Magic item (Dungeons & Dragons)

In the Dungeons & Dragons fantasy role-playing game, a magic item is any object that has magic powers inherent in it. These items may act on their own or be the tools of the character possessing them. Magic items have been prevalent in the game in every edition and setting, from the original edition in 1974 until the modern fifth edition. In addition to jewels and gold coins, they form part of the treasure that the players often seek in a dungeon.[1] Magic items are generally found in treasure hoards, or recovered from fallen opponents; sometimes, a powerful or important magic item is the object of a quest.[2]

Development

1st edition AD&D

In the first edition, all artifacts are classed as miscellaneous magic items, even ones that are weapons, armor, or rings. Each artifact has a certain number of Minor, Major, and Prime Powers, and of Minor, Major, and Side Effects which trigger when the item is acquired, or its Major and Prime Powers are used. The powers and effects are selected by the DM from a set of lists, so that players cannot predict the artifact's powers.[3]

2nd edition

In 1994, Encyclopedia Magica Volume One, the first of a four-volume set, was published. The series lists all of the magical items published in two decades of TSR products from "the original Dungeons & Dragons woodgrain and white box set and the first issue of The Strategic Review right up to the last product published in December of 1993".[4] The books total more than 1500 pages across the four volumes and each volume contains over 1000 magic items.[4][5] There was "no attempt to correct rule imbalances, edit entries, or even match game mechanics to one particular edition of the game".[4]

3rd edition

The 3.5 edition book Magic Item Compendium (2007) was a capstone book that reprinted, updated, organized, and regularized "numerous 3e magic items".[6] Andy Collins, the lead designer on the project, "started this process by identifying the 'big six' magic items that took up the majority of characters' item slots: magic weapons; magic armor & shields; rings of protection; cloaks of resistance; amulets of natural armor; and ability-score boosters".[6] Collins "identified the reasons that these [magic] items were particularly well-loved: they were cost effective, they could be improved, there was nothing else as good in their slots, they were simple, they didn't take time to activate [and] they provided effects that were required for characters to stay competitive".[6] With this in mind, the designers then pulled items from all the 3rd and 3.5 edition books and "after looking through about 2000 magic items, they looted the best 1000 or so".[6]

The Magic Item Compendium also showed some early hallmarks of 4th edition design: items were marked levels and some items appeared at multiple strengths. It also introduced the idea of item sets, where items of a set would improve as more were collected, which would then reappear in the 4th edition book Adventurer's Vault 2 (2009).[6]

4th edition

Ritual scrolls are single use consumable items, each of which contains a specific ritual (4th edition's equivalent of non-combat spells), halves the time required to perform that ritual and allows it to be performed without a ritual book. After it has been expended, a ritual scroll crumbles to dust. Unlike the scrolls of previous editions, 4th edition's scrolls are not classified as magical items.[7]

5th edition

The 5th edition Dungeon Master's Guide introduced the concept of Item Rarity, in which magic items are given a rating between Common, Uncommon, Rare, Very Rare, and Legendary to denote the frequency in which this item is expected to be found within the game.[8] The only Common magic item to appear in the Dungeon Master's Guide is the Potion of Healing, with an additional list of Common items appearing in the supplementary book Xanathar's Guide to Everything.[9] Artifacts act as a 6th Rarity category for items, such as the Hand of Vecna or the Wand of Orcus, in which there is only one of this item in existence.[10] The categories of magic items in 5th edition is Armour, Potions, Rings, Rods, Scrolls, Staffs, Wands, Weapons, and Wondrous Items (Which acts as a miscellaneous category). Some items require attunement to be used, limiting the number of items a character can benefit from at once to 3 attunable items.[8]

