Return to Krondor

Return to Krondor is a role-playing video game set in Raymond Feist's fictional fantasy setting of Midkemia. A sequel to 1993's Betrayal at Krondor, it was released for Windows 95 on the PC in time for the 1998 Thanksgiving and Christmas season. It was re-released on GOG.com in 2010 and again for Steam in 2016. Within the game, the player commands a group of heroes with different attributes, strengths, and weaknesses which the player may upgrade over the course of the game.

Return to Krondor
Developer(s)PyroTechnix
7th Level[1]
Publisher(s)Sierra Studios
Designer(s)Andy Ashcraft
Jeryd Pojawa
Programmer(s)Chuck Wiggins
John Schnurrenberger
Artist(s)Thomas Miller
Jeff Mills
Michael Brown
Writer(s)Neal Hallford
Joshua Culp
William Maxwell
Composer(s)Chuck Mitchell
SeriesRiftwar
Platform(s)Microsoft Windows
ReleaseNovember 24, 1998[2]
Genre(s)Role-playing video game
Mode(s)Single player

Feist later wrote a novelization of this game, entitled Krondor: Tear of the Gods. It is the third part of his Riftwar Legacy trilogy; the first part of which was a novelization of Betrayal at Krondor entitled Krondor: The Betrayal.

Gameplay

Starting in the city of Krondor and eventually venturing out into other specific parts of the Midkemia world, the game focuses on battling humans and evil creatures of various kinds. Although the story is very linear in nature, the game offers a range of possibilities while the player is adventuring in Krondor. While the computer graphics of the game is now visually outdated by games like the plotwise very similar Baldur's Gate: Dark Alliance II, the game featured some unique or rarely seen features at the time of release, including elaborate alchemy and thieving. Using alchemical equipment, it is possible to brew custom potions from a variety of ingredients. In order to open locked or trapped chests and doors, a simulation of the process of disarming and lockpicking is initiated. Facing a variety of different mechanisms, it is necessary to pick the right lockpicking tools and then use them with care, simulated by carefully timed mouse clicking.

Characters

Development

In 1994 Dynamix, at this time a division of Sierra On-line, reorganized their staff and canceled a planned sequel to Betrayal at Krondor named Thief of Dreams.[1] Computer Gaming World reported in April 1994 that[3]

As it presently stands, Dynamix has no intentions of doing a sequel to Betrayal at Krondor, although the company has the option to do a sequel should they begin work prior to 1995. A significant amount of design work had already been completed on the sequel, but Dynamix elected to terminate both the project and the project's guiding force on the computer side, John Cutter. Cutter and his design talents are currently looking for [a] home.

Fans organized a letter/e-mail campaign to persuade Dynamix to reverse their decision, to no avail.[4]

7th Level purchased the license for the game in 1995[4] and renamed it Return to Krondor. Shortly after, Sierra began work on an unlicensed sequel to Betrayal at Krondor called Betrayal in Antara, setting the two games up to be in direct competition.[5] This is why Return to Krondor was billed as "The official sequel to the best selling RPG" [emphasis added].

Designer Andy Ashcraft stated, "Dynamix was a flight sim company, and their engine [for Betrayal at Krondor] was a flight sim engine that had been tweaked into an RPG. Our strength is in animation, so we're tweaking an animation engine into an RPG."[5] 7th Level developed the game basics, produced the screen backgrounds and added the character voices. They then turned to Cincinnati-based Pyrotechnix for the more technical aspects of the game development.[1] Pyrotechnix was sold to Sierra On-line in 1997. In 1998 Pyrotechnix completed the game.[1] It was published in November.

The game was updated for compatibility with modern systems and re-released on GOG.com on March 4, 2010.

