Hunter: The Reckoning

Hunter: The Reckoning is a role-playing game based in White Wolf Game Studio's World of Darkness. Compared to the other game in the franchise, Hunter does not explore the secret society of supernatural creatures founded over centuries, preferring to throw the player in a world of danger and mysteries. Players take on the roles of hunters (or Imbued)—humans who are given powers by unknown entities to fight the supernatural. Those people will normally proceed to hunt down and take care of monsters, be it by killing them, cutting deals or leading them toward redemption. The Messengers will stay in the background and let their Imbued figure out what to do with their newly acquired powers.

Hunter: The Reckoning
Cover
Designer(s)Mark Rein-Hagen, Andrew Bates, Phil Brucato, Ken Cliffe, Greg Fountain, Ed Hall, Jess Heinig, Michael Lee, Richard Thomas, Mike Tinney, Stewart Wieck
Publisher(s)White Wolf Publishing
Publication dateNovember 1, 1999
System(s)Storyteller System
SeriesWorld of Darkness
ISBN1-56504-735-4

The game states that hunters are really new to the World of Darkness, causing them to be unorganized and uninformed. In a classic game, they will form a team of mismatched protagonists arguing on how to attack or deal with monsters. They will try to keep a semblance of normal life, giving the player the opportunity to explore the troubles of living a double life. They will also have to try and figure out what being a monster really means and what being human is, as they meet humans worse than monsters and genuinely kind monsters.

There have been groups of "hunters" prior to the Imbued that appeared in previous games and game supplements as antagonists. These groups however are very different from the Imbued. These "mortal hunters" were either normal people trying to fight against the monsters, ancient orders (such as the Shi or the Society of Leopold/Inquisition) that have protected humanity for centuries, or government agencies (Project Twilight and Strike Force Zero) that were equivalent to the X-Files with high-tech monster hunting gear.

History

White Wolf used 1999's yearly event, the Year of the Reckoning, to launch their next RPG line. Hunter: The Reckoning (1999), the sixth modern World of Darkness game, allowed players to take on the role of humans in the World of Darkness.[1]:224 World of Darkness: Time of Judgment (2004) ended the Changeling, Demon, Hunter, Kindred of the East, and Mummy lines.[1]:228 By the time the New World of Darkness' sixth RPG, Hunter: The Vigil (2008), came out, the "Storytelling Adventure System" (SAS) program was active; while Hunter's short-run line only received four print books in 2008, it was supplemented by numerous PDFs, including about a half-dozen adventures.[1]:229

Setting

A Hunter's life is fraught with danger. The "bliss of ignorance" has been taken from them and the existence of supernatural manipulation of humanity cannot be ignored. However, the Hunter cannot simply reveal this knowledge to mundane authorities since they will be branded as unstable and insane. Supernatural forces control many human media, law enforcement, and government agencies; any attempt to reveal the existence of these forces would result in the supernatural manipulators using those connections to paint the Imbued as crazy and dangerous, and to dispose of Imbued who snoop in their affairs and try to impede their control.

Hunters wage a desperate, clandestine war against the inhuman, ageless forces that manipulate mankind. They see their task as taking back the night from bloodsuckers, ravaging beasts, vengeful spirits and manipulative sorcerers. The Imbued must face mankind's worst fears made real in the most deadly game of the Hunt in order to fulfill the task they have set before them to "Inherit the Earth".

The Hunter: The Reckoning storyline, along with those of Demon: the Fallen, Changeling: The Dreaming, Kindred of the East and Mummy: The Resurrection, was ended in the World of Darkness: Time of Judgment supplement as White Wolf stopped its whole World of Darkness line. As a minor product line, it received comparatively little attention in the whole Time of Judgment setting, which left many of the series' fans unsatisfied.

Hunters

The Imbued are relatively new to the World of Darkness and, unlike Kindred or Garou, have little in the way of a coherent society of Hunters. The closest thing to a social organization for Hunters is "Hunter-Net," described later. Although Hunters are generally unaware of the labels, a Hunter is defined by their Creed. Additionally, Creeds are grouped by a primary Virtue that engenders the Creeds. A Hunter's creed is chosen at the imbuing directly related to their actions. Hunters creeds and powers are given for a reason. Players cannot not find any pacifist Avengers.

Atypical of other World of Darkness splats, the Hunter's Edges (powers) do not have a linear growth, meaning an early ability may be stronger or more useful than a later one.[2]

Virtues & Creeds

The ways of hunters differ radically according to the personality and the type of imbued. They develop a strong tendency of how to deal with monsters and how to protect humanity. This leads to three main virtues a hunter may follow in an active, an assessing and a passive way.

