 2008-12-09. Retrieved 2008-09-17.
  3. Namco Hometek Inc. (2004-10-25). "Cleared for Departure: Namco Ships Ace Combat 5: The Unsung War". GameSpot. Archived from the original on 2009-03-02. Retrieved 2008-10-17.
  4. Kasavin, Greg (October 25, 2004). "Ace Combat 5: The Unsung War Review". GameSpot. CBS Interactive. Archived from the original on July 9, 2008. Retrieved September 13, 2008.
  5. Elston, Brett. "Ace Combat 6: Fires of Liberation". GamesRadar+. Retrieved 2019-11-21.
  6. Sulic, Ivan (2004-09-30). "IGN: Ace Combat 5: Update". IGN. Archived from the original on 12 October 2008. Retrieved 2008-10-14.
  7. Sulic, Ivan (October 25, 2004). "Reviews: Ace Combat 5: The Unsung War". IGN. Archived from the original on February 28, 2007. Retrieved December 19, 2020.
  8. Calvert, Justin (2004-10-21). "Ace Combat 5: The Unsung War Import Hands-On". GameSpot. Archived from the original on 2009-02-27. Retrieved 2008-10-16.
  9. Schiaparelli, Frank (October 25, 2004). "GameSpy: The Unsung War Review". GameSpy. IGN. Archived from the original on September 16, 2008. Retrieved September 18, 2008.
  10. Parker, Sam (2002-10-30). "Ace Combat 5 in the works". GameSpot. Archived from the original on 2009-03-02. Retrieved 2008-10-14.
  11. IGN staff (2003-01-02). "IGN: Project Aces Page Opens". IGN. Archived from the original on 2008-04-08. Retrieved 2008-10-14.
  12. Dunham, Jeremy (2004-06-01). "IGN: Ace Combat 5 Screens and Observations". IGN. Archived from the original on 2009-03-02. Retrieved 2008-10-14.
  13. "GameSpot Video: Ace Combat 5: The Unsung War Developer Interview 1". GameSpot. 2004-09-29. Retrieved 2008-10-17.
  14. "SOFTBANK GAMES PlayStation2 特集「ACECOMBAT5 THE UNSUNG WAR」開発者インタビュー P.1". nlab.itmedia.co.jp (in Japanese). Retrieved 2019-11-21.
  15. Gantayat, Anoop (2004-10-21). "IGN: Ace Combat 5 Playtest". IGN. Archived from the original on 2007-07-13. Retrieved 2008-10-14.
  16. Calvert, Justin (2004-09-29). "Ace Combat 5: The Unsung War Updated Hands-On". GameSpot. Archived from the original on 2009-03-01. Retrieved 2008-10-16.
  17. "Project Aces" (Namco) (2004-10-25). Ace Combat 5: The Unsung War (PlayStation 2). Namco. Level/area: "The Unsung War" (27+). Lyrics and Translation Archived 2008-10-05 at the Wayback Machine
  18. Kohler, Chris (2004-10-18). "Ace Combat 5 lands in Puddle of Mudd". GameSpot. Archived from the original on 2009-03-02. Retrieved 2008-10-16.
  19. "Ace Combat 7's PS4 Pre-Order Bonus Ace Combat 5 Isn't a Remaster, but a Port With Improved Resolution". dualshockers.com. Archived from the original on 2018-09-23. Retrieved 2018-09-23.
  20. "NAMCO ANNOUNCES ACE COMBAT5 LIMITED EDITION FLIGHTSTICK 2 PREMIUM BUNDLE SET" (PDF). Hori. 2004-09-28. Archived from the original (PDF) on 2007-10-11. Retrieved 2008-09-18.
  21. Roper, Chris (2004-11-02). "Ace Combat Flight Stick 2". IGN. Archived from the original on 26 September 2008. Retrieved 2008-09-17.
  22. "Ace Combat 5: The Unsung War for PlayStation 2 Reviews". Metacritic. CBS Interactive. Archived from the original on September 17, 2008. Retrieved September 18, 2008.
  23. Smith, David (October 20, 2004). "Ace Combat 5 Import Review". 1UP.com. IGN. Archived from the original on September 14, 2012. Retrieved December 19, 2020.
  24. PSW Staff (February 17, 2005). "PS2 Review: Ace Combat 5". Computer & Video Games. Future plc. Archived from the original on December 2, 2006. Retrieved December 19, 2020.
  25. Reed, Kristan (May 11, 2005). "Ace Combat: Squadron Leader". Eurogamer. Gamer Network. Archived from the original on August 14, 2020. Retrieved December 19, 2020.
  26. "エースコンバット5 ジ・アンサング・ウォー". Famitsu (in Japanese). Kadokawa Corporation. October 2001. Archived from the original on August 22, 2014. Retrieved December 17, 2020.
  27. Reiner, Andrew; Matt Miller (December 2004). "Ace Combat 5: The Unsung War (Review)". Game Informer. GameStop. Archived from the original on February 13, 2009. Retrieved October 4, 2008.
  28. Four-Eyed Dragon (October 26, 2004). "Ace Combat 5 Review for PS2". GamePro. Future plc. Archived from the original on February 2, 2006. Retrieved December 19, 2020.
  29. "Sony PS2 Japanese Rankings". Japan Game Charts. 2008-08-26. Archived from the original on 2008-12-30. Retrieved 2008-10-05.
  30. "ACE COMBAT SERIES SURPASSES 10 MILLION UNITS SOLD WORLDWIDE". Namco Bandai Games. 2008-04-16. Archived from the original on 2008-07-03. Retrieved 2008-10-05.
  31. "『エースコンバット』シリーズ全世界累計1,000万本突破!". www.acecombat.jp (in Japanese). Retrieved 2019-11-21.
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