Reception

Mark Asher of CNET Gamecenter reported in December 1998 that Return to Krondor was "selling well".[14]

Writing for PC Gamer US, Michael Wolf summarized Return to Krondor as "a fun, quick RPG with a good story."[8] John Altman of Computer Games Strategy Plus found the game to be "very engaging" and "a stunning return to form for the Krondor series". He noted that it features "some of the juiciest turn-based battles ever to grace a role-playing game."[10]

Next Generation reviewed the PC version of the game, rating it three stars out of five, and stated that "The game is well-made, and the plot will keep gamers on the edge of their seats. It's just too bad they won't stay there very long."[7]

Computer Gaming World's Petra Schlunk called the game "completely underdeveloped" and "a lightweight RPG", which failed to match Betrayal at Krondor's quality. However, she believed that it has "a good combat system, a fair story (for what there is of one), and a definite fun factor."[6] In PC Zone, Paul Mallinson wrote, "Return To Krondor [is] a slightly frustrating experience initially. If you're the patient type and are prepared to put the hours in, though, you may just warm to it. Just like I did."[9]

Reviewing the game for PC Games, Barry Brenesal wrote, "Though Return doesn't retain the innovations of its predecessor, the newer game remains good fun, with attractive visuals, a solid plot, and an excellent combat system."[12]

The reviewer from the online second volume of Pyramid stated that "I've eagerly awaited the sequel, Return to Krondor, since the moment I heard it was in development. Unfortunately, Return fails to live up to the standard set by Betrayal."[15]

Return to Krondor was a finalist for the Academy of Interactive Arts & Sciences' "Role Playing Game of the Year", Computer Gaming World's "Best RPG", CNET Gamecenter's "Best RPG of 1998" and GameSpot's "Role-playing Game of the Year" awards, all of which ultimately went to Baldur's Gate.[16][17][18][19]

References

  1. Hitchcock, Jayne (October 1998), "Return to Krondor", Computer Gaming World, San Francisco, CA: Ziff-Davis (171): 132–136.
  2. "New Releases". GameSpot. November 24, 1998. Archived from the original on June 6, 2000. Retrieved December 6, 2019.
  3. Harmel, Dana (April 1994). "New Riftwar In Krondor?". Letters from Paradise. Computer Gaming World. p. 142.
  4. Yee, Bernard (December 1995). "Joyriding". Next Generation. Imagine Media (12): 26.
  5. "Return to Krondor". Next Generation. No. 16. Imagine Media. April 1996. p. 77.
  6. Schlunk, Petra (April 1, 1999). "Return to Krondor". Computer Gaming World. Archived from the original on August 16, 2000.
  7. "Finals". Next Generation. No. 52. Imagine Media. April 1999. p. 93.
  8. Wolf, Michael (March 1999). "Return to Krondor". PC Gamer US. Archived from the original on March 9, 2000.
  9. Mallinson, Paul. "Return to Krondor". PC Zone. Archived from the original on June 9, 2008.
  10. Altman, John (December 25, 1998). "Return to Krondor". Computer Games Strategy Plus. Archived from the original on February 8, 2005.
  11. Jones, Cal (April 14, 1999). "Return to Krondor Review". PC Gaming World. Archived from the original on December 13, 2000.
  12. Brenesal, Barry. "Return to Krondor". PC Games. Archived from the original on September 22, 1999.
  13. Smith, Rob (May 1999). "Return to Krondor". PC Accelerator. Vol. 2 no. 9. Imagine Media. p. 88.
  14. "Game Spin: After Christmas - Game News - Gamecenter - CNET.com". December 12, 2000. Archived from the original on December 12, 2000.
  15. "Pyramid: Pyramid Pick: Return to Krondor". Sjgames.com. January 15, 1999. Retrieved 2020-05-06.
  16. The Gamecenter Editors (January 29, 1999). "The CNET Gamecenter.com Awards for 1998". CNET Gamecenter. Archived from the original on December 16, 2000.
  17. "GameSpot's Best and Worst of 1998". GameSpot. Archived from the original on August 15, 2000.
  18. "Second Interactive Achievement Awards; Personal Computer". Academy of Interactive Arts & Sciences. Archived from the original on November 4, 1999.
  19. "Computer Gaming World's 1999 Premier Awards; CGW Presents the Best Games of 1998". Computer Gaming World (177): 90, 93, 96–105. April 1999.
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