Zero (game engine)
Zero[1] is a proprietary game engine created by Pandemic Studios. It was used first in the game Battlezone II: Combat Commander and later used in several Star Wars games including the popular Battlefront series. Battlezone II: Combat Commander and Dark Reign 2 both feature an in-engine editor accessible via commands. The engine was revamped for Star Wars: The Clone Wars to accommodate consoles and third person gameplay.[1] The engine was again retooled for Star Wars: Battlefront and the level editor was made a separate entity from the game engine. A set of modding tools including ZeroEdit, the new level creation tool, were released for use with Star Wars: Battlefront on December 23, 2004. An updated version of the tools were released on February 2, 2006 for Star Wars: Battlefront II. Pandemic used Zero as their primary engine for several of their games developed in their Los Angeles, California studio. A modified version of the Zero engine was also used in Pandemic's Mercenaries 2: World in Flames.
Developer(s) | Pandemic Studios |
---|---|
Initial release | December 30, 1999 |
Platform | Windows, Mac OS X, GameCube, PlayStation 2, PlayStation 3, PlayStation Portable, Xbox, Xbox 360 |
Type | Game engine |
License | Privately owned |
Games using Zero
- Battlezone II: Combat Commander (1999)
- Dark Reign 2 (2000)
- Army Men: RTS (2002)
- Star Wars: The Clone Wars (2002)
- Star Wars: Battlefront (2004)
- Star Wars: Battlefront II (2005)
- Mercenaries: Playground of Destruction (2005)
- Mercenaries 2: World in Flames (2008)
- The Lord of the Rings: Conquest (2009)
References
- Star Wars: The Clone Wars "making of" video