Notable magic items

Aegis-fang
The magical war hammer of Wulfgar, a character from the Forgotten Realms novels and campaign setting.[11]
Bag of Holding
This fictional bag is capable of containing objects larger than its own size.[12] It appears to be a common cloth sack of about 2 by 4 feet (0.61 by 1.22 m) in size and opens into a nondimensional space or a pocket dimension, making the space larger inside than it is outside.[13] This iconic item in the game is coveted by players because it mitigates encumbrance (the game mechanic for the carrying capacity of a player character).[12] If another magical item containing an extra-dimensional space, such as the portable hole or the handy haversack, is put inside a bag of holding, or if the bag of holding is put inside a portable hole or a handy haversack, a destructive dimensional rupture opens up, either killing nearby creatures or teleporting them to another dimension.[14] Since its introduction, it and concepts like it have appeared in other media.[15][16][17][18] A number of academics have noted that the bag of holding also has symbolic meaning and uses.[19] Benjamin Woo uses the Bag of Holding as a way of understanding white privilege: "Like the Bag of Holding—a kind of magical 'knapsack' in Dungeons & Dragons and other fantasy games—white privilege is much bigger than it appears from the outside."[20] Levi Keach uses knowledge about the catastrophic interaction of a bag of holding with a portable hole in the game to distinguish a sub-population from the general public.[21]
Bag of Tricks
By reaching into this remarkable bag, a game character can pull out one of the small fuzzy items inside which then turn into some type of animal, depending on luck anything from a weasel to a rhinoceros.[22][23]
Blue Crystal Staff
The Blue Crystal Staff is a magical item with healing powers in the Dragonlance campaign setting. It plays a central role in Dragonlance: Dragons of Autumn Twilight.[24][25] The story of the discovery of the Staff by a barbarian named Riverwind is presented in several different versions within the Dragonlance franchise.[26]
Disks of Mishakal
The Disks of Mishakal contain the teachings of the "True Gods",[27] in the Dragonlance campaign setting. They are described as thin disks of platinum bound together.[28]:151 After the Cataclysm, the disks were hidden in the ruined city Xak Tsaroth.[27] They were guarded by the black dragon, Khisanth (Onyx).[27] The Disks were found by the companions in the first book in the Chronicles series called Dragons of Autumn Twilight.[27]
The player characters in the computer game Advanced Dungeons & Dragons: Heroes of the Lance must retrieve the Disks of Mishakal from the lair of Khisanth in the ruins of Xak Tsaroth.[29][27] The characters must use the Disks to prevent Takhisis from creating her evil empire.[30]
Dragonlances
The eponymous weapons of the Dragonlance campaign setting, these magical lances have a devastating effect on dragons.[31] Dragonlances are a major factor in defeating the evil Dragonarmies in the Chronicles novels.[32][33] In an earlier point in history of the setting, a character named Huma Dragonbane defeats Takhisis herself with a dragonlance,[26] an evil goddess consistently causing strife in the novels. Huma's use of the artifact is presented in several differing versions within the franchise.[26]
Philter of Love
A magical potion, the fictional version of an aphrodisiac, that causes attraction of a person of the other sex and is a rare mention of love in the game.[34]
Portable hole
In the game, a portable hole is a circle of cloth made from phase spider webs, strands of ether and beams of starlight. When deployed, it creates an extradimensional space six feet in diameter by ten feet deep. Folding the cloth causes the entrance to this space to disappear, but items placed inside the hole remain there. Sufficient air is contained in the hole to support life for up to ten minutes.[35][36] If put inside a bag of holding, both items are destroyed by a dimensional rupture.[21]
Staff of Magius
A magic staff from the world of Dragonlance, it was named after its most famous wielder from the setting's past[28]:147 even though it was created long before Magius obtained it.[37] It the Dragonlance novels, it was in the possession of the main character Raistlin.[11]

Major artifacts

Artifacts in the game are unique magic items with great power.[12] Major artifacts include the ones in the following table. They are generally unique and exist for a specific purpose. Less powerful or potent artifacts, or ones that are not unique, are generally called minor artifacts.

