Intuitive criterion
The intuitive criterion is a technique for equilibrium refinement in signaling games. It aims to reduce possible outcome scenarios by first restricting the type group to types of agents who could obtain higher utility levels by deviating to off-the-equilibrium messages and second by considering in this sub-set of types the types for which the off-the-equilibrium message is not equilibrium dominated.[1]
In economics, signaling games are games in which a player with private information moves first. Private information generally refers to the player's hidden or unobservable type. Signaling games typically have many perfect Bayesian equilibria. Equilibrium refinement techniques are ways of reducing the set of equilibria. Most refinement techniques are broadly based on restricting beliefs off the equilibrium path. Off equilibrium actions or outcomes are those that are different from what is predicted in a Nash equilibrium. The intuitive criterion was presented by In-Koo Cho and David M. Kreps in a 1987 article.[2] Their idea was to try to reduce the set of equilibria by requiring off-equilibrium beliefs to be reasonable in some sense. This refinement of the solution concept allows the modeller to choose among multiple perfect Bayesian equilibria.
Intuitively, we can eliminate a perfect bayesian equilibrium if there is a type of player who wants to deviate, assuming that other players are reasonable. What does it mean to be reasonable? It is reasonable to believe the deviating player is of a type who would benefit from the deviation in at least the best-case scenario. If a type of player could not benefit from the deviation even if the other players changed their beliefs in the best possible way for him, they should put zero probability on the player being of that type. Altering the words of the original Kreps-Cho article slightly, if is the best possible type, the deviating player could persuasively tell the other players to interpret his signal favorably:
- I am sending the message which ought to convince you that my type is For I would never wish to send if my type were while if it is and if sending this message so convinces you, then, as you can see, it is in my interest to send it.
Formally, we can eliminate a particular perfect Bayesian equilibrium by using the intuitive criterion if there is some type θ who could benefit from a deviation that is assured of yielding them a payoff above their equilibrium payoff as long as other players do not assign a positive probability to the deviation having been made by any type θ for whom this action is equilibrium dominated.
An equilibrium strategy violates the intuitive criterion if there is a type and a message they can send such that:
- for some
where is the equilibrium message, is the equilibrium response (action) of the receiver, and is the set of types for which that message cannot be equilibrium dominated.[3]
Criticisms
Other game theorists have criticized the intuitive criterion and suggested alternative refinements such as Universal Divinity.
Example
In the standard Spence signaling game, with two types of senders, a continuum of pooling equilibrium persist under solution concepts such as sequential equilibrium and perfect bayesian equilibrium. But the Cho-Kreps intuitive criterion eliminates all pooling equilibria. In the same game, there is also a continuum of separating equilibria, but the intuitive criterion eliminates all the separating equilibria except for the most efficient one -- the one where low-ability types are exactly indifferent between acquiring the amount of education that high-ability types do and not acquiring any education at all.
A sketch of a typical model shows why (this model is worked out more fully in signalling games). Suppose the abilities of low and high types of worker are 0 and 10, with equal probability, that in equilibrium the employer will pay the worker his expected ability, and that the cost of education is for high-ability workers and for low-ability workers. There would be a continuum of separating equilibria with and of pooling equilibria with . The intuitive criteria would rule out a separating equilibrium such as for the high type and for the low type because the high-ability worker could profitably deviate to, for example, . That is because if the employer still believe the worker is high-ability, his payoff is higher than with , receiving the same salary of 10 but paying less for education, while the low-ability worker does worse even if his deviation persuades employers that he has high ability, because although his wage would rise from 0 to 10, his signal cost would rise from 0 to 2*5.1. Thus, it is reasonable for the employer to believe that only a high-ability worker would ever switch to . This argument applies to all separating equilibria with .
The intuitive criterion also rules out all pooling equilibria. Consider the equilibrium in which both types choose and receive the expected ability of 5 as their wage. If a worker deviates to (for example), the intuitive criterion says that employers must believe he is the high type. That is because if they do believe, and he really is the high type, his payoff will rise from 5 - 0 = 5 to 10 - 4 = 6, but if he were the low type, his payoff would fall from 5 - 0 = 5 to 10 - 2*4 = 2. This argument can be applied to any of the pooling equilibria.
Notes
- Felix Munoz-Garcia & Ana Espinola-Arredondo, "The Intuitive and Divinity Criterion: Interpretation and Step-by-Step Examples," Journal of Industrial Organization Education, Volume 5, Issue 1, Pages 1–20, ISSN (Online) 1935-5041, DOI: 10.2202/1935-5041.1024, March 2011.
- In-Koo Cho & David M. Kreps (1987) "Signaling Games and Stable Equilibria. Quarterly Journal of Economics, 102:179-221.
- Felix Munoz-Garcia & Ana Espinola-Arredondo, "The Intuitive and Divinity Criterion: Interpretation and Step-by-Step Examples," Journal of Industrial Organization Education, Volume 5, Issue 1, Pages 1–20, ISSN (Online) 1935-5041, DOI: 10.2202/1935-5041.1024, March 2011.
References
- Mas-Colell, Whinston, Green (1995) Microeconomic Theory.