Dogyuun
Dogyuun[lower-alpha 1] is a 1992 vertically scrolling shooter arcade video game developed and published by Toaplan. It is notable for being one of the few titles by Toaplan that has not received any official port to home consoles as of date.[2] Set on the colonized fictional planet of Dino in the future, where an alien race of metallic robots have invaded a police communication center and held its inhabitants as hostages, players assume the role of two fighter pilots taking control of the Sylfers bomber space fighter crafts in an revenge attempt to overthrow the invaders and free the surviving colonists after one of their comrades is killed by one of them during a reconnaissance assignment.
Dogyuun | |
---|---|
Developer(s) | Toaplan |
Publisher(s) | Toaplan |
Producer(s) | Toshiaki Ōta |
Designer(s) | Anpanmanda Itsuo Matsumura Kaneyo Ōhira |
Programmer(s) | Hiroaki Furukawa Tomoaki Takanohashi |
Artist(s) | Junya Inoue Kōetsu Iwabuchi Yuko Tataka |
Composer(s) | Tatsuya Uemura |
Platform(s) | Arcade |
Release |
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Genre(s) | Vertically scrolling shooter |
Mode(s) |
Headed by Tamsoft founder and Battle Arena Toshinden producer Toshiaki Ōta, Dogyuun was created by most of the same team that previously worked on several projects at Toaplan such as Snow Bros. and who would later go on to work at one of its offshoots after the company declared bankruptcy in 1994, putting emphasis on visuals instead of gameplay. The team originally planned on making a mecha title but later settled on doing a vertically scrolling shooter instead after initial testings of the mech game proved to be unsuccessful, while integrating some of their original ideas from the former project into the final release. It also marked the debut of mangaka and Knuckle Bash designer Junya Inoue in the video game industry, serving as one of its graphic designers.
Dogyuun was praised by reviewers for its visuals, sound design, gameplay, multiplayer, challenge and overall intensity but others felt that some of its mechanics were underdeveloped and lamented the lack of a console release. As of 2019, the rights to the title is owned by Tatsujin, a company founded in 2017 by former Toaplan member Masahiro Yuge and now-affiliate of Japanese arcade manufacturer exA-Arcadia alongside many other Toaplan IPs.
Gameplay
Dogyuun is a science fiction-themed vertically scrolling shoot 'em up game reminiscent of Aero Fighters and Recca, where players assume the role of two pilots who took a part on a reconnaissance mission on planet Dino taking control of the Sylfers bomber space fighter crafts through ten stages in a revenge effort to defeat an invading alien race of metallic robots who have captured a police communication center and its inhabitants after their comrade, Kyle, was killed by one of them.[2][3][4][5] As far as vertical scrolling shooters go, the game initially appears to be very standard; Players start with a single laser beam that can be held on at close range for dealing minimal damage against enemies when not firing and other weapons can be acquired by destroying incoming carriers, ranging from homing lasers to a lightning beam, which can be distinguished by their color.[2][3][4] If a weapon module of the same color is picked up, a 5000-point bonus is granted.[4]
A unique gameplay feature is the "Unit Beam" system; players have the ability to combine the two ships into one and increase their firepower much further than normal but this can also prove to be a highly risky proposition, however, as both ships can be destroyed by a single enemy fire or colliding against enemies but players are able to detach their ships at any given time. When separated, players are also able to capture a small enemy to gain points continually or hold items for later use.[2][4] There are only two types of item modules that can be attached to the ships; A single-use bomb module capable of obliterating any enemy caught within its blast radius that can also be triggered after taking enemy hits and a speed module that enhances the ship's speed to quickly avoid enemy fire, in addition of activating a set of two satellite "options" when using the default weapon.[2][3][4]
In some occasions, players can pick up a spinning 1UP icon with two different sides, with one side that grants an extra live after being picked up and another side that grants 100000 points instead.[4] Similar to Gun Frontier, the game hosts a number of hidden bonus secrets to be found, which is also crucial for reaching high-scores to obtain extra lives. The title uses a checkpoint system in which a downed single player will start off at the beginning of the checkpoint they managed to reach before dying.[2] The original Japanese version employs a mechanism where the difficulty will max out. Getting hit by enemy fire will result in losing a live and once all lives are lost, the game is over unless players insert more credits into the arcade machine to continue playing. Although there is an ending, the game loops back to the first stage after completing the last stage as with previous shoot 'em ups from Toaplan and each loop increases in difficulty, however reaching the fifth loop results in a kill screen that crashes the arcade hardware.