Mercy

Those hunters that tend to show compassion towards creatures of the dark, and attempt to persuade the dark supernatural forces to turn to light, follow one of the Mercy Creeds. The Mercy Creeds are:

  • Martyrs: Those who sacrifice themselves all for their cause.
  • Redeemers: Those who wish to bring the monsters back into the light.
  • Innocents: Those who refuse to prejudge the supernatural.
Zeal

Those hunters that are unforgiving and dogmatic in their belief that humanity is meant to "Inherit the Earth", and that the dark supernatural forces are arrayed against this manifest destiny of mankind, tend to be one of the Zeal Creeds. The tendency of these hunters to be warriors/soldiers among a group of Hunters gives these Creeds the stereotype as brute "zombie-killers." These Hunters do the dirty work out of a passion few humans may understand.

  • Avengers: Those who seek revenge for the harm done by creatures of the dark.
  • Judges: Those who mete out punishment based on how monstrous the creatures have acted.
  • Defenders: Those who safeguard and protect the innocent from the darkness.
Vision

Understanding and information gathering are the primary gifts of these Creeds. Originally charged to lead the Imbued in their war against the unnatural powers of the world, the Visionary Creeds consist of one viable Creed and two "Lost Creeds." In theory, these "Lost Creeds" consist of people who were granted too much insight for the mortal mind to handle and have ended up either deranged or overly violent due to this Calling. However, there is some implication throughout the different source books that these "Lost Creeds", specifically Waywards, ended up precisely how the Messengers wanted them.

  • Visionaries: Those who seek to understand the greater meaning behind the imbuing and the existence of the supernatural.
  • Waywards: Lost Creed. Imbued who have become overly violent towards the dark. Many Waywards suffer from some sort of mental derangement. They should have been the strategists and tacticians of the Imbued; however, Waywards cannot turn the benefits of second-sight off, and are subject to supernatural visions at any time. This tends to cause extreme mental trauma. Though some Waywards can handle this mental strain, the constant reminder of the supernatural can, and sometimes does, turn some Waywards into psychotic killers. Because of either psychosis or Calling-inflicted rage, Waywards often see only the need to destroy the enemy, and are known to cause large amounts of collateral damage in the completion of this task.
  • Hermits: Lost Creed. Imbued who receive psychic static near other Hunters and supernaturals. They should have been the intelligence gatherers for the Imbued, receiving information directly from the Messengers. The unfortunate side effect of Hermit's powers result in debilitating social anxiety around any form of the supernatural.

The Hunter-Net

Hunters communicate via a forum network called "Hunter-Net", which is located at the fictional website www.hunter-net.org. Though the site is relatively secure, at least one instance of a supernatural being infiltrating Hunter-Net has been recorded. It was maintained by an Imbued called Witness1, and other Imbued who maintain and add data to it included Bookworm55, Doctor119, and the infamous God45. When taking a screen name on Hunter-Net, one takes a word to describe oneself and then a number signifying what order they joined in—by this Doctor119 is a Hunter who has decided to describe himself as a doctor and is the 119th person to sign in.

Throughout the path of what is now known as the "Old World of Darkness" (as opposed to the New World of Darkness, the current incarnation of which is called Hunter: The Vigil), the original Hunter-Net was dismantled and broken. Witness1, the proprietor of the site, deleted a number of accounts on the original H-Net, but claimed that someone or something else had hacked his account. A new Hunter-Net was built, but it hardly had the following of the original.

Many subsets of the site sprung up around Hunter-Net, founded by specific hunter creeds. One of the most notable is the Firelight mailing list located on the first page of the Creedbook Avenger.

Dark Ages

The Dark Ages time setting that is the closest equivalent to Hunter: The Reckoning is Dark Ages: Inquisitor. The reason for this is probably the fact that the Imbued did not exist until the Final Nights time period in the World of Darkness. Despite the similar nature of the two games, Inquisitors tend to play at a significantly greater and more powerful level than Hunters.

