Dragons of Flame (video game)
Dragons of Flame (ドラゴン・オブ・フレイム, Doragon obu Fureimu) is a video game released in 1989 for various home computer systems and consoles. It is a sequel to Heroes of the Lance.[1]
Dragons of Flame | |
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NES cover art by Jeff Easley | |
Developer(s) | U.S. Gold Atelier Double (Famicom) |
Publisher(s) | Strategic Simulations, Inc. U.S. Gold |
Composer(s) | Hitoshi Sakimoto, Takeshi Yasuda (FM Towns/Famicom/PC-9801) |
Series | Dragonlance |
Platform(s) | Amiga, Amstrad CPC, Atari ST, Commodore 64, FM Towns, Famicom, MS-DOS, PC-9801, ZX Spectrum |
Release | 1989 |
Genre(s) | Action adventure |
Mode(s) | Single-player |
Gameplay
Like Heroes of the Lance it is arcade oriented, with few RPG elements.[1] The style of the game is very much like its predecessor, horizontally scrolling fighting controlling one character at a time.
Plot
It is based on the second Dragonlance campaign module, Dragons of Flame, and the second half of the first Dragonlance novel Dragons of Autumn Twilight. The plot is a faithful representation of the books it is based on.
Development
Dragons of Flame was adapted from the Dragons of Flame printed adventure module.[2][3] The game Shadow Sorcerer is a sequel to this game's storyline, but has quite different gameplay.
Reception
Dragons of Flame was successful for SSI, selling 55,711 copies.[4] According to GameSpy, "while the number of characters was increased to 10, the gameplay remained the same moderately competent, hack-'n-slash, side-scrolling action, marking this as another less than stellar entry on SSI's resume".[5]
ST Action magazine reviewed the Atari ST version, giving it an overall score of 73%, stating "When U.S. Gold announced they were going to produce an Advanced Dungeons and Dragons range I thought we were going to be in for the usual graphic-lacking role-playing games. ... I've been proven very wrong. This latest game seems to offer more of a challenge than its predecessor, Heroes of the Lance. ... The thing I noticed about Dragons of Flame was the playability. Although the game uses complex menus, they have all been set out in a friendly, easy-to-use manner." ST Action also praised the variety of monsters, graphics, and "well implemented" gameplay. [6]
References
- "Dragons of Flame". Zzap!. No. 59. March 1990. p. 23. ISSN 0954-867X. Archived from the original on 2007-12-24. Retrieved 2007-03-26.
- "Dragons of Flame". MobyGames. Retrieved 2007-03-26.
- "Dragons of Flame". World of Spectrum. Retrieved 2007-03-26.
- Maher, Jimmy (2017-03-31). "Opening the Gold Box, Part 5: All That Glitters is Not Gold". The Digital Antiquarian.
- Rausch, Allen (August 15, 2004). "A History of D&D Video Games". GameSpy. Retrieved November 15, 2012.
- "Dragons of Flame Review". ST Action. No. 21. Gollner Publishing. January 1990. p. 58-59.
Reviews
- Alan (July 1992). "Review: Dragons of Flame" (review). Sinclair User (125): 43. ISSN 0262-5458. Retrieved 2007-03-29.
- "Replay: Dragons of Flame" (review). Your Sinclair (78): 74. June 1992. ISSN 0269-6983. Retrieved 2007-03-29.
- "Dragons of Flame" (review). Your Sinclair (58): 82. October 1990. ISSN 0269-6983. Retrieved 2007-03-29.
- Review in Info
- Review in Page 6