Artifact Campaign/Source Reference books
Acorn of Wo MaiForgotten Realms: The HordeBook of Artifacts (1993),[38] Encyclopedia Magica Vol. 1 (1994)
Al-Azid's Ghostly PalaceAl-Qadim: Secrets of the LampEncyclopedia Magica Vol. 1 (1994)[4]
All-Knowing Eye of Yasmin SiraAl-QadimBook of Artifacts (1993), Encyclopedia Magica Vol. 2 (1995)
Andrathath's MaskForgotten RealmsCity of Splendors, Waterdeep (2005 or 2006)
Ankh of LifeForgotten Realms: FR10 Old EmpiresEncyclopedia Magica Vol. 1 (1994)
The ApparatusRavenloft: I10 The House on Gryphon HillBook of Artifacts (1993), Encyclopedia Magica Vol. 1 (1994)
Apparatus of Dreadful ConstructionEncyclopedia Magica Vol. 1 (1994)
Arm of DoomEncyclopedia Magica Vol. 1 (1994)
Armet by WaylandD&D Master SetEncyclopedia Magica Vol. 2 (1995, under "Helmet")
ArtifurnaceSpelljammer box setBook of Artifacts (1993), Encyclopedia Magica Vol. 1 (1995, under "Helm")
Axe of the Dwarvish Lords[39]Greyhawk: Eldritch Wizardry[40]Dungeon Master's Guide (1979),[41] Book of Artifacts (1993),[42] Encyclopedia Magica Vol. 1 (1994),[43] Axe of the Dwarvish Lords (module, 1999)[44]
Axe of the EmperorsDragon Lance: DLR2 Taladas - The MinotaursBook of Artifacts (1993), Encyclopedia Magica Vol. 1 (1994)
Baba Yaga's HutEldritch WizardryDungeon Master's Guide (1979), Book of Artifacts (1993), Encyclopedia Magica Vol. 2 (1995)
Beacon of LightForgotten RealmsVolo's Guide to All Things Magical (1996)
Blackjammer's CutlassDragon Magazine #159Book of Artifacts (1993), Encyclopedia Magica Vol. 4 (1995, under "Sword")
BlackrazorGreyhawk: White Plume MountainEncyclopedia Magica Vol. 4 (1995, under "Sword")
Blood of LathanderForgotten Realms: Volo's Guide to the DalelandsVolo's Guide to All Things Magical (1996)
Blue StaffDragon Lance: Leaves from the Inn of the Last Home
Book of AmonHollow World: HWR2 Kingdom of NithiaEncyclopedia Magica Vol. 1 (1994)
Book of Vile DarknessGreyhawk (Supplement)Dungeon Master's Guide (1979 [1e], 1989 [2e], 1995 [2e Revised], 2003 [3.5e], 2014 [5e]), Book of Vile Darkness (2011)
Book of ZargosHollow World: HWR3 The Milenian EmpireEncyclopedia Magica Vol. 4 (1995, under "Spellbook")
Book With No EndDungeon Magazine #3Book of Artifacts (1993), Encyclopedia Magica Vol. 3 (1995, under "Spellbook")
Bringer of DoomMonstrous Compendium: MC8 Outer Planes AppendixEncyclopedia Magica Vol. 1 (1994, under "Box")
Calvan's BellForgotten Realms: LC4 Port of Ravens BluffEncyclopedia Magica Vol. 2 (1995, under "Percussion Instrument")
Carven OakMystara: GAZ7 The Minrothad GuildsEncyclopedia Magica Vol. 1 (1994)
Chariot of ReForgotten Realms: FR10 Old EmpiresEncyclopedia Magica Vol. 1 (1994)
Chessmen of Ultham-UrreForgotten RealmsVolo's Guide to All Things Magical (1996)
Claw of Mighty SimurghD&D Master SetEncyclopedia Magica Vol. 1 (1994)
Codex of the Infinite PlanesGreyhawk: Eldritch Wizardry[40]Dungeon Master's Guide (1979),[41] Book of Artifacts (1993),[42] Encyclopedia Magica Vol. 2 (1995, under "Libram")[45]
Coin of Jisan the BountifulAl-QadimBook of Artifacts (1993), Encyclopedia Magica Vol. 1 (1994)
Comb of the KorrigansD&D Master SetEncyclopedia Magica Vol. 1 (1994)