Synopsis
Dogyuun takes place in a future where transmission with a police communication center at the planet Dino has ceased. Three pilots were sent for a reconnaissance assignment in order to determine the current situation before one of them, Kyle, is assaulted and killed by a metallic robot from an invading alien race, indicating that the communication center has been overrun by them and held its personnel as hostages. Seeking revenge for the death of their comrade, the two pilots embark on a full counterattack against the aliens with their Sylfers bomber crafts.[4][6]
Development and release
Dogyuun was created by most of the same team that worked on previous projects at Toaplan such as Snow Bros. and who would also later go on to work at one of its offshoots after the company declared bankruptcy in 1994.[7][8][9] Its development was helmed by a small team at the company with producer Toshiaki Ōta, who shared the role of programmer alongside Hiroaki Furukawa and composer Tatsuya Uemura, among other people collaborating in its development.[2][7] The development team at Toaplan originally had plans on making a mecha game featuring a robot as the main protagonist in order to convey the experience of destruction by using a mech but after initial testings at the company, the team felt it would not work and they settled on doing a vertically scrolling shooter instead, although Uemura has since stated that remaining work done on the scrapped mech title was repurposed into Dogyuun, whose name was suggested and approved by himself.[10][11][12][13]
When working on the project, Uemura and the team planned on putting emphasis towards visuals capable of making impact over gameplay as a response from their audience who felt their previous efforts did not impress in terms of presentation and graphics, though Uemura would later remark that gameplay suffered as a result due to graphics taking priority during the creation period that lasted longer than previous releases from Toaplan.[11][12] Uemura also stated that the main reason the game crashes after reaching the fifth loop is due to nobody in the development team being able to complete all loops.[12] Junya Inoue designed the game's graphics in his first video game role prior to Knuckle Bash.[2][7][8][9] Inoue was first introduced to the gaming industry during his youth with Capcom's Ghosts 'n Goblins and joined Toaplan in 1991 after looking at a recruitment ad from the company on Gamest.[8][9][14][15]
Dogyuun was released in arcades on November 1992.[1] Early previews prior to release at events such as the 1992 AOU Show showcased several differences compared to the final game.[3][16] On February 19, 1993, an album was co-published exclusively in Japan by Scitron and Pony Canyon, featuring an arranged song co-composed by Uemura and Inoue.[17] A promotional recording sent by Toaplan to arcade operators also features arranged songs not present in the 1993 album.[18]
Reception and legacy
Dogyuun garnered positive reception from seven reviewers of Gamest during its 1992 AOU Show appearance and has become a well regarded title from Toaplan by reviewers in recent years.[19][20] Electronic Gaming Monthly praised its intensity, gameplay and visuals.[21] In Japan, Game Machine listed it on their December 15, 1992 issue as being the eleventh most-successful table arcade unit of the year, outperforming titles like Aero Fighters.[22] GamesMaster noted its "fast and furious" action.[23] Nick Zverloff of Hardcore Gaming 101 praised Inoue and Uemura's artwork and soundtrack respectively, challenge, weapon set and the ability to combine two ships, among other aspects but lamented the lack of a console release.[2] Malcolm Laurie from SHMUPS! praised the detailed graphics, boss fights and soundtrack, regarding it as one of Toaplan's lesser known but best titles, although he noted the weapon system to be one of its negative points.[24] Likewise, Illusionware's Marco D'Andrea praised its visuals and music but deemed that some of the mechanics felt underdeveloped.[25] Den of Geek noted it to be one of the titles from Toaplan which intensively pushed the formula established by their previous endeavors.[26]
The game served as an influence for titles such as FULLSET's upcoming Project Neon for Neo Geo.[27] In more recent years, the rights to Dogyuun and many other IPs from Toaplan are now owned by Tatsujin, a company named after Truxton's Japanese title that was founded in 2017 by former Toaplan employee Masahiro Yuge, who are now affiliated with arcade manufacturer exA-Arcadia.[28][29][30][31][32]
References
- Akagi, Masumi (13 October 2006). 東亜プラン (Toa Plan). アーケードTVゲームリスト 国内•海外編 (1971-2005) (in Japanese) (1st ed.). Amusement News Agency. p. 50. ISBN 978-4990251215.
- Zverloff, Nick (5 February 2011). "Toaplan Shooters (Page 5) - Dogyuun". Hardcore Gaming 101. Archived from the original on 26 February 2011. Retrieved 5 September 2019.
- Yūri (May 1992). "Dogyuun!!". Gamest (in Japanese). No. 71. Shinseisha. pp. 10–12.
- Dogyuun arcade flyer (Toaplan, EU)
- Yanma (October 1992). "Super Soft Hot Information - Video Game: ドギューン". Micom BASIC Magazine (in Japanese). No. 124. The Dempa Shimbunsha Corporation. p. 243.
- "Dogyuun" (in Japanese). Shooting Star. Retrieved 2019-09-07.
- Toaplan (October 1992). Dogyuun (Arcade) (in Japanese). Toaplan. Level/area: Staff roll.
- "井上淳哉 - 「エスプレイド」「ぐわんげ」を創った男". Continue (in Japanese). Vol. 6. Ohta Publishing. September 2002. ISBN 978-4872337006. (Translation by Gamengai. Archived 2019-11-22 at the Wayback Machine. Transcription by Gaijin Punch. Archived 2006-07-10 at the Wayback Machine).
