Mage: The Sorcerers Crusade

Mage: The Sorcerers Crusade is a tabletop role-playing game published by White Wolf Publishing in 1998. It is part of the World of Darkness series, and is a spin-off from Mage: The Ascension. Set during the Renaissance, it depicts the beginning of the struggle between "traditionalists" and "technocrats".

Mage: The Sorcerers Crusade
Cover art
Designer(s)
Publisher(s)White Wolf Publishing
Publication date1998
Genre(s)Modern Mysticism
System(s)Storyteller System
SeriesWorld of Darkness
ISBN1-56504-625-0

History

White Wolf Publishing came up with a new model for game releases as historical RPGs, each based on one of the original World of Darkness games. This resulted in three new lines: Vampire: The Dark Ages (1996), Werewolf: The Wild West (1997), and Mage: The Sorcerers Crusade (1998).[1]

Reception

Although Mage: The Sorcerers Crusade was among the best selling role-playing games in France in the July–August 1998 period,[2] it and the other most recent World of Darkness games at the time, with the exception of Vampire: The Dark Ages, were commercial failures, contributing to large economic problems for the publisher by 1998. White Wolf decided that they could not afford to keep publishing Mage: The Sorcerers Crusade, Changeling: The Dreaming, and Werewolf: The Wild West, so they were moved to White Wolf's new imprint Arthaus, where they could be produced on smaller budgets; there, Mage: The Sorcerers Crusade was able to succeed commercially.[1]

References

  1. Appelcline, Shannon (2014). Designers & Dragons: The '90s (2nd ed.). Evil Hat Productions. pp. 7–52. ISBN 978-1-613170-84-7.
  2. "Top 10". Backstab (in French). No. 11. FC Publications. September–October 1998. p. 4.
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