CrenshinibonForgotten Realms: The Crystal Shard novelVolo's Guide to All Things Magical (1996)
Crown of HornsForgotten Realms: City of Splendors (1994)Volo's Guide to All Things Magical (1996)
Crown of Souls[39]Ravenloft: RA1 Feast of GoblynsEncyclopedia Magica Vol. 1 (1994)
Crystal of the Ebon FlameEldritch WizardryDungeon Master's Guide (1979), Book of Artifacts (1993), Encyclopedia Magica Vol. 1 (1994)
Crystal WarriorKara-TurEncyclopedia Magica Vol. 1 (1994)
Cup of Al-AkbarGreyhawk: Dungeon Master's Guide, I9 Day of Al'AkbarBook of Artifacts (1993), Encyclopedia Magica Vol. 1 (1994)
CyrinishadForgotten Realms: Prince of Lies novel, Ruins of Zhentil KeepVolo's Guide to All Things Magical (1996)
Daoud's Wondrous LanthronGreyhawk: Lost Caverns of TsojcanthEncyclopedia Magica Vol. 2 (1995, "Lamp")
DawnstoneForgotten RealmsVolo's Guide to All Things Magical (1996)
Death Moon OrbForgotten Realms: SpellboundVolo's Guide to All Things Magical (1996)
Death RockKara-TurBook of Artifacts (1993), Encyclopedia Magica Vol. 3 (1995)
Delzoun's FistForgotten Realms: FR5 Savage FrontierEncyclopedia Magica Vol. 2 (1995, under "Hammer")
DemonbaneDragon Magazine #91, Forgotten Realms: FR4 MagisterEncyclopedia Magica Vol. 2 (1995, under "Sword" as "Fiendbane")
DemonomiconThe Lost Caverns of Tsojcanth (1982)[46] "Spellcraft: Demonomicon of Iggwilv" Dragon Magazine #336,[46] "Iggwilv's Legacy: The Lost Caverns of Tsojcanth" Dungeon Magazine #151, Demonomicon of Iggwilv (column series published across Dragon, Dungeon, and Dragon+ between 2005 and 2015),[46] Demonomicon (2010),[46] Tasha's Cauldron of Everything (2020)[47]
Diamond Orb of TycheD&D Master SetEncyclopedia Magica Vol. 2 (1995)
Dragonking's EyeForgotten RealmsVolo's Guide to All Things Magical (1996)
EbonbaneDungeon Magazine #31Encyclopedia Magica Vol. 4 (1995, under "Sword")
Egg of the Phoenix[39]I12 Egg of the PhoenixEncyclopedia Magica Vol. 2 (1995)
Eye of VecnaGreyhawk: Eldritch Wizardry[40]Dungeon Master's Guide (1979),[41] WGA4 - Vecna Lives! (1990),[48] Book of Artifacts (1993),[42] Encyclopedia Magica Vol. 2 (1995)[45]
Fiery Brand of MassauwuD&D Master SetEncyclopedia Magica Vol. 4 (1995, under "Torch")
Font of TimeForgotten Realms: FR10 Old EmpiresEncyclopedia Magica Vol. 2 (1995, under "Fountain")
Fork of MephistophelesMonster Manual II (1982)Encyclopedia Magica Vol. 3 (1995, under "Polearm")
Fountain of TomorrowHollow World: HWR3 The Milenian EmpireEncyclopedia Magica Vol. 2 (1995)
Galley of the GodsForgotten Realms: FR10 Old EmpiresEncyclopedia Magica Vol. 3 (1995, under "Ship")
Gatekeeper's CrystalForgotten RealmsVolo's Guide to All Things Magical (1996)
The Gauntlet[39]Greyhawk: UK3 The GauntletEncyclopedia Magica Vol. 2 (1995)
GhearufuNight Masks by R. A. SalvatoreThe Cleric Quintet
Girdle of ArmidaD&D Master SetEncyclopedia Magica Vol. 2 (1995)
Girdle of De'RahM2 Vengeance of AlphaksEncyclopedia Magica Vol. 2 (1995)
Golden CircletDragon Lance: Tales of the LanceEncyclopedia Magica Vol. 1 (1994)
Gryylph Discoon's FingersLankhmar: LNR1 Wonders of LankhmarEncyclopedia Magica Vol. 2 (1995)
Guardian's TearForgotten RealmsVolo's Guide to All Things Magical (1996)
