Ridge Racer Unbounded

Ridge Racer Unbounded[lower-alpha 2] is a racing video game for Microsoft Windows, PlayStation 3 and Xbox 360. It is the eighth installment of the Ridge Racer franchise, the game is published by Namco Bandai Games under the Namco label and developed by Bugbear Entertainment. Unbounded is the first game in the series to feature a Microsoft Windows version. Unbounded is also the last game in the series to be released on home consoles as its successors only focused on handheld devices.

Ridge Racer Unbounded
Developer(s)Bugbear Entertainment
Publisher(s)Namco Bandai Games[lower-alpha 1]
Composer(s)Hiroshi Okubo
Akitaka Tohyama
Rio Hamamoto
Shinji Hosoe
Ayako Saso
Nobuyoshi Sano
SeriesRidge Racer
Platform(s)Microsoft Windows
PlayStation 3
Xbox 360
Release
  • NA: 27 March 2012[1]
  • NA: 29 March 2012 (PC)
  • EU: 30 March 2012
  • AU: 5 April 2012
Genre(s)Racing
Mode(s)Single-player, multiplayer

Unbounded marks a departure from the traditional Ridge Racer drifting style, and moved to a more combat-oriented and destructive style, similar to the Burnout series, as well as implementing customizations.[2]

Development

Ridge Racer Unbounded offers a number of changes that depart from traditional Ridge Racer gameplay. Announced additions to the game include the ability to design and share tracks and a new emphasis on vehicular combat.

While Ridge Racer Unbounded was originally scheduled for release in North America and Europe in early March 2012,[3] Namco announced a delay just before the planned release, stating that they wanted to allow more time "to pack the disc with features that will truly make the game sing."[1] The game was released on 27 March 2012 in North America, 30 March 2012 in Europe and 5 April 2012 in Australia on all platforms. However, the Japanese release is so far unconfirmed. Despite this, the game seems to borrow inspiration from Critical Velocity (クリティカルベロシティ, Kuritikaruberoshiti), a video game released in 2005 that was released only in Japan.

Ridge Racer Driftopia

A free-to-play version called Ridge Racer Driftopia was announced on 12 April 2013.[4] A beta version was released for Windows and PlayStation 3 in August 2013.[5][6] On 19 June 2014, Bandai Namco announced that Driftopia had been cancelled, and the beta servers were shut down on 15 August 2014.[7]

Plot

Set in a fictional city called Shatter Bay, racers gather to compete in no-rules, all-out street races. Competing for money and superiority in fast paced blasts through the streets dodging traffic and tearing through any obstacles that get in their way. A mysterious team led by a Japanese Hashiriya master, called "The Unbounded," appears playing a major role in the racing activity throughout Shatter Bay.

Reception

Ridge Racer Unbounded received "average" reviews on all platforms according to the review aggregation website Metacritic.[8][9][10]

411Mania gave the PlayStation 3 version a score of eight out of ten, calling it "a welcome addition that fans of the genre should not ignore."[26] The Digital Fix gave the Xbox 360 version a score of eight out of ten, saying, "Everyone involved deserves a huge pat on the back for Ridge Racer Unbounded - Namco for having the stomach and recognition for change and Bugbear for reinventing an aging and tired series."[27] The Guardian gave the same console version a similar score of four stars out of five, saying that its frustrating moments "are far outweighed by the deeply satisfying ones. It's anarchic, well designed, thrilling to behold and will put a massive grin on any true petrol-head's face."[28] The Daily Telegraph likewise gave the same console version four stars out of five, saying, "The problem with Unbounded is that it doesn't seem comfortable sharing its secrets with you. It's called Ridge Racer, it looks like Burnout, and anyone who has played an arcade racer will, not unreasonably, expect a certain handling model...Unbounded is not that game."[24]

However, Digital Spy gave the same console version three stars out of five, saying that it "lacks the sparkle of games such as Split/Second or Burnout. The destruction elements feel a bit weak, the cars control poorly at times and the computer AI is truly merciless. The biggest problem, though, is the lack of a proper tutorial in the game, a sure-fire way to alienate many players almost instantly."[25] Destructoid gave the Xbox 360 version 5.5 out of ten, praising its "surprisingly good map editor", but criticizing the level design and the poor lighting conditions during sunset scenes, stating that "the lighting makes driving much harder than it needs to be," and suggesting players play the 2010 Need for Speed: Hot Pursuit game instead.

