Mario Clash

Mario Clash[lower-alpha 1] is a video game produced by Nintendo in 1995 for the Virtual Boy. It is the first stereoscopic 3D Mario game, and a 3D reimagining of Mario Bros.[5] Reception for the game was mixed.

Mario Clash
Box art
Developer(s)Nintendo R&D1[1]
Publisher(s)Nintendo
Director(s)Toru Osawa
Hiroyuki Kimura
Producer(s)Gunpei Yokoi
Programmer(s)Tsutomu Kaneshige
Yoshinori Katsuki
Katsuya Yamano
Composer(s)Ryoji Yoshitomi
SeriesMario
Platform(s)Virtual Boy
Release
Genre(s)Platform, action[4]
Mode(s)Single player

Gameplay

Gameplay screenshot.

Mario Clash was designed as a 3D version of the original Mario Bros. arcade game.[5] The objective of the game is to knock all the enemies in a particular level off ledges. This is accomplished by jumping on a Koopa Troopa, picking up its shell, and then throwing it at other enemies to defeat them.[5] Levels consist of two planes, a "foreground" and a "background", with lower, middle, and upper floor on each plane, and four pipes connecting different combinations of planes and floors.[4] Some enemies can be defeated with Mario throwing a shell at an enemy on the same plane as himself, while others can only be defeated if Mario throws a shell at an enemy into the background from the foreground, or vice versa.[5] The game's sole usable item is a mushroom, which, when touched, initializes "Fever Time", where Mario's shell throwing defeats any enemy it touches, regardless of its defenses.[6] The game has 99 levels, although the player can only choose to begin from any of the first forty of them.[7] However, the game does not allow for the saving of progress through the games, or high scores, once the game is turned off.[7]

Development

Mario Clash was developed by Nintendo R&D1, with director Gunpei Yokoi, the same team that was responsible for the development of the Virtual Boy itself.[8] Shigeru Miyamoto contributed to the game's design.[9] Yokoi's success with the Game Boy line of systems, coupled with the public's general belief that it was too early for the next generation of systems, due to the failure of systems such as the 3DO and the Atari Jaguar, the team brainstormed on different directions that could be taken.[8] The team came up with a system that used 3D images to display conventional 2D graphics, the Virtual Boy being the end result on the hardware end, and Mario Clash and Mario's Tennis the end result on the software end.[8] During the development of Mario Clash, a writer for Next Generation called it "perhaps the most promising title" for the Virtual Boy.[9] Like all other Virtual Boy games, Mario Clash uses a red-and-black color scheme and uses parallax, an optical trick that is used to simulate a 3D effect.[10]

The game was originally developed as a straight remake of the original Mario Bros., and was titled Mario Bros. VB.[11]

Reception

The game has received mixed reception. Almost all of GameFan Magazine's staff chose Mario Clash as their favourite Virtual Boy game during their test of the console pre-release due to its combination of platform gameplay with 3D effects.[12] Their final reviews gave it a 75 and 72 out of 100. One reviewer praised the game's 3D effects while both felt it became tedious over time.[13] GamePro's brief review praised the excellent use of the Virtual Boy's 3D feature but hinted that the Virtual Boy hardware did not do the game justice, and expressed hope that the game would be released for the Super NES.[14] IGN likewise called it a "mildly clever little game that could have succeeded without the strange limitations of the Virtual Boy itself", citing the system's red-only graphics and awkward controller as things holding it back.[5] They also felt it "underrated".[15]

Nintendo Life wrote that it "can be pretty boring and with its flat sprites, lack of a save function and other minor niggles, it's hard to recommend as an essential purchase. However, if you stick with it you'll find it does provide something of a challenge... it hardly deserves the title of 'Worse Mario Game Ever.'"[7] Nintendojo was more positive: "While not without its pitfalls, Mario Clash proves to be an innovative departure for a Nintendo interpretation of Mario Bros... The modern iteration found in Super Mario Advance and Super Mario Advance 2 may be very faithful to the original and include 4-player support, but Mario Clash is still a worthwhile romp through the 3rd dimension..."[4] GamesRadar praised the game, stating: "It actually made brilliant use of 3D...The level designs featured a huge amount of variety, and figuring each one out was enormously fun."[1] Official Nintendo Magazine called it a "fun little game", but criticized the Virtual Boy hardware for causing headaches during gameplay.[16] UGO Networks' Marissa Meli felt that the game's font made it look rushed.[17] UGO Networks called Mario Clash the low point of the Mario series.[18] Allgame's Scott Alan Marriott felt that the game was fun but that it risked repetition and suffered from the lack of a save system for high scores.[19]