Hammer of GesenForgotten Realms: The HordeBook of Artifacts (1993), Encyclopedia Magica Vol. 2 (1995)
Hammer of KharasDragon Lance: Tales of the LanceEncyclopedia Magica Vol. 2 (1995)
Hand of VecnaGreyhawk: Eldritch Wizardry[40]WGA4 - Vecna Lives! (1990),[48] Book of Artifacts (1993),[42]
Helm of HalavHollow World: HWR3 The Milenian EmpireEncyclopedia Magica Vol. 2 (1995, under "Helmet")
Helm of PetraHollow World: HWR3 The Milenian EmpireEncyclopedia Magica Vol. 2 (1995, under "Helmet")
Herald of Mei LungKara-Tur?Book of Artifacts (1993), Encyclopedia Magica Vol. 4 (1995, under "Tome")
Heward's Mystical OrganGreyhawk: Dragon Magazine #29Dungeon Master's Guide (1989), Book of Artifacts (1993), Encyclopedia Magica Vol. 4 (1995, under "Wind Instrument")
Horn of ChangeDungeon Master's Guide (1979)Book of Artifacts (1993), Encyclopedia Magica Vol. 4 (1995, under "Wind Instrument")
Horn of GeryonMonster Manual (1977)
Horn of the Sacred GroveRavenloft: Castles ForlornEncyclopedia Magica Vol. 4 (1995, under "Wind Instruments")
Humbaba's Glaring EyeD&D Master SetEncyclopedia Magica Vol. 2 (1995)
Hymir's Steaming CauldronD&D Master SetEncyclopedia Magica Vol. 1 (1994)
Icon of HalavHollow World: HWQ1 The Milenian ScepterEncyclopedia Magica Vol. 2 (1995)
Icon of PetraHollow World: HWQ1 The Milenian ScepterEncyclopedia Magica Vol. 2 (1995)
Ild's Astral TomeDungeon Magazine #10
Invulnerable Coat of ArndGreyhawk: Dungeon Master's Guide (1979)Book of Artifacts (1993), Encyclopedia Magica Vol. 1 (1994)
Iron Bow of GesenForgotten Realms: The HordeBook of Artifacts (1993), Encyclopedia Magica Vol. 1 (1994)
Iron Flask of Tuerny the MercilessGreyhawk: Eldritch WizardryDungeon Master's Guide (1979), Book of Artifacts (1993), Encyclopedia Magica Vol. 2 (1995)
Iron Helm of HeroesForgotten RealmsVolo's Guide to All Things Magical (1996)
Ivory Chain of PaoKara-Tur?Book of Artifacts (1993), Encyclopedia Magica Vol. 1 (1994)
Ivory Plume of MaatD&D Master SetEncyclopedia Magica Vol. 1 (1994, under "Brooch")
Jacinth of Inestimable BeautyGreyhawk: Eldritch WizardryDungeon Master's Guide (1979), Book of Artifacts (1993), Encyclopedia Magica Vol. 2 (1995)
Joyhdee's MaskGreyhawk: Dungeon Master's Guide (1979)Book of Artifacts (1993), Encyclopedia Magica Vol. 2 (1995)
Kuroth's QuillGreyhawk: Dungeon Master's Guide (1979)Book of Artifacts (1993), Encyclopedia Magica Vol. 3 (1995)
Lens of TransformationTemple of Elemental EvilEncyclopedia Magica Vol. 2 (1995)
Living GemForgotten RealmsVolo's Guide to All Things Magical (1996)
Mace of CuthbertGreyhawk: Eldritch Wizardry,[40] Dragon Magazine #100[49]Book of Artifacts (1993),[42] Encyclopedia Magica Vol. 2 (1995)[45]
Machine of Lum the Mad[39]Greyhawk: Eldritch WizardryDungeon Master's Guide (1979), Book of Artifacts (1993), Encyclopedia Magica Vol. 2 (1995)
Mask of BachraeusD&D Rules CyclopediaEncyclopedia Magica Vol. 2 (1995)
Master PlanHollow World: HRW2 Kingdom of NithiaEncyclopedia Magica Vol. 2 (1995)
Mighty Servant of Leuk-oGreyhawk: Eldritch WizardryDungeon Master's Guide (1979), Book of Artifacts (1993), Encyclopedia Magica Vol. 2 (1995), Tasha’s Cauldron of Everything (2020)[50]
