Interface (Java)
An interface in the Java programming language is an abstract type that is used to specify a behavior that classes must implement. They are similar to protocols. Interfaces are declared using the interface
keyword, and may only contain method signature and constant declarations (variable declarations that are declared to be both static
and final
). All methods of an Interface do not contain implementation (method bodies) as of all versions below Java 8. Starting with Java 8, default
and static
methods may have implementation in the interface
definition.[1] Then, in Java 9, private
and private static
methods were added. At present, a Java interface can have up to six different types.
Interfaces cannot be instantiated, but rather are implemented. A class that implements an interface must implement all of the non-default methods described in the interface, or be an abstract class. Object references in Java may be specified to be of an interface type; in each case, they must either be null, or be bound to an object that implements the interface.
One benefit of using interfaces is that they simulate multiple inheritance. All classes in Java must have exactly one base class, the only exception being java.lang.Object
(the root class of the Java type system); multiple inheritance of classes is not allowed. However, an interface may inherit multiple interfaces and a class may implement multiple interfaces.
Overview
Interfaces are used to encode similarities which the classes of various types share, but do not necessarily constitute a class relationship. For instance, a human and a parrot can both whistle; however, it would not make sense to represent Human
s and Parrot
s as subclasses of a Whistler
class. Rather they would most likely be subclasses of an Animal
class (likely with intermediate classes), but both would implement the Whistler
interface.
Another use of interfaces is being able to use an object without knowing its type of class, but rather only that it implements a certain interface. For instance, if one were annoyed by a whistling noise, one may not know whether it is a human or a parrot, because all that could be determined is that a whistler is whistling. The call whistler.whistle()
will call the implemented method whistle
of object whistler
no matter what class it has, provided it implements Whistler
. In a more practical example, a sorting algorithm may expect an object of type Comparable
. Thus, without knowing the specific type, it knows that objects of that type can somehow be sorted.
For example:
interface Bounceable {
double pi = 3.1415;
void setBounce(); // Note the semicolon
// Interface methods are public, abstract and never final.
// Think of them as prototypes only; no implementations are allowed.
}
An interface:
- declares only method headers and public constants.
- cannot be instantiated.
- can be implemented by a class.
- cannot extend a class.
- can extend several other interfaces.
Usage
Defining an interface
Interfaces are defined with the following syntax (compare to Java's class definition):
[visibility] interface InterfaceName [extends other interfaces] { constant declarations abstract method declarations }
Example: public interface Interface1 extends Interface2;
The body of the interface contains abstract methods, but since all methods in an interface are, by definition, abstract, the abstract
keyword is not required. Since the interface specifies a set of exposed behaviors, all methods are implicitly public
.
Thus, a simple interface may be
public interface Predator {
boolean chasePrey(Prey p);
void eatPrey(Prey p);
}
The member type declarations in an interface are implicitly static, final and public, but otherwise they can be any type of class or interface.[2]
Implementing interfaces in a class
The syntax for implementing an interface uses this formula:
... implements InterfaceName[, another interface, another, ...] ...
Classes may implement an interface. For example:
public class Lion implements Predator {
@Override
public boolean chasePrey(Prey p) {
// Programming to chase prey p (specifically for a lion)
}
@Override
public void eatPrey(Prey p) {
// Programming to eat prey p (specifically for a lion)
}
}
If a class implements an interface and does not implement all its methods, it must be marked as abstract
. If a class is abstract, one of its subclasses is expected to implement its unimplemented methods, though if any of the abstract class' subclasses do not implement all interface methods, the subclass itself must be marked again as abstract
.
Classes can implement multiple interfaces:
public class Frog implements Predator, Prey { ... }
Interfaces can share common class methods:
class Animal implements LikesFood, LikesWater {
boolean likes() { return true; }
}
However a given class cannot implement the same or a similar interface multiple times:
class Animal implements Shares<Boolean>, Shares<Integer> ...
// Error: repeated interface
Interfaces are commonly used in the Java language for callbacks,[3] as Java does not allow multiple inheritance of classes, nor does it allow the passing of methods (procedures) as arguments. Therefore, in order to pass a method as a parameter to a target method, current practice is to define and pass a reference to an interface as a means of supplying the signature and address of the parameter method to the target method rather than defining multiple variants of the target method to accommodate each possible calling class.
Subinterfaces
Interfaces can extend several other interfaces, using the same formula as described below. For example,
public interface VenomousPredator extends Predator, Venomous {
// Interface body
}
is legal and defines a subinterface. It allows multiple inheritance, unlike classes. Predator
and Venomous
may possibly define or inherit methods with the same signature, say kill(Prey p)
. When a class implements VenomousPredator
it will implement both methods simultaneously.
Examples
Some common Java interfaces are:
Comparable
has the methodcompareTo
, which is used to describe two objects as equal, or to indicate one is greater than the other. Generics allow implementing classes to specify which class instances can be compared to them.Serializable
is a marker interface with no methods or fields - it has an empty body. It is used to indicate that a class can be serialized. Its Javadoc describes how it should function, although nothing is programmatically enforced
See also
References
- "Default Methods". Archived from the original on 2017-05-23. Retrieved 2014-06-30.
- "The Java Language Specification".
- Mitchell, John D. (June 1, 1996). "Java Tip 10: Implement callback routines in Java". JavaWorld. Retrieved 2020-07-14.