List of games using SDL

This is a list of notable games, gaming engines, and arcade or game-console emulators that make use of Simple DirectMedia Layer (SDL), a cross-platform software library that abstracts platforms' graphics, sound, and input APIs, allowing a developer to write a computer game or other multimedia application once and run it on many operating systems.

Games using SDL

Games which use SDL for the Linux version only

Game engines and level editors which use SDL for Linux and Mac versions

Game engines and level editors which use SDL

Game remakes which use SDL (open source)

See also

References

  1. "Overview". 0 A.D. Game Info. Wildfire Games. Archived from the original on 23 February 2013. Retrieved 5 December 2012.
  2. "Description of the roles of rendering engines". Archived from the original on June 21, 2012. Retrieved November 16, 2012.
  3. "Archived copy". Archived from the original on 2020-10-02. Retrieved 2020-09-23.CS1 maint: archived copy as title (link)
  4. "Friday Facts #235 - 0.16 stable". Factorio. Archived from the original on 2019-07-18. Retrieved 2019-07-18.
  5. "Archived copy". Archived from the original on 2017-08-23. Retrieved 2017-08-23.CS1 maint: archived copy as title (link)
  6. http://www.ftlgame.com/forum/viewtopic.php?f=4&t=2400
  7. "Archived copy". Archived from the original on 2020-10-02. Retrieved 2020-09-23.CS1 maint: archived copy as title (link)
  8. "SMC:Development - Secret Maryo Chronicles Wiki". 30 August 2013. Archived from the original on 22 November 2014. Retrieved 29 September 2014.
  9. Alayan (2020-08-27). "SupertuxKart 1.2 release". Archived from the original on 2020-08-31. Retrieved 2020-09-17.
  10. "Compiling Wesnoth; Prerequisites". Archived from the original on 3 January 2018. Retrieved 29 September 2014.
  11. "OpenTTD". Archived from the original on 10 July 2014. Retrieved 29 September 2014. sdl to be able to draw on the screen (not needed on Windows and Mac OS X).
  12. "Simple DirectMedia Layer". 2005-04-15. Archived from the original on 2005-04-15. Retrieved 2019-11-14.
  13. "Porting the Source Engine to Linux: Valve's Lessons Learned" (PDF). Nvidia. Archived (PDF) from the original on 19 October 2014. Retrieved 6 November 2014.
  14. SDL2.0 can be found among the libraries in the Steam version of the game
  15. Larabel, Michael (21 March 2014). "Details On Crytek's CRYENGINE Linux Engine Port". Phoronix. Archived from the original on 12 August 2014. Retrieved 29 September 2014.
  16. GitHub - MonoGame/MonoGame.Dependencies: The MonoGame binary dependencies submodule., MonoGame, 2019-11-07, archived from the original on 2018-06-11, retrieved 2019-11-14
  17. "DOSBox, an x86 emulator with DOS". DOSBox. Archived from the original on 25 May 2008. Retrieved 29 September 2014. DOSBox is a DOS-emulator that uses the SDL-library which makes DOSBox very easy to port to different platforms.
  18. "Hatari". Archived from the original on 5 January 2012. Retrieved 29 September 2014. Hatari is an Atari ST/STE/TT/Falcon emulator for GNU/Linux, BSD, Mac OS X, Windows and other systems which are supported by the SDL library.
  19. "Mednafen - Multi-system Emulator". Archived from the original on 18 April 2012. Retrieved 29 September 2014. Mednafen is a portable, utilizing OpenGL and SDL, argument(command-line)-driven multi-system emulator.
  20. "Getting Support - ZSNES Documentation". ZSNES. Archived from the original on 19 November 2015. Retrieved 29 September 2014. SDL (Simple DirectMedia Layer) is an API required for running ZSNES on UNIX-like operating systems.
  21. OpenRA on GitHub
  22. OpenRCT2 on GitHub
  23. OpenXCom on GitHub
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