Milenian ScepterHollow World: HWQ1 The Milenian ScepterEncyclopedia Magica Vol. 3 (1995)
Military Fork of PainMonster Manual II (1982)Encyclopedia Magica Vol. 3 (1995, under "Polearm")
Mirror-Shield of RheddrianMystara: Wrath of the ImmortalsEncyclopedia Magica Vol. 3 (1995)
Moloch's WhipMonster Manual II (1982)Encyclopedia Magica Vol. 4 (1995)
Monacle of BagthalosForgotten Realms?Book of Artifacts (1993), Encyclopedia Magica Vol. 2 (1995)
Monkey Fist of Ha'chaoKara-TurEncyclopedia Magica Vol. 2 (1995)
Necklace of LilithImagine Magazine #20Encyclopedia Magica Vol. 2 (1995)
Necklace of UlutiuForgotten Realms: FR16 The Great GlacierEncyclopedia Magica Vol. 2 (1995)
Obsidian Man of UrikDark SunBook of Artifacts (1993), Encyclopedia Magica Vol. 2 (1995)
Orb of Golden DeathGreyhawk: Temple of Elemental EvilEncyclopedia Magica Vol. 2 (1995)
Orbs of Dragonkind[38]Greyhawk: Eldritch WizardryDungeon Master's Guide (1979), Book of Artifacts (1993), Encyclopedia Magica Vol. 2 (1995)
Ortnit's Lance of DoomD&D Master SetEncyclopedia Magica Vol. 2 (1995)
Palm SignI4 Oasis of the White PalmEncyclopedia Magica Vol. 1 (1994, under "Amulet")
Peaceful Periapt of PaxM5 Talons of the Night[39]Encyclopedia Magica Vol. 2 (1995)
PileusD&D Master SetEncyclopedia Magica Vol. 1 (1994, under "Cap")
Porpherio's Garden PoolGreyhawk: UK1 Beyond the Crystal CaveEncyclopedia Magica Vol. 3 (1995)
Psychometron of NeradDark SunBook of Artifacts (1993), Encyclopedia Magica Vol. 3 (1995)
Pyramid EnergyHollow World: HRW2 Kingdom of NithiaEncyclopedia Magica Vol. 3 (1995)
Queen Ehlissa's Marvelous NightengaleGreyhawk: Eldritch WizardryDungeon Master's Guide (1979), Book of Artifacts (1993), Encyclopedia Magica Vol. 3 (1995)
Queen's EyeSpelljammer: SJA1 WildspaceEncyclopedia Magica Vol. 2 (1995)
Rainbow Scarf of SinbadD&D Master SetEncyclopedia Magica Vol. 3 (1995)
Recorder of Ye-CindGreyhawk: Dungeon Master's Guide (1979)Book of Artifacts (1993), Encyclopedia Magica Vol. 4 (1995, under "Wind Instrument")
Regalia of MightGreyhawk: Eldritch WizardryDungeon Master's Guide (1979), Book of Artifacts (1993), Encyclopedia Magica Vol. 3 (1995)
Rift SpannerRavenloft: Monstrous Compendium 2: "Children of the Night"Encyclopedia Magica Vol. 3 (1995)
Ring of GaxxGreyhawk: Eldritch WizardryDungeon Master's Guide (1979), Book of Artifacts (1993), Encyclopedia Magica Vol. 3 (1995)
Ring of WinterForgotten Realms: Heroes' LorebookVolo's Guide to All Things Magical (1996)
Rod of Seven PartsGreyhawk: Eldritch Wizardry[40][12]Dungeon Master's Guide (1979),[41] Dungeon Master's Guide (1989),[51] Book of Artifacts (1993),[42] Rod of Seven Parts boxed set,[52] Encyclopedia Magica Vol. 3 (1995),[53] Arms and Equipment Guide (2003)[54]
Rod of TeethBook of Artifacts (1993)Encyclopedia Magica Vol. 3 (1995)
Ruby Rod of AsmodeusMonster Manual (1977)Encyclopedia Magica Vol. 3 (1995)
Scepter of SavrasForgotten Realms: Heroes' Lorebook?Volo's Guide to All Things Magical (1996)
Scepter of the Sorcerer-KingsForgotten RealmsBook of Artifacts (1993), Encyclopedia Magica Vol. 3 (1995)
