Yasuhisa Yamamura

Yasuhisa Yamamura (Japanese: 山村 康久, Hepburn: Yamamura Yasuhisa, born December 10, 1964 in Hyōgo Prefecture) is a Japanese video game designer working for Nintendo. He was involved as a level designer in the development of numerous games in the Super Mario and The Legend of Zelda series.[1][2][3] Speaking about his work on the action-adventure The Legend of Zelda: Link's Awakening, he specified his contributions as the conception of routes, the placement of enemies and the creation of environments. Yamamura's level design philosophy takes into account experienced players skipping areas, with him stressing "the importance of omission and its effects".[4] A regular visitor of amusement arcades, he collects used circuit boards. He is also referred to by the nickname "Yamahem" or "Yamahen" (やまへむ, Yamahemu).[1] In 2006, his work on the map and level design of New Super Mario Bros. was nominated for the National Academy of Video Game Trade Reviewers Award in the category "Game Design".[5] The pigeon character Yamamura that debuted in the platform game Super Mario Maker is named after Yasuhisa Yamamura.[3]

Yasuhisa Yamamura
山村 康久
Born (1964-12-10) December 10, 1964[1]
NationalityJapanese
Other namesYamahem, Yamahen[1]
OccupationVideo game designer

Works

YearTitlePlatformRole
1985SoccerNintendo Entertainment System[2]
1987Zelda II: The Adventure of LinkNintendo Entertainment SystemDirector (credited as "Yamahen")[1]
1987Yume Kōjō: Doki Doki PanicFamily Computer Disk SystemCourse designer (credited as "Yamahem")[1]
1988Super Mario Bros. 2Nintendo Entertainment SystemCourse designer
1991The Legend of Zelda: A Link to the PastSuper NintendoAssistant director
1993The Legend of Zelda: Link's AwakeningGame BoyDungeon designer
1995Super Mario World 2: Yoshi's IslandSuper NintendoCourse designer
1996Super Mario 64Nintendo 64Course director
1997Star Fox 64Nintendo 64Course designer
2001Super Mario World: Super Mario Advance 2Game Boy AdvanceMap director
2002Yoshi's Island: Super Mario Advance 3Game Boy AdvanceMap director
2003Super Mario Advance 4: Super Mario Bros. 3Game Boy AdvanceMap director
2005Yoshi Touch & GoNintendo DSMap and level designer[6]
2006Yoshi's Island DSNintendo DSSupervisor
2006New Super Mario Bros.Nintendo DSMap and level designer
2009New Super Mario Bros. WiiWiiMap and level designer
2012New Super Mario Bros. UWii ULevel designer
2013New Super Luigi UWii ULevel designer
2013The Legend of Zelda: A Link Between WorldsNintendo 3DSField planner
2015Super Mario MakerWii UArtbook designer
2016Super Mario Maker for Nintendo 3DSNintendo 3DSLevel design lead
2019Super Mario Maker 2Nintendo SwitchGame designer

References

  1. "「ゼルダの伝説 夢をみる島」開発スタッフ名鑑". Nintendo Official Guide Book – The Legend of Zelda: Link's Awakening (in Japanese). Shogakukan. July 1993. pp. 120, 123. ISBN 978-4-09-102448-0.
  2. Ronaghan, Neal (2013-11-07). "Linking to the Past: Where Are A Link to the Past Developers Now?". Nintendo World Report. Archived from the original on 2019-10-04. Retrieved 2019-10-04.
  3. Riendeau, Danielle (2016-11-30). "Yamamura the Edamame-Eating Pigeon is Nintendo's Best New Character". Vice. Archived from the original on 2019-08-14. Retrieved 2019-10-04.
  4. 開発スタッフアンケート. ゲームボーイ&ゲームボーイカラー 任天堂公式ガイドブック ゼルダの伝説 夢を見る島DX (in Japanese). Shogakukan. 1999-02-20. pp. 108, 110. ISBN 978-4-09-102679-8.
  5. Allen, Thomas (2015-01-06). "Honors: NAVGTR Awards". International Game Developers Association. Archived from the original on 2019-10-04. Retrieved 2019-10-04.
  6. "Yoshi Touch & Go Instruction Booklet" (PDF). Nintendo. 2005. p. 30. Retrieved 2019-10-03.
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