Attack on Titan 2
Attack on Titan 2 (Japanese: 進撃の巨人 2, Hepburn: Shingeki no Kyojin 2), known in PAL regions as A.O.T. 2, is an action hack and slash video game based on Hajime Isayama's manga series of the same name released for Nintendo Switch, PlayStation 4, PlayStation Vita, Xbox One, Microsoft Windows[1][2] and Stadia.
Attack on Titan 2 | |
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Developer(s) | Omega Force |
Publisher(s) | Koei Tecmo |
Director(s) | Hideo Suzuki |
Producer(s) | Hisashi Koinuma |
Designer(s) | Kotaro Hirata |
Programmer(s) | Tomohisa Yoshikawa |
Writer(s) |
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Composer(s) |
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Series | Attack on Titan |
Platform(s) | |
Release |
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Genre(s) | Action, hack and slash |
Mode(s) | Single-player, multiplayer |
Plot
The game covers the plot of the first 50 chapters of Attack on Titan, (also covered by the first two seasons of the anime adaptation), allowing the player to create an original character and interact with the characters of the manga.
The last mission of the game has an original ending, separate from both the anime and manga.
The DLC "The Final Battle" covers chapters 51 to 90 of the manga (also covered by the third season of the anime).
Gameplay
The game features cel-shaded graphics and features the player defeating the titans in large, open areas. Key new features over the first title include a story-mode that's entirely playable in co-op, as well as a character creator.[3]
Development
Developed by Omega Force and published by Koei Tecmo, development launched shortly after completion of the first title. In an interview with Polygon, producer Hisashi Koinuma and Omega Force CEO Hideo Suzuki mentioned that a key focus was on making the AI more intelligent, as well as making the game more difficult in comparison to the first title.[4] They've also worked closely with the manga's publisher Kodansha and writer Hajime Isayama in the creation of additional elements to the story. Initially the English voice cast were going to record dialogue but this was not realised due to time constraints, very much like the first game. A demo of the game was released in Japan on April 26, 2019 and worldwide on May 7, 2019 and it was distributed til July 31, 2019. The DLC "The Final Battle" was released on July 4, 2019 in Japan and on July 5 in North America and Europe.
Reception
Aggregator | Score |
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Metacritic | (PC) 78/100[5] (PS4) 75/100[6] (XONE) 74/100[7] (Switch) 72/100[8] |
Publication | Score |
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GameSpot | 8/10[9] |
IGN | 7/10[10] |
Attack on Titan 2 sold 28,480 copies on PlayStation 4 within its first week on sale in Japan, which placed it at number three on the all format sales chart. The Nintendo Switch version sold 22,941 in the same week, whilst the PlayStation Vita version sold 15,621 copies.[11]
The game was nominated for "Sound Editing in a Game Cinema" at the National Academy of Video Game Trade Reviewers Awards.[12]
References
- Romano, Sal (August 21, 2017). "Koei Tecmo and Omega Force announce Attack on Titan 2". Gematsu. Retrieved February 11, 2018.
- Davidson, Matt (December 5, 2017). "Attack on Titan 2 gets western release date". IGN. Retrieved February 15, 2018.
- Moyse, Chris (January 10, 2018). "New Attack on Titan 2 details include new characters and co-op mode". Destructoid. Retrieved February 11, 2018.
- McWhertor, Michael (September 27, 2017). "Attack on Titan 2 is trying to make its giants scarier". Polygon. Retrieved February 11, 2018.
- "Attack on Titan 2". Metacritic. Retrieved 2019-09-26.
- "Attack on Titan 2". Metacritic. Retrieved 2019-09-26.
- "Attack on Titan 2". Metacritic. Retrieved 2019-09-26.
- "Attack on Titan 2". Metacritic. Retrieved 2019-09-26.
- "Attack on Titan 2 Review: Colossal Action". GameSpot. Retrieved 2019-09-26.
- "Attack on Titan 2 Review". IGN India. 2018-03-15. Retrieved 2019-09-26.
- Romano, Sal (March 21, 2018). "Media Create Sales: 3/12/18 – 3/18/18". Gematsu. Retrieved July 2, 2018.
- "Nominee List for 2018". National Academy of Video Game Trade Reviewers. February 11, 2019. Archived from the original on February 13, 2019. Retrieved February 20, 2019.