Scimitar of SoulsForgotten Realms: FA1 Halls of the High KingEncyclopedia Magica Vol. 4 (1995, under "Sword")
Seal of Jafar al-SamalAl-QadimBook of Artifacts (1993), Encyclopedia Magica Vol. 3 (1995)
The SentinelGreyhawk: UK3 The SentinelEncyclopedia Magica Vol. 2 (1995, under "Glove")
Shadow BeltM4 Five Coins for a KingdomEncyclopedia Magica Vol. 1 (1994)
Shard of SakkradD&D Master SetEncyclopedia Magica Vol. 1 (1994, under "Crystal")
Sibylline BookD&D Master SetEncyclopedia Magica Vol. 3 (1995, under "Spellbook")
Silencer of BodachDark SunBook of Artifacts (1993), Encyclopedia Magica Vol. 4 (1995, under "Sword")
Staff of Fraz-Urb'luuGreyhawk: Lost Caverns of TsojcanthMonster Manual II (1982), Encyclopedia Magica Vol. 4 (1995), Dragon Magazine #333
Staff of the Lower PlanesMonster Manual II (1982)
Starym MoonbladeForgotten Realms: FOR5 Elves of EvermeetVolo's Guide to All Things Magical (1996)
Stone of GulDungeon Magazine #30Encyclopedia Magica Vol. 4 (1995)
Stone Scepter of ShihBlack CourserEncyclopedia Magica Vol. 3 (1995)
Sword of KasGreyhawk: Eldritch Wizardry[40]WGA4 - Vecna Lives! (1990),[48] Book of Artifacts (1993),[42] Encyclopedia Magica Vol. 4 (1995),[55] Dungeon Masters Guide (2000),[39] Open Grave: Secrets of the Undead,[56] Dungeon Master’s Guide (2014)[56]
Talisman of Al-AkbarGreyhawk: Dungeon Master's Guide, I9 Day of Al'AkbarBook of Artifacts (1993), Encyclopedia Magica Vol. 4 (1995)
Tear of SeluneForgotten RealmsVolo's Guide to All Things Magical (1996)
Teeth of Dahlvar-NarGreyhawk: Dungeon Master's Guide (1979)Book of Artifacts (1993), Encyclopedia Magica Vol. 4 (1995, under "Tooth"), Tasha's Cauldron of Everything (2020)[57]
Thakorsol's SeatForgotten Realms: SpellboundVolo's Guide to All Things Magical (1996)
Throne of the GodsEldritch WizardryDungeon Master's Guide (1979), Book of Artifacts (1993), Encyclopedia Magica Vol. 4 (1995)
Timepiece of KlorrRavenloft: Forbidden LoreEncyclopedia Magica Vol. 4 (1995)
Tome of Ssu-MaD&D Master SetEncyclopedia Magica Vol. 4 (1995)
Triad of BetrayalDragon Lance: Tales of the LanceBook of Artifacts (1993), Encyclopedia Magica Vol. 4 (1995)
Tree of LifeMystara: GAZ5 The Elves of AlfheimEncyclopedia Magica Vol. 4 (1995)
Underworld ScepterDungeon Magazine #12
Verthandi's Invincible HourglassD&D Master SetEncyclopedia Magica Vol. 2 (1995)
Wand of Orcus[38]Eldritch Wizardry[40]Monster Manual (1977),[58] Encyclopedia Magica Vol. 4 (1995)[55]
WaveGreyhawk: White Plume MountainEncyclopedia Magica Vol. 3 (1995, under "Polearm")
Well of All HealsGreyhawk: Treasures of GreyhawkEncyclopedia Magica Vol. 4 (1995)
WhelmGreyhawk: White Plume MountainEncyclopedia Magica Vol. 2 (1995, under "Hammer")
Wife of IlmarinenD&D Master SetEncyclopedia Magica Vol. 4 (1995)
WindwalkerForgotten Realms: Heroes' LorebookVolo's Guide to All Things Magical (1996)
World-Shield OreHollow World: HWA2 NightrageEncyclopedia Magica Vol. 4 (1995)
Wyvern Crown of CormyrForgotten RealmsVolo's Guide to All Things Magical (1996)
Yuthla the Eye of the BeholderForgotten RealmsVolo's Guide to All Things Magical (1996)
Zeladazar the Ghost SwordForgotten RealmsVolo's Guide to All Things Magical (1996)

