Yasuhisa Yamamura
Yasuhisa Yamamura (Japanese: 山村 康久, Hepburn: Yamamura Yasuhisa, born December 10, 1964 in Hyōgo Prefecture) is a Japanese video game designer working for Nintendo. He was involved as a level designer in the development of numerous games in the Super Mario and The Legend of Zelda series.[1][2][3] Speaking about his work on the action-adventure The Legend of Zelda: Link's Awakening, he specified his contributions as the conception of routes, the placement of enemies and the creation of environments. Yamamura's level design philosophy takes into account experienced players skipping areas, with him stressing "the importance of omission and its effects".[4] A regular visitor of amusement arcades, he collects used circuit boards. He is also referred to by the nickname "Yamahem" or "Yamahen" (やまへむ, Yamahemu).[1] In 2006, his work on the map and level design of New Super Mario Bros. was nominated for the National Academy of Video Game Trade Reviewers Award in the category "Game Design".[5] The pigeon character Yamamura that debuted in the platform game Super Mario Maker is named after Yasuhisa Yamamura.[3]
Yasuhisa Yamamura | |
---|---|
山村 康久 | |
Born | [1] | December 10, 1964
Nationality | Japanese |
Other names | Yamahem, Yamahen[1] |
Occupation | Video game designer |
Works
Year | Title | Platform | Role |
---|---|---|---|
1985 | Soccer | Nintendo Entertainment System | –[2] |
1987 | Zelda II: The Adventure of Link | Nintendo Entertainment System | Director (credited as "Yamahen")[1] |
1987 | Yume Kōjō: Doki Doki Panic | Family Computer Disk System | Course designer (credited as "Yamahem")[1] |
1988 | Super Mario Bros. 2 | Nintendo Entertainment System | Course designer |
1991 | The Legend of Zelda: A Link to the Past | Super Nintendo | Assistant director |
1993 | The Legend of Zelda: Link's Awakening | Game Boy | Dungeon designer |
1995 | Super Mario World 2: Yoshi's Island | Super Nintendo | Course designer |
1996 | Super Mario 64 | Nintendo 64 | Course director |
1997 | Star Fox 64 | Nintendo 64 | Course designer |
2001 | Super Mario World: Super Mario Advance 2 | Game Boy Advance | Map director |
2002 | Yoshi's Island: Super Mario Advance 3 | Game Boy Advance | Map director |
2003 | Super Mario Advance 4: Super Mario Bros. 3 | Game Boy Advance | Map director |
2005 | Yoshi Touch & Go | Nintendo DS | Map and level designer[6] |
2006 | Yoshi's Island DS | Nintendo DS | Supervisor |
2006 | New Super Mario Bros. | Nintendo DS | Map and level designer |
2009 | New Super Mario Bros. Wii | Wii | Map and level designer |
2012 | New Super Mario Bros. U | Wii U | Level designer |
2013 | New Super Luigi U | Wii U | Level designer |
2013 | The Legend of Zelda: A Link Between Worlds | Nintendo 3DS | Field planner |
2015 | Super Mario Maker | Wii U | Artbook designer |
2016 | Super Mario Maker for Nintendo 3DS | Nintendo 3DS | Level design lead |
2019 | Super Mario Maker 2 | Nintendo Switch | Game designer |
References
- "「ゼルダの伝説 夢をみる島」開発スタッフ名鑑". Nintendo Official Guide Book – The Legend of Zelda: Link's Awakening (in Japanese). Shogakukan. July 1993. pp. 120, 123. ISBN 978-4-09-102448-0.
- Ronaghan, Neal (2013-11-07). "Linking to the Past: Where Are A Link to the Past Developers Now?". Nintendo World Report. Archived from the original on 2019-10-04. Retrieved 2019-10-04.
- Riendeau, Danielle (2016-11-30). "Yamamura the Edamame-Eating Pigeon is Nintendo's Best New Character". Vice. Archived from the original on 2019-08-14. Retrieved 2019-10-04.
- 開発スタッフアンケート. ゲームボーイ&ゲームボーイカラー 任天堂公式ガイドブック ゼルダの伝説 夢を見る島DX (in Japanese). Shogakukan. 1999-02-20. pp. 108, 110. ISBN 978-4-09-102679-8.
- Allen, Thomas (2015-01-06). "Honors: NAVGTR Awards". International Game Developers Association. Archived from the original on 2019-10-04. Retrieved 2019-10-04.
- "Yoshi Touch & Go Instruction Booklet" (PDF). Nintendo. 2005. p. 30. Retrieved 2019-10-03.