PALGN's Luke called it one of the hardest Mario games ever made.[20] ABC Good Game wrote that Mario Clash tried to revive the series' arcade roots but "wasn't very good."[10] Electronic Gaming Monthly gave it a 7.125 average, but the four reviewers were divided: Andrew and Mike complained of loose control which made it difficult to jump on a target, and felt the game was "okay" but became dull after a short while, whereas Mark and Sushi argued that the simple gameplay was addictive and that the game made perfect use of the Virtual Boy hardware.[21] Next Generation awarded Mario Clash three out of five stars. A writer for the magazine commented, "In the end, Mario Smash doesn't deliver the next generation of gaming, it's not addictive, exciting, or even nice looking, but it's a darn good distraction in an interesting new format."[22]

Mario Clash has been a popular suggestion for a 3DS remake by critics. They also named it as one of the five 3D games of Nintendo's past that were most deserving of a rerelease on the Nintendo 3DS,[23] 1UP.com staff called it a good game that would be given new life on the 3DS.[24] In an interview with Nintendo 3DS hardware director Hideki Konno, IGN's Craig Harris said he was surprised a Mario Clash tech demo wasn't among those created to show off the 3DS console at its premiere event.[25]

Game mechanics of Mario Clash were also used as a microgame in WarioWare, Inc.: Mega Microgames! for the Game Boy Advance and its remake WarioWare, Inc.: Mega Party Games! for the GameCube.[5]

Notes

  1. Japanese: マリオクラッシュ Hepburn: Mario Kurasshu

References

  1. Words: Mikel Reparaz on March 21, 2011 (2011-03-21). "The 5 best Virtual Boy games". GamesRadar. Archived from the original on October 2, 2013. Retrieved 2013-06-23.
  2. "Mario Clash" (in Japanese). Nintendo. Archived from the original on 22 January 2012. Retrieved 20 December 2011.
  3. "Mario Clash Virtual Boy". IGN. Archived from the original on 6 October 2008. Retrieved 20 December 2011.
  4. "Nintendo News, Previews, Reviews, Editorials and Interaction". Nintendojo.com. Archived from the original on 2015-09-19. Retrieved 2013-06-23.
  5. Levi Buchanan (July 31, 2008). "Getting a headache with Mario Clash on the Virtual Boy". The Other Mario Games, Vol. 1. IGN. Archived from the original on February 29, 2012. Retrieved December 22, 2011.
  6. Nintendo Power Vol.75, Mario Clash, August 1995, p. 28
  7. "Mario Clash (Virtual Boy) Review - Nintendo Life". Retro.nintendolife.com. Archived from the original on 2009-05-11. Retrieved 2013-06-23.
  8. "Nintendo's Portable History: Part 3, Virtual Boy | DS". Pocket Gamer. Archived from the original on 2016-03-04. Retrieved 2013-06-23.
  9. "Virtual Boy: Nintendo Names the Day". Next Generation (8): 18. August 1995.
  10. "The Virtual Boy". ABC. 2009-06-01. Archived from the original on 2019-05-30. Retrieved 2013-09-22.
  11. "Mario Bros. VB" (PDF). Electronic Gaming Monthly. Ziff Davis (66): 89. January 1995.
  12. "Virtual Boy". GameFan Magazine. United States (7): 58.
  13. "Virtual Boy Viewpoints". GameFan Magazine (11).
  14. "ProReview: Mario Clash". GamePro. No. 90. IDG. March 1996. p. 69.
  15. "Is There a Bad Mario Game? - IGN". Retro.ign.com. 2009-02-13. Archived from the original on 2012-02-17. Retrieved 2013-06-23.
  16. "Nintendo Feature: Rare Mario games". Official Nintendo Magazine. Archived from the original on December 2, 2012. Retrieved 2013-06-23.
  17. Meli, Marissa (2011-03-11). "The Best Nintendo Gaming Gimmicks Over the Years". UGO Networks. Archived from the original on 2013-09-27. Retrieved 2013-09-22.
  18. "Guide to Epic Entertainment". UGO Networks. 2009-04-09. Archived from the original on 2013-09-27. Retrieved 2013-09-22.
  19. Marriott, Scott Alan. "Mario Clash review". Allgame. Archived from the original on November 14, 2014. Retrieved 2013-09-22.
  20. Luke (2005-08-03). "Franchise Mode #10: Mario". Archived from the original on 2013-09-22. Retrieved 2013-09-22.
  21. "Mario Clash Review" (PDF). Electronic Gaming Monthly (78). EGM Media, LLC. January 1996. p. 46.
  22. "Mario Smash". Next Generation (9): 93. September 1995.
  23. "Legacy Games for Nintendo 3DS - IGN". Ds.ign.com. 2010-07-15. Archived from the original on 2012-03-18. Retrieved 2013-06-23.
  24. "A Virtual Boy Retrospective". UGO Networks. 2010-09-22. Archived from the original on 2013-09-27. Retrieved 2013-09-22.
  25. Harris, Craig (2010-06-16). "E3 2010: Hideki Konno Wants You to Read the Morning Paper". IGN. Archived from the original on 2013-09-27. Retrieved 2013-09-22.
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