Inspirations

Other fantasy stories

  • The Hand and Eye of Vecna were inspired by items appearing within Michael Moorcock's Corum novels:[59] A left hand and left eye which are able to grant whoever replaces their existing hand and eye with them unusual powers.[38]
  • Ioun stones (pronounced EYE-oon[60]) are based on similar artifacts from Jack Vance's Dying Earth series.[61][62] When functioning, they float in a circular pattern around their bearer's head, and grant various benefits based on their color and shape Two stones of the same type will repel each other, and when drained of power, a stone becomes a dull grey, but still possesses the characteristic floating. While useless to a mage, burned out stones can still yield a single psionic power point to a psionic character in 3rd and 3.5 editions. In the original Jack Vance stories Ioun stones are highly prized by arch-magicians, and are acquired from a race known as the archveults, who mine them from remnants of dead stars (in his book Rhialto the Marvellous). In 2E Dungeons & Dragons it had been conjectured in Dragon magazine that Ioun stones instead come from the Positive Material Plane. Dragon #174 featured an article that included many dozens of new types of ioun stone,[63] as well as an article about an elemental lord who hoards ioun stones on his home plane of radiance.[64] Under 3.0/3.5 editions of the rules they are instead manufactured by spellcasters in the same manner as other magical items.
  • The Vorpal Sword is taken from Lewis Carrol's poem "Jabberwocky".[62] In Dungeons & Dragons, the sword has specific properties relating to beheading, which is the method the blade in the poem uses to slay the titular monster.

Folklore and mythology

  • The Carpet of Flying is based upon Magic Carpets, which originate in Persian myths and were popularized in media through 1001 Arabian Nights and other adaptations.[62]
  • Winged Boots bear a similarity to the Winged Sandals worn by Hermes in Greek Mythology.
  • The Broom of Flying is based upon Wiccan Rituals and artwork depicting Witches soaring through the air while riding Broomsticks.
  • The Mirror of Life Trapping, a mirror which can steal and trap the souls of living persons, evokes the superstitions of several cultures surrounding mirror's ability to steal souls. During the Jewish mourning process of Shiva, mirrors in a house are to be covered in order to prevent the soul of the deceased from being trapped within them.[65]
  • The Flametongue, a sword with a blade engulfed in flame, is similar to other flaming swords appearing in mythology. Some examples of these are Dyrnwyn of Welsh Medieval tradition, and in some writings the Sword of Surtr is described as being flaming.

References

  1. Fine, Gary Alan (1983). Shared Fantasy: Role-playing Games as Social Worlds. University of Chicago Press. p. 16. ISBN 0-226-24944-1.
  2. Livingstone, Ian (1982). Dicing with Dragons. Routledge. p. 80. ISBN 0-7100-9466-3.
  3. "This prevents players from gaining any knowledge of these items, even if they happen to own or read a copy of this volume, and it also makes each artifact and relic distinct from campaign to campaign." from Dungeon Master's Guide (first edition)
  4. Kulp, Kevin. "Encyclopedia Magica, Vol. 1 (2e) - Product History". DriveThruRPG. Retrieved 2020-06-02.
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