Books

Hunter: The Reckoning game books
Title Original release ISBN Publisher Notes
Hunter: The Reckoning November 1, 1999 1-56504-735-4 White Wolf Publishing Core rulebook
Hunter Book: Avenger 1-56504-739-7 White Wolf Publishing
Hunter Book: Defender 1-56504-740-0 White Wolf Publishing
Hunter Book: Hermit 1-56504-748-6 White Wolf Publishing
Hunter Book: Innocent 1-56504-742-7 White Wolf Publishing
Hunter Book: Judge 1-56504-743-5 White Wolf Publishing
Hunter Book: Martyr 1-56504-745-1 White Wolf Publishing
Hunter Book: Redeemer 1-56504-746-X White Wolf Publishing
Hunter Book: Visionary 1-56504-747-8 White Wolf Publishing
Hunter Book: Wayward 1-58846-703-1 White Wolf Publishing
Hunter Players Guide 1-58846-700-7 White Wolf Publishing
Hunter Storytellers Companion 1-56504-736-2 White Wolf Publishing
Hunter Storytellers Handbook 1-58846-701-5 White Wolf Publishing
Hunter: Apocrypha 1-56504-744-3 White Wolf Publishing
Hunter: Fall from Grace 1-58846-708-2 White Wolf Publishing
Hunter: First Contact 1-58846-704-X White Wolf Publishing
Hunter: Holy War 1-58846-702-3 White Wolf Publishing
Hunter: The Infernal 1-58846-710-4 White Wolf Publishing
Hunter: The Moonstruck 1-58846-707-4 White Wolf Publishing
Hunter: The Nocturnal 1-58846-705-8 White Wolf Publishing
Hunter: The Spellbound 1-58846-709-0 White Wolf Publishing
Hunter: The Walking Dead 1-56504-741-9 White Wolf Publishing
Hunter: Urban Legends 1-58846-711-2 White Wolf Publishing
Hunter: Utopia 1-58846-706-6 White Wolf Publishing
Hunters Survival Guide 1-56504-737-0 White Wolf Publishing

Reception

In 2003, IGN described the game as one of "the most successful tabletop RPGs of the modern era".[3]

White Wolf Publishing released the Hunter: The Reckoning fiction anthology Inherit the Earth in 2001, which was edited by Stewart Wieck and contains nine stories.[4] They also published the six-part novel series Predator & Prey by Carl Bowen and Gherbod Fleming in 2000–2002,[5][6] consisting of Vampire, Judge, Werewolf, Jury, Mage, and Executioner.[4][5][6]

High Voltage Software developed three hack-and-slash video game adaptations: Hunter: The Reckoning in 2002, and Wayward and Redeemer in 2003. The games performed moderately well commercially, attributed by GameFan in part to the pre-existing Hunter: The Reckoning tabletop game fan base,[7] and were met by critical reviews ranging from average to positive.[8][9][10][11] After Paradox Interactive acquired the World of Darkness series in 2015, they said that they wanted to create a fourth Hunter: The Reckoning video game.[12]

Uwe Boll acquired the movie rights for the 2002 video game in 2004.[13] The film was planned to be directed by Boll, produced by Shawn Williamson, and written by David Schneider and Drew Daywalt, with shooting planned to take place in British Columbia.[14]

References

  1. Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. ISBN 978-1-907702-58-7.
  2. Darker Days Radio Episode #9. "Chuck Wendig Interview". Darker Days Podcast. Retrieved 2012-02-26.
  3. Dunham, Jeremy (2003-09-09). "Hunter: The Reckoning Wayward". IGN. Ziff Davis. Archived from the original on 2019-05-31. Retrieved 2019-11-13.
  4. Jones, Stephen (2002). The Mammoth Book of Best New Horror. 13. Constable & Robinson. pp. 54–55. ISBN 978-1841195407.
  5. Jones, Stephen (2001). The Mammoth Book of Best New Horror. 12. Constable & Robinson. p. 36. ISBN 978-1841195407.
  6. Jones, Stephen (2003). The Mammoth Book of Best New Horror. 14. Constable & Robinson. pp. 51–53. ISBN 978-0-786712-37-3.
  7. Lucard, Alex (2020-02-22). "Hunter: The Reckoning – Sequel, Spin-Off, Start Over, or Stay Dead?". GameFan. Archived from the original on 2020-10-21. Retrieved 2020-12-06.
  8. "Hunter: The Reckoning for GameCube Reviews". Metacritic. CBS Interactive. Archived from the original on 2015-05-16. Retrieved 2019-11-25.
  9. "Hunter: The Reckoning for Xbox Reviews". Metacritic. CBS Interactive. Archived from the original on 2015-10-19. Retrieved 2019-11-25.
  10. "Hunter: The Reckoning Wayward for PlayStation 2 Reviews". Metacritic. CBS Interactive. Archived from the original on 2014-11-26. Retrieved 2019-12-06.
  11. "Hunter: The Reckoning Redeemer for Xbox Reviews". Metacritic. Archived from the original on 2015-12-14. Retrieved 2020-12-05.
  12. Ericsson, Martin; Sjögren, Tobias (2015-12-14). One World of Darkness von White Wolf (video). Ulisses Spiele. Event occurs at 25:00. Archived from the original on 2020-09-09. Retrieved 2020-09-09.
  13. Linder, Brian (2004-01-22). "Dead Director Does More Games". IGN. Ziff Davis. Archived from the original on 2019-07-26. Retrieved 2019-11-18.
  14. Linder, Brian (2004-10-22). "Hunter Scribe Hired". IGN. Ziff Davis. Archived from the original on 2016-11-15. Retrieved 2019-11-25.
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