Guardians (card game)
Guardians is a fantasy-themed collectible card game (CCG) published by Friedlander Publishing Group (FPG) in 1995.
The card back to Guardians CCG | |
Designer(s) | Keith Parkinson and Luke Peterschmidt |
---|---|
Publisher(s) | Friedlander Publishing Group |
Players | 2-4 |
Playing time | Approx 45 min |
Random chance | Some |
Skill(s) required | Card playing |
Description
Components
- initial starter deck of 60 cards
- booster packs of 14 cards each
Gameplay
Like other CCGs, each player assembles a 55-card deck from the starter deck and booster packs; it must include at least one Guardian and three Strongholds. Other types of cards needed include Terrains, Shields, Magic Items, Bribes (Beer and Babe cards), and Creatures.[1] Unlike other CCGs, Guardian also features a rectangular battlefield with a 4 x 3 grid placed between the players. Each player places their three Stronghold cards in the row closest to them. The two rows that lie in between are a no man's land called the "disputed territories."
Publication history
Guardians was designed by Keith Parkinson and Luke Peterschmidt, with initial artwork by Parkinson, Brom, Don Maitz, Mike Ploog, and James Wahorla.[1] It was published by Friedlander Publishing Group (FPG) in 1995.[3]
Artwork
As new booster packs were released, the list of contributing artists grew to include:
- Chris Achilleos
- Denis Beauvais
- Timothy Bradstreet
- Larry Elmore
- Wilson Keith Elmore
- Richard Hescox
- Ken Kelly
- Rowena Morrill
- Mark Poole
- Shaw
- Darrell K. Sweet
Marketing
Artwork and marketing sometimes featured scantily clad women and used suggestive sexual themes, especially the class of cards called "Babes."[4] In an article/advertisement by designer Luke Peterschmidt in Inquest, an illustration of three buxom women has the caption "Six of the... uh, three of the best things about Guardians."[2]
Expansion set list
Reception
In the April 1996 edition of Dragon (Issue 228), Rick Swan called Guardians "an impressive little weirdo," but warned that the "Babe" cards were "the most blatant display of sexism the industry's seen." He called the combat system "the game's best feature," and complimented its "several ingenious twists." Swan concluded by giving the game an average rating of 4 out of 6, saying, "Guardians is not without its problems. For a premise this goofy [...] it's way too complicated [...] Still, the plusses outweigh the minuses, making it a must for collectible card freaks with an eye for good art."[1]
In the September 1996 issue of The Duelist (Issue 12), Allen Varney reported that the game had a strong following in Philadelphia, Ohio, England and France.[6]
References
- Swan, Rick (April 1996). "Roleplaying Reviews". Dragon. No. 228. TSR, Inc. p. 64.
- Peterschmidt, Luke (May 1996). "Basic Training: Simple Strategies and Deck Designs for Beginners". Inquest. p. 59–62. Retrieved December 27, 2016.
- Miller, John Jackson (2003), Scrye Collectible Card Game Checklist & Price Guide, Second Edition, pp. 211–214.
- Inquest May 1996, p. 71.
- Varney, Allen (May 1996), "Reports on Trading Card Games", The Duelist (#10), p. 8
- Varney, Allen (September 1996), "Inside the Industry - Reports on Trading Card Games", The Duelist (#12), p. 73
External links
- Chez Phil, Fan de Guardians - Set information and ruling summaries, card database, background information on cards and other collectible items, storyline information, Seven Seas: an unofficial set cards...
- Guardians at BoardGameGeek
- Guardians CCG - A blog detailing Guardians Solo Adventures, which is a single-player adventure-type rules variant, and including new user-generated cards specifically made for this variant.
- C. J. Burke's Guardians page - Guardians rules and trivia