- インタビュー - : 井上淳哉. ケイブシューティング史 こんにちは17年 ありがとう16年 (in Japanese). Cave. 24 August 2010. pp. 172–175. (Translation by Shmuplations. Archived 2019-12-30 at the Wayback Machine).
- Iona; VHS; K-HEX (June 2009). "東亜プラン FOREVER". Floor 25 (in Japanese). Vol. 9. (Translation by Gamengai. Archived 2020-10-10 at the Wayback Machine).
- "東亜プラン シューティングクロニクル". SweepRecord (in Japanese). SuperSweep. 14 November 2011. Archived from the original on 2019-10-21. Retrieved 2020-02-15. (Translation by Shmuplations. Archived 2018-07-11 at the Wayback Machine).
- "東亜プラン シューティングクロニクル 特設ページ". SweepRecord (in Japanese). SuperSweep. 27 October 2011. Archived from the original on 2020-02-15. Retrieved 2020-02-15. (Translation by Shmuplations. Archived 2019-10-02 at the Wayback Machine).
- Kiyoshi, Tane; hally (VORC); Yūsaku, Yamamoto (3 February 2012). "東亜プラン特集 - 元・東亜プラン 開発者インタビュー: 上村建也". Shooting Gameside (in Japanese). Vol. 4. Micro Magazine. pp. 33–40. ISBN 978-4896373844. (Translation by Shmuplations. Archived 2019-09-06 at the Wayback Machine).
- Neal, David (10 December 2008). "A History of Toaplan - Post-Toaplan". Insomnia.
- Kemps, Heidi (September 13, 2010). "The Art of Shooting with Junya Inoue". Otaku USA. Sovereign Media. Archived from the original on February 24, 2018. Retrieved 2019-09-06.
- Yanma (May 1992). "AOU'92 アミユース、メントエキスポ・レポート". Micom BASIC Magazine (in Japanese). No. 119. The Dempa Shimbunsha Corporation. p. 209.
- "PCCB-00113 | Dogyuun!!". vgmdb.net. VGMdb. Archived from the original on 2016-03-21. Retrieved 2019-09-05.
- Tatsuya Uemura (November 20, 2014). ゲーム『Dogyuun!』のPVなんてあるんだぜー!. YouTube. Retrieved 2019-11-10.
- Miyaura, Mitsuru; Maker T; Ishii, Zenji; Yamakawa, Yuri; Uemura, Sly; Endo, Charako; Momoro, Kurihara (May 1992). "'92 AOU ショー クロスレビュー: ドギューン (東亜プラン)". Gamest (in Japanese). No. 71. Shinseisha. p. 23.
- "Be Mega New Video Games". Beep! MegaDrive (in Japanese). No. 32. SoftBank Creative. May 1992. p. 34.
- "Leading Edge - Dogyuun". Electronic Gaming Monthly. No. 41. Sendai Publishing. December 1992. p. 68.
- "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)". Game Machine (in Japanese). No. 440. Amusement Press, Inc. 15 December 1992. p. 29.
- "Arcadia - Dogyuun & Grind Stormer (Toaplan)". GamesMaster. No. 4. Future Publishing. April 1993. p. 24.
- Laurie, Malcolm. "Dogyuun". www.shmups.com. SHMUPS!. Archived from the original on 2018-07-09. Retrieved 2019-09-05.
- D'Andrea, Marco (December 28, 2005). "Dogyuun". illusionware.it. Archived from the original on November 28, 2013. Retrieved 2019-09-05.
- Lambie, Ryan (June 21, 2018). "Toaplan: the rise and fall of Japan's greatest shooting game company". Den of Geek. Dennis Publishing. Archived from the original on June 21, 2018. Retrieved 2019-09-06.
- Wallett, Adrian; Durso, Anthony (November 8, 2019). "Project Neon (FULLSET) – Indie Feature". arcadeattack.co.uk. Archived from the original on 2019-11-15. Retrieved 2020-11-09.
- "ライセンス事業" (in Japanese). TATSUJIN Co., Ltd. 2019. Archived from the original on 2018-12-25. Retrieved 2019-09-06.
- Bravo, Roberto (September 12, 2018). "Nueva compañía "Tatsujin" asegura tener gran parte de las IPs de la extinta Toaplan" (in Spanish). Gamercafe. Retrieved 2019-09-06.
- "Tatsujin". exA-Arcadia. 2019. Retrieved 2019-09-06.
- Bravo, Roberto (January 25, 2019). "Tatsujin, los dueños de Toaplan, anuncian que están trabajando para exA-Arcadia" (in Spanish). Gamercafe. Retrieved 2019-09-06.
- "[JAEPO2019]TATSUJINやナツメアタリの参入が発表されたexA-Arcadia。出展コーナーの模様を紹介". 4Gamer.net (in Japanese). Aetas Inc. January 26, 2019. Retrieved 2019-09-06.