Ignite (game engine)

The Ignite game engine (styled as IGNITE) is a collection of video game technologies built by Electronic Arts and designed to make video game sports "alive".[1] The technology was announced at Microsoft's Xbox One reveal event in May 2013 for three EA Sports franchise games for Xbox One and PlayStation 4: FIFA 14, Madden NFL 25 and NBA Live 14, all released in Fall 2013.

Ignite
Developer(s)EA Sports
PlatformMicrosoft Windows
PlayStation 4
Xbox One
TypeGame engine
LicenseProprietary
Websitewww.ea.com/games/fifa/fifa-19/news/fifa-ea-sports-ignite

Capabilities

Electronic Arts announced several features within the engine. Its Human Intelligence framework lets in-game players "think like real athletes", with the ability to make snap judgments, prepare for impact, and perform as a team player.[1] For example, the new artificial intelligence creates a sense of urgency for computer players towards the end of an association football match to rush for more shots on goal.[2] The True Player Motion framework makes players' bodies, limbs, and clothing each move according to physics.[1] The Living Worlds framework models the stadium audience members and their behaviors individually.[1] The audience will have expectations about the in-game sports matches, and will react accordingly to the match's progress.[2] The Ignite artificial intelligence is able to use the next-gen hardware to handle four times as many calculations per second than older EA Sports titles.[2] Animation detail is expected to improve "ten-fold".[2]

Electronic Arts plans to use Ignite for future sports games and Frostbite for future action games (with the exception of Rory McIlroy PGA Tour and current iterations of the Madden NFL and FIFA series, which use Frostbite instead of Ignite).[1] The company had previously shared technology internally before moving to develop all future sports games on the same engine.[1]

History

Ignite was publicly announced at Microsoft's May 2013 Xbox One reveal event.[1] Four upcoming EA Sports franchise games for Xbox One and PlayStation 4 were announced to be using the technology: FIFA 14, EA Sports UFC, Madden NFL 25, and NBA Live 14.[1] Electronic Arts showed pre-rendered sequences of the games at the reveal event instead of real-time gameplay.[3]

Games using the Ignite engine

TitlePlatform(s)Release DateGenre(s)
FIFA 14PlayStation 4, Xbox OneNovember 2013Sports
Madden NFL 25PlayStation 4, Xbox OneNovember 2013Sports
NBA Live 14PlayStation 4, Xbox OneNovember 2013Sports
EA Sports UFCPlayStation 4, Xbox OneJune 2014Sports
Madden NFL 15PlayStation 4, Xbox OneAugust 2014Sports
NHL 15PlayStation 4, Xbox OneSeptember 2014Sports
FIFA 15Microsoft Windows, PlayStation 4, Xbox OneSeptember 2014Sports
NBA Live 15PlayStation 4, Xbox OneOctober 2014Sports
Madden NFL 16PlayStation 4, Xbox OneAugust 2015Sports
NHL 16PlayStation 4, Xbox OneSeptember 2015Sports
FIFA 16Microsoft Windows, PlayStation 4, Xbox OneSeptember 2015Sports
NBA Live 16PlayStation 4, Xbox OneSeptember 2015Sports
EA Sports UFC 2PlayStation 4, Xbox OneMarch 2016Sports
Madden NFL 17PlayStation 4, Xbox OneAugust 2016Sports
NHL 17PlayStation 4, Xbox OneSeptember 2016Sports
NHL 18PlayStation 4, Xbox OneSeptember 2017Sports
NBA Live 18PlayStation 4, Xbox OneSeptember 2017Sports
EA Sports UFC 3PlayStation 4, Xbox OneFebruary 2018Sports
NHL 19PlayStation 4, Xbox OneSeptember 2018Sports
NBA Live 19PlayStation 4, Xbox OneSeptember 2018Sports
NHL 20PlayStation 4, Xbox OneSeptember 2019Sports
NHL 21PlayStation 4, Xbox OneOctober 2020Sports

References

  1. Sarkar, Samit (May 21, 2013). "Next-gen EA Sports titles running on Ignite engine at Xbox One reveal". Polygon. Vox Media. Archived from the original on June 10, 2013. Retrieved June 10, 2013.
  2. Purchase, Robert (May 22, 2013). "What EA Sports' new Ignite engine means for a game like FIFA 14". Eurogamer. Gamer Network. Retrieved June 15, 2013.
  3. McWhertor, Michael (May 21, 2013). "EA Sports Ignite trailer shown at Xbox One reveal 'pre-rendered using in-game assets'". Polygon. Vox Media. Retrieved June 15, 2013.
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