References

  1. GameSpot staff (6 March 2012). "Ridge Racer Unbounded delayed to 'later in 2012'". GameSpot. Retrieved 10 April 2017.
  2. Charles Webb (2 April 2012). "Review: 'Ridge Racer Unbounded', or When 'Burnout' and 'Split/Second' Make a Baby". MTV.
  3. Brendan Sinclair (3 November 2011). "Ridge Racer Unbounded on March 6". GameSpot. Retrieved 10 April 2017.
  4. Eddie Makusch (12 April 2013). "Free-to-play Ridge Racer revealed". GameSpot. Retrieved 10 April 2017.
  5. Katie Williams (7 August 2013). "Get in on Ridge Racer Driftopia's PC beta". PC Gamer UK. Future plc. Retrieved 10 April 2017.
  6. David Scammell (27 August 2013). "Ridge Racer Driftopia beta starts today on PS3". VideoGamer.com. Retrieved 10 April 2017.
  7. Wesley Yin-Poole (19 June 2014). "Bandai Namco to shut down F2P Ridge Racer Driftopia servers". Eurogamer. Retrieved 19 June 2014.
  8. "Ridge Racer Unbounded for PC Reviews". Metacritic.
  9. "Ridge Racer Unbounded for PlayStation 3 Reviews". Metacritic. Retrieved 15 April 2012.
  10. "Ridge Racer Unbounded for Xbox 360 Reviews". Metacritic. Retrieved 15 April 2012.
  11. Alasdair Duncan (3 April 2012). "Review: Ridge Racer Unbounded (X360)". Destructoid. Retrieved 11 April 2017.
  12. Edge staff (May 2012). "Ridge Racer Unbounded review (X360)". Edge (240). Archived from the original on 30 March 2012. Retrieved 10 April 2017.
  13. Tom Bramwell (29 March 2002). "Ridge Racer Unbounded Review (Xbox 360)". Eurogamer. Retrieved 11 April 2017.
  14. Kyle Hilliard (16 May 2012). "Ridge Racer Unbounded (PS3, X360): Driving Into A Wall At Full Speed". Game Informer. Retrieved 11 April 2017.
  15. Daniel R. Bischoff (13 April 2012). "Ridge Racer Unbounded Review (X360)". Game Revolution. Retrieved 11 April 2017.
  16. Mark Walton (11 April 2012). "Ridge Racer Unbounded Review (PC)". GameSpot. Retrieved 11 April 2017.
  17. Mark Walton (29 March 2012). "Ridge Racer Unbounded Review (PS3, X360)". GameSpot. Retrieved 11 April 2017.
  18. "Ridge Racer Unbounded Review (X360)". GameTrailers. 4 April 2012. Archived from the original on 25 July 2012. Retrieved 11 April 2017.
  19. Robert Workman (4 April 2012). "Ridge Racer Unbounded review (PS3)". GameZone. Archived from the original on 18 April 2012. Retrieved 11 April 2017.
  20. Cam Shea (30 March 2012). "Ridge Racer Unbounded Review". IGN. Retrieved 11 April 2017.
  21. Cameron Lewis (2 April 2012). "Ridge Racer Unbounded review". Official Xbox Magazine. Archived from the original on 7 April 2012. Retrieved 11 April 2017.
  22. Graham Smith (1 May 2012). "Ridge Racer Unbounded review". PC Gamer UK. Future plc. Retrieved 11 April 2017.
  23. "Review: Ridge Racer Unbounded". PlayStation: The Official Magazine: 79. July 2012.
  24. Tom Hoggins (2 April 2012). "Ridge Racer Unbounded review (X360)". The Daily Telegraph. Retrieved 10 April 2017.
  25. Andrew Laughlin (1 April 2012). "'Ridge Racer: Unbounded' review (Xbox 360)". Digital Spy. Retrieved 10 April 2017.
  26. Mark Salmela (9 May 2012). "Ridge Racer Unbounded (PS3) Review". 411Mania. Retrieved 10 April 2017.
  27. Kevin Luff (8 April 2012). "Ridge Racer Unbounded (X360)". The Digital Fix. Retrieved 10 April 2017.
  28. Steve Boxer (4 April 2012). "Ridge Racer Unbounded - review (X360)". The Guardian. Retrieved 10 April 2017.
  1. Released under the Namco brand name.
  2. Japanese: リッジレーサー アンバウンデッド Hepburn: Rijji Rēsā Anbaundeddo
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