Itch.io
Itch.io is a website for users to host, sell and download indie games. Released in March 2013 by Leaf Corcoran, the service hosts nearly 100,000 games and items as of February 2018.
Screenshot A screenshot of Itch.io in January 2016 | |
Type of site | Video games, e-books, game assets |
---|---|
Available in | English |
Owner | Leaf Corcoran |
URL | itch |
Commercial | Yes |
Registration | Optional (required to upload content, comment, and join game jams) |
Launched | March 3, 2013[1] |
Current status | Online |
Written in | TypeScript, CSS, HTML, JavaScript,[2] MoonScript[3] |
Itch.io also allows users to host game jams, events where participants have limited time (usually 1–3 days) to create a game. Game Off and Game Maker's Toolkit Game Jam have been hosted on Itch.io.
Due to the amount of freedom developers have on itch.io it is widely regarded as a good way for new game developers to practice creating games and get started making money from their games.
Itch.io's frequent game jams are also seen as a way for new game developers to get their name out there and improve their game developing skills.
History
On 3 March 2013, Leaf Corcoran posted a blog entry to the site leafo.net detailing what the website would be about, with a pay-what-you-want model. In an interview with Rock, Paper, Shotgun, Corcoran said the original idea was not a store but instead a place to "create a customized game homepage".[4] Its name comes from a spare domain that Corcoran had purchased a couple of years prior.[1]
As of June 2015, the service hosted over 15,000 games and programs.[5]
In December 2015, the service announced the release of a desktop application for installing games and other content, as well as keeping existing games and content updated automatically. It was released with simultaneous support for Windows, macOS, and Linux.[6] Today, the Itch app is recommended as "the best way to play your itch.io games".[7]
In support of the George Floyd protests, Itch.io organized the Bundle for Racial Justice and Equality in June 2020.[8] It initially launched with over 700 games, but increased to over 1500 as additional developers offered to contribute.[9][10] In 11 days, the bundle raised $8.1M for the NAACP Legal Defense and Educational Fund and Community Bail Fund.[11][12]
Revenue
The developer can charge money for the games they release onto the platform, and in May 2015, Itch.io paid developers US$51,489.[5] By default, the site takes a 10% cut from each sale,[13] but the developer can choose how much money the site will get per purchase.[14] The developer can set the lowest price for the game (including free), and the customer can pay above that minimum amount if they like the game they are purchasing.[15]
References
- Ww, Tim (1 December 2014). "Q&A: itch.io Interview with Leaf Corcoran". Gamasutra. UBM TechWeb. Retrieved 17 August 2015.
- "itchio/itch". GitHub. Retrieved 15 March 2017.
- "Team - itch.io". itch.io. Retrieved 5 November 2017.
- Smith, Adam (23 April 2014). "The New Curiosity Shop: Itch.io Interview". Rock, Paper, Shotgun. Retrieved 17 August 2015.
- Maiberg, Emanuel (23 June 2015). "Itch.io Is the Littlest Next Big Thing in Gaming". Vice. Retrieved 15 August 2015.
- "Say hello to the itch.io app: itch". Itch.io. Retrieved 15 December 2015.
- "Itch app on GitHub". github.com. Retrieved 12 September 2017.
- "Bundle for Racial Justice and Equality by itch.io and 1391 others". itch.io. Retrieved 2020-12-22.
- Fingas, Jon (8 June 2020). "Itch.io offers 700 games in a pay-what-you-want racial justice bundle". Engadget.
- Statt, Nick (11 June 2020). "Itch.io's amazing 1,500-game charity bundle surpasses $5 million goal". The Verge.
- Yin-Poole, Wesley (16 June 2020). "Itch.io Bundle for Racial Justice and Equality ends with a stunning $8.1m raised". Eurogamer.
- Cryer, Hirun (2020-06-16). "Itch.io's Racial Justice and Equality Bundle Ends With Over $8.1 Million Raised". USgamer. Retrieved 2020-06-17.
- Cameron, Phill (23 March 2015). "Itch.io launches open revenue sharing". Gamasutra. UBM TechWeb. Retrieved 18 August 2015.
- Nutt, Christian (16 September 2014). "Game jams aside, Itch.io's doing brisk business distributing games". Gamasutra. UBM TechWeb. Retrieved 18 August 2015.
- Sinclair, Brendan (24 March 2015). "Itch.io lets developers dictate revenue share". Gamesindustry.biz. Retrieved 18 August 2015.