Greyhawk Ruins

Greyhawk Ruins is an adventure module for the Dungeons & Dragons (D&D) fantasy role-playing game. It was published in 1990 by TSR, Inc. for the second edition Advanced Dungeons & Dragons rules.

Greyhawk Ruins
CodeWGR1
TSR Product Code9292
Rules required2nd Ed AD&D
Character levels2 - 15
Campaign settingGreyhawk
AuthorsBlake Mobley
Timothy B. Brown
First published1990
Linked modules
WGR1
Expedition to the Ruins of Greyhawk

Description and history

Greyhawk Ruins takes place in a dungeon in the ruins of Greyhawk Castle; there are over 24 levels to the dungeon, each one deeper and tougher than the one before it.[1]

WGR1 Greyhawk Ruins was written by Blake Mobley and Timothy B. Brown, with cover art by Fred Fields, and was published by TSR in 1990 as a 128-page book with an outer folder.[1]

The adventure is set in the World of Greyhawk campaign setting and describes the ruins of and dungeons beneath Castle Greyhawk. The module is a more serious take on the dungeons of Castle Greyhawk than the 1988 module WG7 - Castle Greyhawk. The module features interior art by Thomas Baxa, Mark Nelson and David Simons. The adventure is designed for five to seven characters of levels 2 to 15.

In 2007, Wizards of the Coast released Expedition to the Ruins of Greyhawk, an adventure book for 3.5 edition D&D that updates the material in Greyhawk Ruins.

Reception

In his 1991 book Heroic Worlds, Lawrence Schick calls the adventure "a classic illogical "gilded hole" dungeon".[1]

Table of contents

02 - The Ruins of Castle Greyhawk
03 - Getting to the Ruins of Greyhawk
04 - Monster Statistics
08 - Dungeon Mechanics
10 - The Tower of War
36 - The Tower of Power
69 - The Tower of Zagig
87 - New Monsters
103 - Maps of the Ruins

Credits

Distributed to the book trade in the United States by Random House, Inc., and in Canada by Random House of Canada, Ltd. Distributed to the toy and hobby trade by regional distributors. Distributed in the United Kingdom by TSR UK Ltd.

Further reading

Review: White Wolf #24 (1990)

References

  1. Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 118. ISBN 0-87975-653-5.


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